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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-01-27 00:11:37 +0200
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-01-27 00:32:24 +0200
commit3dd841277e88be5c124605153fef0d13dfcd5767 (patch)
tree9418b469ca73d07c8006781f20709df4f134e793 /indra/newview/llvoavatar.cpp
parent345733173f0ba87ba00964d8468c230af667971d (diff)
SL-16056 Avatar gas cloud adaptive delay #2
Reset avatar 'loaded' timer after getting new mesh data
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r--indra/newview/llvoavatar.cpp20
1 files changed, 18 insertions, 2 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 13ae43c7d6..56a895bd1f 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -127,6 +127,9 @@ const F32 MIN_HOVER_Z = -2.0;
const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f;
const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f;
+// Unlike with 'self' avatar, server doesn't inform viewer about
+// expected attachments so viewer has to wait to see if anything
+// else will arrive
const F32 FIRST_APPEARANCE_CLOUD_MIN_DELAY = 3.f; // seconds
const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 45.f;
@@ -746,7 +749,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mCurrentGesticulationLevel = 0;
- mFirstSeenTimer.reset();
+ mFirstAppearanceMessageTimer.reset();
mRuthTimer.reset();
mRuthDebugTimer.reset();
mDebugExistenceTimer.reset();
@@ -6434,6 +6437,16 @@ void LLVOAvatar::updateAttachmentOverrides()
#endif
}
+void LLVOAvatar::notifyAttachmentMeshLoaded()
+{
+ if (!isFullyLoaded())
+ {
+ // We just received mesh or skin info
+ // Reset timer to wait for more potential meshes or changes
+ mFullyLoadedTimer.reset();
+ }
+}
+
//-----------------------------------------------------------------------------
// addAttachmentOverridesForObject
//-----------------------------------------------------------------------------
@@ -8156,7 +8169,7 @@ BOOL LLVOAvatar::processFullyLoadedChange(bool loading)
// Note that textures can causes 60s delay on thier own
// so this delay might end up on top of textures' delay
mFirstUseDelaySeconds = llclamp(
- mFirstSeenTimer.getElapsedTimeF32(),
+ mFirstAppearanceMessageTimer.getElapsedTimeF32(),
FIRST_APPEARANCE_CLOUD_MIN_DELAY,
FIRST_APPEARANCE_CLOUD_MAX_DELAY);
@@ -8926,6 +8939,9 @@ void LLVOAvatar::onFirstTEMessageReceived()
mMeshTexturesDirty = TRUE;
gPipeline.markGLRebuild(this);
+
+ mFirstAppearanceMessageTimer.reset();
+ mFullyLoadedTimer.reset();
}
}