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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-02-25 17:03:09 +0200 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-02-25 17:03:09 +0200 |
commit | d34f95ab976aa148bd7881001463a43999ffddff (patch) | |
tree | 56aa68485b63f3be8273a886c636e220b3d0bb45 /indra/newview/llvoavatar.cpp | |
parent | fa39ff67f081e2e957d2ba7fd9f014747ff10963 (diff) | |
parent | 2c4133c8db131b08d40fc91e2881b873ea1a984d (diff) |
Merge branch 'master' into DRTVWR-497
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 9d0896ec92..e5940bf238 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -2045,8 +2045,10 @@ void LLVOAvatar::resetSkeleton(bool reset_animations) LL_ERRS() << "Error resetting skeleton" << LL_ENDL; } - // Reset attachment points (buildSkeleton only does bones and CVs) - bool ignore_hud_joints = true; + // Reset attachment points + // BuildSkeleton only does bones and CVs but we still need to reinit huds + // since huds can be animated. + bool ignore_hud_joints = !isSelf(); initAttachmentPoints(ignore_hud_joints); // Fix up collision volumes @@ -6576,7 +6578,7 @@ void LLVOAvatar::initAttachmentPoints(bool ignore_hud_joints) LLAvatarXmlInfo::LLAvatarAttachmentInfo *info = *iter; if (info->mIsHUDAttachment && (!isSelf() || ignore_hud_joints)) { - //don't process hud joint for other avatars, or when doing a skeleton reset. + //don't process hud joint for other avatars. continue; } @@ -10335,7 +10337,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() // Diagnostic list of all textures on our avatar static std::set<LLUUID> all_textures; - if (mVisualComplexityStale) + if (mVisualComplexityStale) { U32 cost = VISUAL_COMPLEXITY_UNKNOWN; LLVOVolume::texture_cost_t textures; |