diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-02-05 16:16:39 +0200 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-02-05 16:16:39 +0200 |
commit | 89d1bf39c5722be83924a7bb50409bf53c8a0600 (patch) | |
tree | 67182cf5652c10a559e63e7214df22a517fbe3d3 /indra/newview/llvoavatar.cpp | |
parent | e6ad50bced9eeaba01f089714cafa7ddd5d3caea (diff) |
SL-4354 Not loaded avatars should stay cloud longer
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 95 |
1 files changed, 76 insertions, 19 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index c7b35a9880..7bd0dfcfb3 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -197,6 +197,8 @@ const F32 NAMETAG_VERT_OFFSET_WEIGHT = 0.17f; const U32 LLVOAvatar::VISUAL_COMPLEXITY_UNKNOWN = 0; const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024; +const F32 MAX_TEXTURE_WAIT_TIME_SEC = 60; + enum ERenderName { RENDER_NAME_NEVER, @@ -663,6 +665,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mFullyLoadedInitialized(FALSE), mVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN), mLoadedCallbacksPaused(FALSE), + mLoadedCallbackTextures(0), mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar", false)), mLastRezzedStatus(-1), mIsEditingAppearance(FALSE), @@ -883,8 +886,9 @@ BOOL LLVOAvatar::hasGray() const S32 LLVOAvatar::getRezzedStatus() const { if (getIsCloud()) return 0; - if (isFullyTextured() && allBakedTexturesCompletelyDownloaded()) return 3; - if (isFullyTextured()) return 2; + bool textured = isFullyTextured(); + if (textured && allBakedTexturesCompletelyDownloaded()) return 3; + if (textured) return 2; llassert(hasGray()); return 1; // gray } @@ -5329,12 +5333,28 @@ void LLVOAvatar::checkTextureLoading() } if(mLoadedCallbacksPaused == pause) { + if (!pause && mFirstFullyVisible && mLoadedCallbackTextures < mCallbackTextureList.size()) + { + // We still need to update 'loaded' textures count to decide on 'cloud' visibility + // Alternatively this can be done on TextureLoaded callbacks, but is harder to properly track + mLoadedCallbackTextures = 0; + for (LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin(); + iter != mCallbackTextureList.end(); ++iter) + { + LLViewerFetchedTexture* tex = gTextureList.findImage(*iter); + if (tex && (tex->getDiscardLevel() >= 0 || tex->isMissingAsset())) + { + mLoadedCallbackTextures++; + } + } + } return ; } if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty. { mLoadedCallbacksPaused = pause ; + mLoadedCallbackTextures = 0; return ; //nothing to check. } @@ -5342,7 +5362,9 @@ void LLVOAvatar::checkTextureLoading() { return ; //have not been invisible for enough time. } - + + mLoadedCallbackTextures = pause ? mCallbackTextureList.size() : 0; + for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin(); iter != mCallbackTextureList.end(); ++iter) { @@ -5363,9 +5385,15 @@ void LLVOAvatar::checkTextureLoading() tex->unpauseLoadedCallbacks(&mCallbackTextureList) ; tex->addTextureStats(START_AREA); //jump start the fetching again + + // technically shouldn't need to account for missing, but callback might not have happened yet + if (tex->getDiscardLevel() >= 0 || tex->isMissingAsset()) + { + mLoadedCallbackTextures++; // consider it loaded (we have at least some data) + } } - } - } + } + } if(!pause) { @@ -7629,14 +7657,13 @@ bool LLVOAvatar::getIsCloud() const ); } -void LLVOAvatar::updateRezzedStatusTimers() +void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status) { // State machine for rezzed status. Statuses are -1 on startup, 0 // = cloud, 1 = gray, 2 = downloading, 3 = full. // Purpose is to collect time data for each it takes avatar to reach // various loading landmarks: gray, textured (partial), textured fully. - S32 rez_status = getRezzedStatus(); if (rez_status != mLastRezzedStatus) { LL_DEBUGS("Avatar") << avString() << "rez state change: " << mLastRezzedStatus << " -> " << rez_status << LL_ENDL; @@ -7806,8 +7833,21 @@ void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapse // returns true if the value has changed. BOOL LLVOAvatar::updateIsFullyLoaded() { - const bool loading = getIsCloud(); - updateRezzedStatusTimers(); + S32 rez_status = getRezzedStatus(); + bool loading = getIsCloud(); + if (mFirstFullyVisible && !mIsControlAvatar) + { + loading = ((rez_status < 2) + // Wait at least 60s for unfinished textures to finish on first load, + // don't wait forever, it might fail. Even if it will eventually load by + // itself and update mLoadedCallbackTextures (or fail and clean the list), + // avatars are more time-sensitive than textures and can't wait that long. + || (mLoadedCallbackTextures < mCallbackTextureList.size() && mLastTexCallbackAddedTime.getElapsedTimeF32() < MAX_TEXTURE_WAIT_TIME_SEC) + || !mPendingAttachment.empty() + || (rez_status < 3 && !isFullyBaked()) + ); + } + updateRezzedStatusTimers(rez_status); updateRuthTimer(loading); return processFullyLoadedChange(loading); } @@ -7843,13 +7883,22 @@ void LLVOAvatar::updateRuthTimer(bool loading) BOOL LLVOAvatar::processFullyLoadedChange(bool loading) { - // we wait a little bit before giving the all clear, - // to let textures settle down - const F32 PAUSE = 1.f; + // We wait a little bit before giving the 'all clear', to let things to + // settle down (models to snap into place, textures to get first packets) + const F32 LOADED_DELAY = 1.f; + const F32 FIRST_USE_DELAY = 3.f; + if (loading) mFullyLoadedTimer.reset(); - - mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE); + + if (mFirstFullyVisible) + { + mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > FIRST_USE_DELAY); + } + else + { + mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > LOADED_DELAY); + } if (!mPreviousFullyLoaded && !loading && mFullyLoaded) { @@ -8139,6 +8188,7 @@ void LLVOAvatar::updateMeshTextures() LLViewerTexLayerSet* layerset = getTexLayerSet(i); if (use_lkg_baked_layer[i] && !isUsingLocalAppearance() ) { + // use last known good layer (no new one) LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[i].mLastTextureID); mBakedTextureDatas[i].mIsUsed = TRUE; @@ -8157,6 +8207,7 @@ void LLVOAvatar::updateMeshTextures() } else if (!isUsingLocalAppearance() && is_layer_baked[i]) { + // use new layer LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture( getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ; @@ -8176,10 +8227,15 @@ void LLVOAvatar::updateMeshTextures() ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) { baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), - src_callback_list, paused); + src_callback_list, paused); } baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ), src_callback_list, paused ); + if (baked_img->getDiscardLevel() < 0 && !paused) + { + // mLoadedCallbackTextures will be updated by checkTextureLoading() below + mLastTexCallbackAddedTime.reset(); + } // this could add paused texture callbacks mLoadedCallbacksPaused |= paused; @@ -8573,13 +8629,16 @@ void LLVOAvatar::onFirstTEMessageReceived() LL_DEBUGS("Avatar") << avString() << "layer_baked, setting onInitialBakedTextureLoaded as callback" << LL_ENDL; image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ), src_callback_list, paused ); - + if (image->getDiscardLevel() < 0 && !paused) + { + mLastTexCallbackAddedTime.reset(); + } // this could add paused texture callbacks mLoadedCallbacksPaused |= paused; } } - mMeshTexturesDirty = TRUE; + mMeshTexturesDirty = TRUE; gPipeline.markGLRebuild(this); } } @@ -9226,8 +9285,6 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture // static void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { - - LLUUID *avatar_idp = (LLUUID *)userdata; LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); |