diff options
author | Cosmic Linden <cosmic@lindenlab.com> | 2024-06-10 11:16:12 -0700 |
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committer | Cosmic Linden <cosmic@lindenlab.com> | 2024-06-10 11:16:12 -0700 |
commit | eb431ee87948453beec41d4edb22b127b4b01446 (patch) | |
tree | a83e9fc955535c84f90248394da3378aec15948c /indra/newview/llvlcomposition.h | |
parent | 6de0086ae9c678dafa8a26eb117279a487860f2f (diff) |
secondlife/viewer#1475: Fix whitespace and remove comment
Diffstat (limited to 'indra/newview/llvlcomposition.h')
-rw-r--r-- | indra/newview/llvlcomposition.h | 114 |
1 files changed, 57 insertions, 57 deletions
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index 5e6fe52f5f..a003f74eda 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -41,21 +41,21 @@ class LLFetchedGLTFMaterial; class LLModifyRegion { public: - virtual const LLGLTFMaterial* getMaterialOverride(S32 asset) const = 0; + virtual const LLGLTFMaterial* getMaterialOverride(S32 asset) const = 0; }; class LLTerrainMaterials : public LLModifyRegion { public: - friend class LLDrawPoolTerrain; + friend class LLDrawPoolTerrain; LLTerrainMaterials(); virtual ~LLTerrainMaterials(); void apply(const LLModifyRegion& other); - // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. - // So we need to compress heights into this range. + // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. + // So we need to compress heights into this range. static const S32 ASSET_COUNT = 4; enum class Type @@ -65,14 +65,14 @@ public: COUNT }; - bool generateMaterials(); + bool generateMaterials(); void boost(); - virtual LLUUID getDetailAssetID(S32 asset); - virtual void setDetailAssetID(S32 asset, const LLUUID& id); - const LLGLTFMaterial* getMaterialOverride(S32 asset) const override; - virtual void setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override); + virtual LLUUID getDetailAssetID(S32 asset); + virtual void setDetailAssetID(S32 asset, const LLUUID& id); + const LLGLTFMaterial* getMaterialOverride(S32 asset) const override; + virtual void setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override); Type getMaterialType(); bool texturesReady(bool boost, bool strict); // strict = true -> all materials must be sufficiently loaded @@ -88,8 +88,8 @@ protected: // *NOTE: Prefer calling materialReady if mat is known to be LLFetchedGLTFMaterial static bool materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict); - LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT]; - LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT]; + LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT]; + LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT]; LLPointer<LLGLTFMaterial> mDetailMaterialOverrides[ASSET_COUNT]; LLPointer<LLFetchedGLTFMaterial> mDetailRenderMaterials[ASSET_COUNT]; bool mMaterialTexturesSet[ASSET_COUNT]; @@ -101,61 +101,61 @@ extern LLTerrainMaterials gLocalTerrainMaterials; class LLVLComposition : public LLTerrainMaterials, public LLViewerLayer { public: - // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. - // So we need to compress heights into this range. + // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. + // So we need to compress heights into this range. static const S32 ASSET_COUNT = 4; - static const LLUUID (&getDefaultTextures())[ASSET_COUNT]; - - LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale); - /*virtual*/ ~LLVLComposition(); - - void setSurface(LLSurface *surfacep); - - // Viewer side hack to generate composition values - bool generateHeights(const F32 x, const F32 y, const F32 width, const F32 height); - bool generateComposition(); - // Generate texture from composition values. - bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height); - bool generateTexture(const F32 x, const F32 y, const F32 width, const F32 height); - - // Use these as indeces ito the get/setters below that use 'corner' - enum ECorner - { - SOUTHWEST = 0, - SOUTHEAST = 1, - NORTHWEST = 2, - NORTHEAST = 3, - CORNER_COUNT = 4 - }; - - void setDetailAssetID(S32 asset, const LLUUID& id) override; - F32 getStartHeight(S32 corner); - F32 getHeightRange(S32 corner); - - void setStartHeight(S32 corner, F32 start_height); - void setHeightRange(S32 corner, F32 range); - - friend class LLVOSurfacePatch; - friend class LLDrawPoolTerrain; - void setParamsReady() { mParamsReady = true; } - bool getParamsReady() const { return mParamsReady; } + static const LLUUID (&getDefaultTextures())[ASSET_COUNT]; + + LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale); + /*virtual*/ ~LLVLComposition(); + + void setSurface(LLSurface *surfacep); + + // Viewer side hack to generate composition values + bool generateHeights(const F32 x, const F32 y, const F32 width, const F32 height); + bool generateComposition(); + // Generate texture from composition values. + bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height); + bool generateTexture(const F32 x, const F32 y, const F32 width, const F32 height); + + // Use these as indeces ito the get/setters below that use 'corner' + enum ECorner + { + SOUTHWEST = 0, + SOUTHEAST = 1, + NORTHWEST = 2, + NORTHEAST = 3, + CORNER_COUNT = 4 + }; + + void setDetailAssetID(S32 asset, const LLUUID& id) override; + F32 getStartHeight(S32 corner); + F32 getHeightRange(S32 corner); + + void setStartHeight(S32 corner, F32 start_height); + void setHeightRange(S32 corner, F32 range); + + friend class LLVOSurfacePatch; + friend class LLDrawPoolTerrain; + void setParamsReady() { mParamsReady = true; } + bool getParamsReady() const { return mParamsReady; } protected: - bool mParamsReady = false; - LLSurface *mSurfacep; + bool mParamsReady = false; + LLSurface *mSurfacep; // Final minimap raw images - LLPointer<LLImageRaw> mRawImages[LLTerrainMaterials::ASSET_COUNT]; + LLPointer<LLImageRaw> mRawImages[LLTerrainMaterials::ASSET_COUNT]; // Only non-null during minimap tile generation - LLPointer<LLImageRaw> mRawImagesBaseColor[LLTerrainMaterials::ASSET_COUNT]; - LLPointer<LLImageRaw> mRawImagesEmissive[LLTerrainMaterials::ASSET_COUNT]; + LLPointer<LLImageRaw> mRawImagesBaseColor[LLTerrainMaterials::ASSET_COUNT]; + LLPointer<LLImageRaw> mRawImagesEmissive[LLTerrainMaterials::ASSET_COUNT]; - F32 mStartHeight[CORNER_COUNT]; - F32 mHeightRange[CORNER_COUNT]; + F32 mStartHeight[CORNER_COUNT]; + F32 mHeightRange[CORNER_COUNT]; - F32 mTexScaleX = 16.f; - F32 mTexScaleY = 16.f; + F32 mTexScaleX = 16.f; + F32 mTexScaleY = 16.f; }; #endif //LL_LLVLCOMPOSITION_H |