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authorCosmic Linden <cosmic@lindenlab.com>2023-10-13 09:57:10 -0700
committerCosmic Linden <cosmic@lindenlab.com>2023-10-13 09:57:10 -0700
commit3553fec2084b8be3f3de86cec293c1e363c1388e (patch)
treedf3092fbd75c9d0aeb914dca909d1aaf5229f757 /indra/newview/llvlcomposition.h
parent94e824739b5e8408b52a03e5af8e3fb4e124c616 (diff)
DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just copy/paste for now. Use same draw pool
Diffstat (limited to 'indra/newview/llvlcomposition.h')
-rw-r--r--indra/newview/llvlcomposition.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h
index af0cf9323c..504441d0f2 100644
--- a/indra/newview/llvlcomposition.h
+++ b/indra/newview/llvlcomposition.h
@@ -77,6 +77,7 @@ public:
friend class LLDrawPoolTerrain;
void setParamsReady() { mParamsReady = TRUE; }
BOOL getParamsReady() const { return mParamsReady; }
+ BOOL useTextures();
BOOL texturesReady(BOOL boost = FALSE);
BOOL materialsReady(BOOL boost = FALSE);