diff options
author | andreykproductengine <andreykproductengine@lindenlab.com> | 2020-01-29 18:09:19 +0200 |
---|---|---|
committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2020-01-29 20:42:32 +0200 |
commit | 66a831dcf94edb7e391c270ccb79a8f023219e09 (patch) | |
tree | 1beff87c3f777b85754f8a9fe6d30a8413151ccc /indra/newview/llvoavatar.cpp | |
parent | a8437a7636c065ae06e53281db1be94dd4ae9e88 (diff) |
SL-4354 Mesh avatars look broken while loading.
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 37 |
1 files changed, 29 insertions, 8 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 887456dcfb..f4f91a4009 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -197,6 +197,8 @@ const F32 NAMETAG_VERT_OFFSET_WEIGHT = 0.17f; const U32 LLVOAvatar::VISUAL_COMPLEXITY_UNKNOWN = 0; const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024; +const F32 MAX_TEXTURE_WAIT_TIME_SEC = 60; + enum ERenderName { RENDER_NAME_NEVER, @@ -663,6 +665,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mFullyLoadedInitialized(FALSE), mVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN), mLoadedCallbacksPaused(FALSE), + mLoadedCallbackTextures(0), mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar", false)), mLastRezzedStatus(-1), mIsEditingAppearance(FALSE), @@ -5327,6 +5330,7 @@ void LLVOAvatar::checkTextureLoading() if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty. { mLoadedCallbacksPaused = pause ; + mLoadedCallbackTextures = 0; return ; //nothing to check. } @@ -5334,7 +5338,9 @@ void LLVOAvatar::checkTextureLoading() { return ; //have not been invisible for enough time. } - + + mLoadedCallbackTextures = 0; + for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin(); iter != mCallbackTextureList.end(); ++iter) { @@ -5356,8 +5362,12 @@ void LLVOAvatar::checkTextureLoading() tex->unpauseLoadedCallbacks(&mCallbackTextureList) ; tex->addTextureStats(START_AREA); //jump start the fetching again } - } - } + } + if (tex->isFullyLoaded()) + { + mLoadedCallbackTextures++; + } + } if(!pause) { @@ -7799,9 +7809,19 @@ BOOL LLVOAvatar::updateIsFullyLoaded() { S32 rez_status = getRezzedStatus(); bool loading = getIsCloud(); - if (mFirstFullyVisible && !mIsControlAvatar && rez_status < 3) - { - loading = ((rez_status < 2) || !isFullyBaked()); + if (mFirstFullyVisible && !mIsControlAvatar) + { + loading = ((rez_status < 2) + || mMeshTexturesDirty + || mVisualComplexityStale //complexity just updated + // Wait at least 60s for unfinished textures to finish on first load, + // don't wait forever, it might fail. Even if it will eventually load by + // itself and update mLoadedCallbackTextures (or fail and clean the list), + // avatars are more time-sensitive than textures and can't wait that long. + || (mLoadedCallbackTextures != mCallbackTextureList.size() && mLastTexCallbackAddedTime.getElapsedTimeF32() <= MAX_TEXTURE_WAIT_TIME_SEC) + || !mPendingAttachment.empty() + || (rez_status < 3 && !isFullyBaked()) + ); } updateRezzedStatusTimers(rez_status); updateRuthTimer(loading); @@ -8185,6 +8205,7 @@ void LLVOAvatar::updateMeshTextures() } baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ), src_callback_list, paused ); + mLastTexCallbackAddedTime.reset(); // this could add paused texture callbacks mLoadedCallbacksPaused |= paused; @@ -8578,7 +8599,7 @@ void LLVOAvatar::onFirstTEMessageReceived() LL_DEBUGS("Avatar") << avString() << "layer_baked, setting onInitialBakedTextureLoaded as callback" << LL_ENDL; image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ), src_callback_list, paused ); - + mLastTexCallbackAddedTime.reset(); // this could add paused texture callbacks mLoadedCallbacksPaused |= paused; } @@ -10351,7 +10372,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() // Diagnostic list of all textures on our avatar static std::set<LLUUID> all_textures; - if (mVisualComplexityStale) + if (mVisualComplexityStale) { U32 cost = VISUAL_COMPLEXITY_UNKNOWN; LLVOVolume::texture_cost_t textures; |