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author | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 10:35:02 -0700 |
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committer | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 10:36:51 -0700 |
commit | 57433341abffba9382e6899b164af40200f5d6d3 (patch) | |
tree | 74dcdf8e56e8335c0ca75cd3508aaa72fe8fd3c5 /indra/newview/llvlcomposition.h | |
parent | a65c9dad5521d8e8d375003220e362533a142250 (diff) |
Revert "Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing""
This reverts commit 2318d657660320b921e1566b54d3833c0401a34c.
Diffstat (limited to 'indra/newview/llvlcomposition.h')
-rw-r--r-- | indra/newview/llvlcomposition.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index 9dc0b7221e..882c3d89b2 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -49,11 +49,18 @@ public: // So we need to compress heights into this range. static const S32 ASSET_COUNT = 4; + enum class Type + { + TEXTURE, + PBR, + COUNT + }; + BOOL generateMaterials(); LLUUID getDetailAssetID(S32 asset); virtual void setDetailAssetID(S32 asset, const LLUUID& id); - BOOL useTextures(); + Type getMaterialType(); BOOL texturesReady(BOOL boost = FALSE); BOOL materialsReady(BOOL boost = FALSE); |