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author | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 09:57:10 -0700 |
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committer | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 09:57:10 -0700 |
commit | 3553fec2084b8be3f3de86cec293c1e363c1388e (patch) | |
tree | df3092fbd75c9d0aeb914dca909d1aaf5229f757 /indra/newview/llvlcomposition.h | |
parent | 94e824739b5e8408b52a03e5af8e3fb4e124c616 (diff) |
DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just copy/paste for now. Use same draw pool
Diffstat (limited to 'indra/newview/llvlcomposition.h')
-rw-r--r-- | indra/newview/llvlcomposition.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index af0cf9323c..504441d0f2 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -77,6 +77,7 @@ public: friend class LLDrawPoolTerrain; void setParamsReady() { mParamsReady = TRUE; } BOOL getParamsReady() const { return mParamsReady; } + BOOL useTextures(); BOOL texturesReady(BOOL boost = FALSE); BOOL materialsReady(BOOL boost = FALSE); |