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authorNat Goodspeed <nat@lindenlab.com>2024-10-15 16:03:08 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-10-15 16:03:08 -0400
commit64ecc38c841ae0cb0c3d0ccb9b1bf543ecf4230e (patch)
tree24a954501d239ecaa43fe17f6f931e720383c6c2 /indra/newview/llvlcomposition.h
parenta2ae46ef3a0036a6030ccc1e3ef4fcdfb7f455f3 (diff)
parentcd712960f316496b29c53dce390dd778ad9d27f4 (diff)
Merge branch 'develop' into maxim/lua-nearby-avatars
Diffstat (limited to 'indra/newview/llvlcomposition.h')
-rw-r--r--indra/newview/llvlcomposition.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h
index f15f9bff6a..21fd484375 100644
--- a/indra/newview/llvlcomposition.h
+++ b/indra/newview/llvlcomposition.h
@@ -31,6 +31,7 @@
#include "llviewershadermgr.h"
#include "llviewertexture.h"
#include "llpointer.h"
+#include "llterrainpaintmap.h"
#include "llimage.h"
@@ -87,6 +88,18 @@ public:
void setPaintType(U32 paint_type) { mPaintType = paint_type; }
LLViewerTexture* getPaintMap();
void setPaintMap(LLViewerTexture* paint_map);
+ // Queue of client-triggered brush operations that need to be converted
+ // into a form that can be sent to the server.
+ // TODO: Consider getting rid of mPaintRequestQueue, as it's not really needed (brushes go directly to RGB queue)
+ LLTerrainBrushQueue& getBrushQueue() { return mBrushQueue; }
+ // Queue of client-triggered paint operations that need to be converted
+ // into a form that can be sent to the server.
+ // Paints in this queue are in RGBA format.
+ LLTerrainPaintQueue& getPaintRequestQueue() { return mPaintRequestQueue; }
+ // Paint queue for current paint map - this queue gets applied directly to
+ // the paint map. Paints within are assumed to have already been sent to
+ // the server. Paints in this queue are in RGB format.
+ LLTerrainPaintQueue& getPaintMapQueue() { return mPaintMapQueue; }
protected:
void unboost();
@@ -105,6 +118,9 @@ protected:
U32 mPaintType = TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE;
LLPointer<LLViewerTexture> mPaintMap;
+ LLTerrainBrushQueue mBrushQueue;
+ LLTerrainPaintQueue mPaintRequestQueue{U8(4)};
+ LLTerrainPaintQueue mPaintMapQueue{U8(3)};
};
// Local materials to override all regions