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authorDave Parks <davep@lindenlab.com>2010-04-20 11:52:01 -0500
committerDave Parks <davep@lindenlab.com>2010-04-20 11:52:01 -0500
commit003eaf41247d4e648ef3b90ff5da1cb798334df9 (patch)
treeb169a622c1c67a49c1ed662a6dfd7ba483a3d74b /indra/newview/llvoavatar.cpp
parenta0cff3f011cd2c55ab63d5104169953f741a85f0 (diff)
parent707fca6abad1eb322fd0204d895d465f720fba13 (diff)
merge
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r--indra/newview/llvoavatar.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 8c1546d47f..51a78fc125 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3779,9 +3779,9 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
LLFace* face = mDrawable->getFace(0);
- bool needs_rebuild = !face || face->mVertexBuffer.isNull();
+ bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
- if (needs_rebuild || mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
+ if (needs_rebuild || mDirtyMesh)
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
{