diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llviewerwindow.h | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/llviewerwindow.h')
-rw-r--r-- | indra/newview/llviewerwindow.h | 1156 |
1 files changed, 578 insertions, 578 deletions
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index fc3bb1bd3d..f4682780cb 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -1,578 +1,578 @@ -/**
- * @file llviewerwindow.h
- * @brief Description of the LLViewerWindow class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//
-// A note about X,Y coordinates:
-//
-// X coordinates are in pixels, from the left edge of the window client area
-// Y coordinates are in pixels, from the BOTTOM edge of the window client area
-//
-// The Y coordinates therefore match OpenGL window coords, not Windows(tm) window coords.
-// If Y is from the top, the variable will be called "y_from_top"
-
-#ifndef LL_LLVIEWERWINDOW_H
-#define LL_LLVIEWERWINDOW_H
-
-#include "v3dmath.h"
-#include "v2math.h"
-#include "llcursortypes.h"
-#include "llwindowcallbacks.h"
-#include "lltimer.h"
-#include "llmousehandler.h"
-#include "llnotifications.h"
-#include "llhandle.h"
-#include "llinitparam.h"
-#include "lltrace.h"
-#include "llsnapshotmodel.h"
-
-#include <boost/function.hpp>
-#include <boost/signals2.hpp>
-#include <boost/scoped_ptr.hpp>
-
-class LLView;
-class LLViewerObject;
-class LLUUID;
-class LLProgressView;
-class LLTool;
-class LLVelocityBar;
-class LLPanel;
-class LLImageRaw;
-class LLImageFormatted;
-class LLHUDIcon;
-class LLWindow;
-class LLRootView;
-class LLWindowListener;
-class LLViewerWindowListener;
-class LLVOPartGroup;
-class LLPopupView;
-class LLCubeMap;
-class LLCubeMapArray;
-
-#define PICK_HALF_WIDTH 5
-#define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1)
-
-class LLPickInfo
-{
-public:
- typedef enum
- {
- PICK_OBJECT,
- PICK_FLORA,
- PICK_LAND,
- PICK_ICON,
- PICK_PARCEL_WALL,
- PICK_INVALID
- } EPickType;
-
-public:
- LLPickInfo();
- LLPickInfo(const LLCoordGL& mouse_pos,
- MASK keyboard_mask,
- bool pick_transparent,
- bool pick_rigged,
- bool pick_particle,
- bool pick_reflection_probe,
- bool pick_surface_info,
- bool pick_unselectable,
- void (*pick_callback)(const LLPickInfo& pick_info));
-
- void fetchResults();
- LLPointer<LLViewerObject> getObject() const;
- LLUUID getObjectID() const { return mObjectID; }
- bool isValid() const { return mPickType != PICK_INVALID; }
-
- static bool isFlora(LLViewerObject* object);
-
-public:
- LLCoordGL mMousePt;
- MASK mKeyMask;
- void (*mPickCallback)(const LLPickInfo& pick_info);
-
- EPickType mPickType;
- LLCoordGL mPickPt;
- LLVector3d mPosGlobal;
- LLVector3 mObjectOffset;
- LLUUID mObjectID;
- LLUUID mParticleOwnerID;
- LLUUID mParticleSourceID;
- S32 mObjectFace;
- LLHUDIcon* mHUDIcon;
- LLVector3 mIntersection;
- LLVector2 mUVCoords;
- LLVector2 mSTCoords;
- LLCoordScreen mXYCoords;
- LLVector3 mNormal;
- LLVector4 mTangent;
- LLVector3 mBinormal;
- bool mPickTransparent;
- bool mPickRigged;
- bool mPickParticle;
- bool mPickUnselectable;
- bool mPickReflectionProbe = false;
- void getSurfaceInfo();
-
-private:
- void updateXYCoords();
-
- bool mWantSurfaceInfo; // do we populate mUVCoord, mNormal, mBinormal?
-
-};
-
-static const U32 MAX_SNAPSHOT_IMAGE_SIZE = 7680; // max snapshot image size 7680 * 7680 UHDTV2
-
-class LLViewerWindow : public LLWindowCallbacks
-{
-public:
- //
- // CREATORS
- //
- struct Params : public LLInitParam::Block<Params>
- {
- Mandatory<std::string> title,
- name;
- Mandatory<S32> x,
- y,
- width,
- height,
- min_width,
- min_height;
- Optional<bool> fullscreen,
- ignore_pixel_depth,
- first_run;
-
- Params();
- };
-
- LLViewerWindow(const Params& p);
- virtual ~LLViewerWindow();
-
- void shutdownViews();
- void shutdownGL();
-
- void initGLDefaults();
- void initBase();
- void adjustRectanglesForFirstUse(const LLRect& window);
- void adjustControlRectanglesForFirstUse(const LLRect& window);
- void initWorldUI();
- void setUIVisibility(bool);
- bool getUIVisibility();
- void handlePieMenu(S32 x, S32 y, MASK mask);
-
- void reshapeStatusBarContainer();
- void resetStatusBarContainer(); // undo changes done by resetStatusBarContainer on initWorldUI()
-
- bool handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down, bool &is_toolmgr_action);
-
- //
- // LLWindowCallback interface implementation
- //
- /*virtual*/ bool handleTranslatedKeyDown(KEY key, MASK mask, bool repeated);
- /*virtual*/ bool handleTranslatedKeyUp(KEY key, MASK mask);
- /*virtual*/ void handleScanKey(KEY key, bool key_down, bool key_up, bool key_level);
- /*virtual*/ bool handleUnicodeChar(llwchar uni_char, MASK mask); // NOT going to handle extended
- /*virtual*/ bool handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ bool handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ bool handleCloseRequest(LLWindow *window);
- /*virtual*/ void handleQuit(LLWindow *window);
- /*virtual*/ bool handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ bool handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ bool handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ bool handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ bool handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
- /*virtual*/ bool handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
- bool handleOtherMouse(LLWindow *window, LLCoordGL pos, MASK mask, S32 button, bool down);
- /*virtual*/ LLWindowCallbacks::DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data);
- void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask);
- void handleMouseDragged(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ void handleMouseLeave(LLWindow *window);
- /*virtual*/ void handleResize(LLWindow *window, S32 x, S32 y);
- /*virtual*/ void handleFocus(LLWindow *window);
- /*virtual*/ void handleFocusLost(LLWindow *window);
- /*virtual*/ bool handleActivate(LLWindow *window, bool activated);
- /*virtual*/ bool handleActivateApp(LLWindow *window, bool activating);
- /*virtual*/ void handleMenuSelect(LLWindow *window, S32 menu_item);
- /*virtual*/ bool handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height);
- /*virtual*/ void handleScrollWheel(LLWindow *window, S32 clicks);
- /*virtual*/ void handleScrollHWheel(LLWindow *window, S32 clicks);
- /*virtual*/ bool handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ void handleWindowBlock(LLWindow *window);
- /*virtual*/ void handleWindowUnblock(LLWindow *window);
- /*virtual*/ void handleDataCopy(LLWindow *window, S32 data_type, void *data);
- /*virtual*/ bool handleTimerEvent(LLWindow *window);
- /*virtual*/ bool handleDeviceChange(LLWindow *window);
- /*virtual*/ bool handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height);
- /*virtual*/ bool handleWindowDidChangeScreen(LLWindow *window);
-
- /*virtual*/ void handlePingWatchdog(LLWindow *window, const char * msg);
- /*virtual*/ void handlePauseWatchdog(LLWindow *window);
- /*virtual*/ void handleResumeWatchdog(LLWindow *window);
- /*virtual*/ std::string translateString(const char* tag);
- /*virtual*/ std::string translateString(const char* tag,
- const std::map<std::string, std::string>& args);
-
- // signal on update of WorldView rect
- typedef boost::function<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_callback_t;
- typedef boost::signals2::signal<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_signal_t;
- world_rect_signal_t mOnWorldViewRectUpdated;
- boost::signals2::connection setOnWorldViewRectUpdated(world_rect_callback_t cb) { return mOnWorldViewRectUpdated.connect(cb); }
-
- //
- // ACCESSORS
- //
- LLRootView* getRootView() const;
-
- // 3D world area in scaled pixels (via UI scale), use for most UI computations
- LLRect getWorldViewRectScaled() const;
- S32 getWorldViewHeightScaled() const;
- S32 getWorldViewWidthScaled() const;
-
- // 3D world area, in raw unscaled pixels
- LLRect getWorldViewRectRaw() const { return mWorldViewRectRaw; }
- S32 getWorldViewHeightRaw() const;
- S32 getWorldViewWidthRaw() const;
-
- // Window in scaled pixels (via UI scale), use for most UI computations
- LLRect getWindowRectScaled() const { return mWindowRectScaled; }
- S32 getWindowHeightScaled() const;
- S32 getWindowWidthScaled() const;
-
- // Window in raw pixels as seen on screen.
- LLRect getWindowRectRaw() const { return mWindowRectRaw; }
- S32 getWindowHeightRaw() const;
- S32 getWindowWidthRaw() const;
-
- LLWindow* getWindow() const { return mWindow; }
- void* getPlatformWindow() const;
- void* getMediaWindow() const;
- void focusClient() const;
-
- LLCoordGL getLastMouse() const { return mLastMousePoint; }
- S32 getLastMouseX() const { return mLastMousePoint.mX; }
- S32 getLastMouseY() const { return mLastMousePoint.mY; }
- LLCoordGL getCurrentMouse() const { return mCurrentMousePoint; }
- S32 getCurrentMouseX() const { return mCurrentMousePoint.mX; }
- S32 getCurrentMouseY() const { return mCurrentMousePoint.mY; }
- S32 getCurrentMouseDX() const { return mCurrentMouseDelta.mX; }
- S32 getCurrentMouseDY() const { return mCurrentMouseDelta.mY; }
- LLCoordGL getCurrentMouseDelta() const { return mCurrentMouseDelta; }
- static LLTrace::SampleStatHandle<>* getMouseVelocityStat() { return &sMouseVelocityStat; }
- bool getLeftMouseDown() const { return mLeftMouseDown; }
- bool getMiddleMouseDown() const { return mMiddleMouseDown; }
- bool getRightMouseDown() const { return mRightMouseDown; }
-
- const LLPickInfo& getLastPick() const { return mLastPick; }
-
- void setup2DViewport(S32 x_offset = 0, S32 y_offset = 0);
- void setup3DViewport(S32 x_offset = 0, S32 y_offset = 0);
- void setup3DRender();
- void setup2DRender();
-
- LLVector3 mouseDirectionGlobal(const S32 x, const S32 y) const;
- LLVector3 mouseDirectionCamera(const S32 x, const S32 y) const;
- LLVector3 mousePointHUD(const S32 x, const S32 y) const;
-
-
- // Is window of our application frontmost?
- bool getActive() const { return mActive; }
-
- const std::string& getInitAlert() { return mInitAlert; }
-
- //
- // MANIPULATORS
- //
- void saveLastMouse(const LLCoordGL &point);
-
- void setCursor( ECursorType c );
- void showCursor();
- void hideCursor();
- bool getCursorHidden() { return mCursorHidden; }
- void moveCursorToCenter(); // move to center of window
-
- void initTextures(S32 location_id);
- void setShowProgress(const bool show);
- bool getShowProgress() const;
- void setProgressString(const std::string& string);
- void setProgressPercent(const F32 percent);
- void setProgressMessage(const std::string& msg);
- void setProgressCancelButtonVisible( bool b, const std::string& label = LLStringUtil::null );
- LLProgressView *getProgressView() const;
- void revealIntroPanel();
- void setStartupComplete();
-
- void updateObjectUnderCursor();
-
- void updateUI(); // Once per frame, update UI based on mouse position, calls following update* functions
- void updateLayout();
- void updateMouseDelta();
- void updateKeyboardFocus();
-
- void updateWorldViewRect(bool use_full_window=false);
- LLView* getToolBarHolder() { return mToolBarHolder.get(); }
- LLView* getHintHolder() { return mHintHolder.get(); }
- LLView* getLoginPanelHolder() { return mLoginPanelHolder.get(); }
- bool handleKey(KEY key, MASK mask);
- bool handleKeyUp(KEY key, MASK mask);
- void handleScrollWheel (S32 clicks);
- void handleScrollHWheel (S32 clicks);
-
- // add and remove views from "popup" layer
- void addPopup(LLView* popup);
- void removePopup(LLView* popup);
- void clearPopups();
-
- // Hide normal UI when a logon fails, re-show everything when logon is attempted again
- void setNormalControlsVisible( bool visible );
- void setMenuBackgroundColor(bool god_mode = false, bool dev_grid = false);
-
- void reshape(S32 width, S32 height);
- void sendShapeToSim();
-
- void draw();
- void updateDebugText();
- void drawDebugText();
-
- static void loadUserImage(void **cb_data, const LLUUID &uuid);
-
- static void movieSize(S32 new_width, S32 new_height);
-
- // snapshot functionality.
- // perhaps some of this should move to llfloatershapshot? -MG
-
- bool saveSnapshot(const std::string& filename, S32 image_width, S32 image_height, bool show_ui = true, bool show_hud = true, bool do_rebuild = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::ESnapshotFormat format = LLSnapshotModel::SNAPSHOT_FORMAT_BMP);
- bool rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, bool keep_window_aspect = true, bool is_texture = false,
- bool show_ui = true, bool show_hud = true, bool do_rebuild = false, bool no_post = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE);
-
- bool simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes);
-
-
-
- // take a cubemap snapshot
- // origin - vantage point to take the snapshot from
- // cubearray - cubemap array for storing the results
- // index - cube index in the array to use (cube index, not face-layer)
- // face - which cube face to update
- // near_clip - near clip setting to use
- bool cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars);
-
-
- // special implementation of simpleSnapshot for reflection maps
- bool reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes);
-
- bool thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, bool show_ui, bool show_hud, bool do_rebuild, bool no_post, LLSnapshotModel::ESnapshotLayerType type);
- bool isSnapshotLocSet() const;
- void resetSnapshotLoc() const;
-
- typedef boost::signals2::signal<void(void)> snapshot_saved_signal_t;
-
- void saveImageNumbered(LLImageFormatted *image, bool force_picker, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
- void onDirectorySelected(const std::vector<std::string>& filenames, LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
- void saveImageLocal(LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
- void onSelectionFailure(const snapshot_saved_signal_t::slot_type& failure_cb);
-
- // Reset the directory where snapshots are saved.
- // Client will open directory picker on next snapshot save.
- void resetSnapshotLoc();
-
- void playSnapshotAnimAndSound();
-
- // draws selection boxes around selected objects, must call displayObjects first
- void renderSelections( bool for_gl_pick, bool pick_parcel_walls, bool for_hud );
- void performPick();
- void returnEmptyPicks();
-
- void pickAsync( S32 x,
- S32 y_from_bot,
- MASK mask,
- void (*callback)(const LLPickInfo& pick_info),
- bool pick_transparent = false,
- bool pick_rigged = false,
- bool pick_unselectable = false,
- bool pick_reflection_probes = false);
- LLPickInfo pickImmediate(S32 x, S32 y, bool pick_transparent, bool pick_rigged = false, bool pick_particle = false, bool pick_unselectable = true, bool pick_reflection_probe = false);
- LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
- LLVector4a* intersection);
-
- LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f,
- LLViewerObject *this_object = NULL,
- S32 this_face = -1,
- bool pick_transparent = false,
- bool pick_rigged = false,
- bool pick_unselectable = true,
- bool pick_reflection_probe = true,
- S32* face_hit = NULL,
- LLVector4a *intersection = NULL,
- LLVector2 *uv = NULL,
- LLVector4a *normal = NULL,
- LLVector4a *tangent = NULL,
- LLVector4a* start = NULL,
- LLVector4a* end = NULL);
-
-
- // Returns a pointer to the last object hit
- //LLViewerObject *getObject();
- //LLViewerObject *lastNonFloraObjectHit();
-
- //const LLVector3d& getObjectOffset();
- //const LLVector3d& lastNonFloraObjectHitOffset();
-
- // mousePointOnLand() returns true if found point
- bool mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global, bool ignore_distance = false);
- bool mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point, const LLVector3 &plane_normal);
- LLVector3d clickPointInWorldGlobal(const S32 x, const S32 y_from_bot, LLViewerObject* clicked_object) const;
- bool clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const;
-
- // Prints window implementation details
- void dumpState();
-
- // handle shutting down GL and bringing it back up
- void requestResolutionUpdate();
- void checkSettings();
- void restartDisplay(bool show_progress_bar);
- bool changeDisplaySettings(LLCoordScreen size, bool enable_vsync, bool show_progress_bar);
- bool getIgnoreDestroyWindow() { return mIgnoreActivate; }
- F32 getWorldViewAspectRatio() const;
- const LLVector2& getDisplayScale() const { return mDisplayScale; }
- void calcDisplayScale();
- static LLRect calcScaledRect(const LLRect & rect, const LLVector2& display_scale);
-
- static std::string getLastSnapshotDir();
-
-private:
- bool shouldShowToolTipFor(LLMouseHandler *mh);
-
- void switchToolByMask(MASK mask);
- void destroyWindow();
- void drawMouselookInstructions();
- void stopGL(bool save_state = true);
- void restoreGL(const std::string& progress_message = LLStringUtil::null);
- void initFonts(F32 zoom_factor = 1.f);
- void schedulePick(LLPickInfo& pick_info);
- S32 getChatConsoleBottomPad(); // Vertical padding for child console rect, varied by bottom clutter
- LLRect getChatConsoleRect(); // Get optimal cosole rect.
-
-private:
- LLWindow* mWindow; // graphical window object
- bool mActive;
- bool mUIVisible;
-
- LLNotificationChannelPtr mSystemChannel;
- LLNotificationChannelPtr mCommunicationChannel;
- LLNotificationChannelPtr mAlertsChannel;
- LLNotificationChannelPtr mModalAlertsChannel;
-
- LLRect mWindowRectRaw; // whole window, including UI
- LLRect mWindowRectScaled; // whole window, scaled by UI size
- LLRect mWorldViewRectRaw; // area of screen for 3D world
- LLRect mWorldViewRectScaled; // area of screen for 3D world scaled by UI size
- LLRootView* mRootView; // a view of size mWindowRectRaw, containing all child views
- LLVector2 mDisplayScale;
-
- LLCoordGL mCurrentMousePoint; // last mouse position in GL coords
- LLCoordGL mLastMousePoint; // Mouse point at last frame.
- LLCoordGL mCurrentMouseDelta; //amount mouse moved this frame
- bool mLeftMouseDown;
- bool mMiddleMouseDown;
- bool mRightMouseDown;
-
- LLProgressView *mProgressView;
-
- LLFrameTimer mToolTipFadeTimer;
- LLPanel* mToolTip;
- std::string mLastToolTipMessage;
- LLRect mToolTipStickyRect; // Once a tool tip is shown, it will stay visible until the mouse leaves this rect.
-
- bool mMouseInWindow; // True if the mouse is over our window or if we have captured the mouse.
- bool mFocusCycleMode;
- bool mAllowMouseDragging;
- LLFrameTimer mMouseDownTimer;
- typedef std::set<LLHandle<LLView> > view_handle_set_t;
- view_handle_set_t mMouseHoverViews;
-
- // Variables used for tool override switching based on modifier keys. JC
- MASK mLastMask; // used to detect changes in modifier mask
- LLTool* mToolStored; // the tool we're overriding
- bool mHideCursorPermanent; // true during drags, mouselook
- bool mCursorHidden;
- LLPickInfo mLastPick;
- std::vector<LLPickInfo> mPicks;
- LLRect mPickScreenRegion; // area of frame buffer for rendering pick frames (generally follows mouse to avoid going offscreen)
- LLTimer mPickTimer; // timer for scheduling n picks per second
-
- std::string mOverlayTitle; // Used for special titles such as "Second Life - Special E3 2003 Beta"
-
- bool mIgnoreActivate;
-
- std::string mInitAlert; // Window / GL initialization requires an alert
-
- LLHandle<LLView> mWorldViewPlaceholder; // widget that spans the portion of screen dedicated to rendering the 3d world
- LLHandle<LLView> mToolBarHolder; // container for toolbars
- LLHandle<LLView> mHintHolder; // container for hints
- LLHandle<LLView> mLoginPanelHolder; // container for login panel
- LLPopupView* mPopupView; // container for transient popups
-
- class LLDebugText* mDebugText; // Internal class for debug text
-
- bool mResDirty;
- bool mStatesDirty;
- U32 mCurrResolutionIndex;
-
- std::unique_ptr<LLWindowListener> mWindowListener;
- std::unique_ptr<LLViewerWindowListener> mViewerWindowListener;
-
- // Object temporarily hovered over while dragging
- LLPointer<LLViewerObject> mDragHoveredObject;
-
- boost::signals2::connection mMaxVRAMControlConnection;
-
- static LLTrace::SampleStatHandle<> sMouseVelocityStat;
-};
-
-//
-// Globals
-//
-
-extern LLViewerWindow* gViewerWindow;
-
-extern LLFrameTimer gAwayTimer; // tracks time before setting the avatar away state to true
-extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away
-
-extern LLViewerObject* gDebugRaycastObject;
-extern LLVector4a gDebugRaycastIntersection;
-extern LLVOPartGroup* gDebugRaycastParticle;
-extern LLVector4a gDebugRaycastParticleIntersection;
-extern LLVector2 gDebugRaycastTexCoord;
-extern LLVector4a gDebugRaycastNormal;
-extern LLVector4a gDebugRaycastTangent;
-extern S32 gDebugRaycastFaceHit;
-extern LLVector4a gDebugRaycastStart;
-extern LLVector4a gDebugRaycastEnd;
-
-extern bool gDisplayCameraPos;
-extern bool gDisplayWindInfo;
-extern bool gDisplayFOV;
-extern bool gDisplayBadge;
-
-#endif
+/** + * @file llviewerwindow.h + * @brief Description of the LLViewerWindow class. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// +// A note about X,Y coordinates: +// +// X coordinates are in pixels, from the left edge of the window client area +// Y coordinates are in pixels, from the BOTTOM edge of the window client area +// +// The Y coordinates therefore match OpenGL window coords, not Windows(tm) window coords. +// If Y is from the top, the variable will be called "y_from_top" + +#ifndef LL_LLVIEWERWINDOW_H +#define LL_LLVIEWERWINDOW_H + +#include "v3dmath.h" +#include "v2math.h" +#include "llcursortypes.h" +#include "llwindowcallbacks.h" +#include "lltimer.h" +#include "llmousehandler.h" +#include "llnotifications.h" +#include "llhandle.h" +#include "llinitparam.h" +#include "lltrace.h" +#include "llsnapshotmodel.h" + +#include <boost/function.hpp> +#include <boost/signals2.hpp> +#include <boost/scoped_ptr.hpp> + +class LLView; +class LLViewerObject; +class LLUUID; +class LLProgressView; +class LLTool; +class LLVelocityBar; +class LLPanel; +class LLImageRaw; +class LLImageFormatted; +class LLHUDIcon; +class LLWindow; +class LLRootView; +class LLWindowListener; +class LLViewerWindowListener; +class LLVOPartGroup; +class LLPopupView; +class LLCubeMap; +class LLCubeMapArray; + +#define PICK_HALF_WIDTH 5 +#define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1) + +class LLPickInfo +{ +public: + typedef enum + { + PICK_OBJECT, + PICK_FLORA, + PICK_LAND, + PICK_ICON, + PICK_PARCEL_WALL, + PICK_INVALID + } EPickType; + +public: + LLPickInfo(); + LLPickInfo(const LLCoordGL& mouse_pos, + MASK keyboard_mask, + bool pick_transparent, + bool pick_rigged, + bool pick_particle, + bool pick_reflection_probe, + bool pick_surface_info, + bool pick_unselectable, + void (*pick_callback)(const LLPickInfo& pick_info)); + + void fetchResults(); + LLPointer<LLViewerObject> getObject() const; + LLUUID getObjectID() const { return mObjectID; } + bool isValid() const { return mPickType != PICK_INVALID; } + + static bool isFlora(LLViewerObject* object); + +public: + LLCoordGL mMousePt; + MASK mKeyMask; + void (*mPickCallback)(const LLPickInfo& pick_info); + + EPickType mPickType; + LLCoordGL mPickPt; + LLVector3d mPosGlobal; + LLVector3 mObjectOffset; + LLUUID mObjectID; + LLUUID mParticleOwnerID; + LLUUID mParticleSourceID; + S32 mObjectFace; + LLHUDIcon* mHUDIcon; + LLVector3 mIntersection; + LLVector2 mUVCoords; + LLVector2 mSTCoords; + LLCoordScreen mXYCoords; + LLVector3 mNormal; + LLVector4 mTangent; + LLVector3 mBinormal; + bool mPickTransparent; + bool mPickRigged; + bool mPickParticle; + bool mPickUnselectable; + bool mPickReflectionProbe = false; + void getSurfaceInfo(); + +private: + void updateXYCoords(); + + bool mWantSurfaceInfo; // do we populate mUVCoord, mNormal, mBinormal? + +}; + +static const U32 MAX_SNAPSHOT_IMAGE_SIZE = 7680; // max snapshot image size 7680 * 7680 UHDTV2 + +class LLViewerWindow : public LLWindowCallbacks +{ +public: + // + // CREATORS + // + struct Params : public LLInitParam::Block<Params> + { + Mandatory<std::string> title, + name; + Mandatory<S32> x, + y, + width, + height, + min_width, + min_height; + Optional<bool> fullscreen, + ignore_pixel_depth, + first_run; + + Params(); + }; + + LLViewerWindow(const Params& p); + virtual ~LLViewerWindow(); + + void shutdownViews(); + void shutdownGL(); + + void initGLDefaults(); + void initBase(); + void adjustRectanglesForFirstUse(const LLRect& window); + void adjustControlRectanglesForFirstUse(const LLRect& window); + void initWorldUI(); + void setUIVisibility(bool); + bool getUIVisibility(); + void handlePieMenu(S32 x, S32 y, MASK mask); + + void reshapeStatusBarContainer(); + void resetStatusBarContainer(); // undo changes done by resetStatusBarContainer on initWorldUI() + + bool handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down, bool &is_toolmgr_action); + + // + // LLWindowCallback interface implementation + // + /*virtual*/ bool handleTranslatedKeyDown(KEY key, MASK mask, bool repeated); + /*virtual*/ bool handleTranslatedKeyUp(KEY key, MASK mask); + /*virtual*/ void handleScanKey(KEY key, bool key_down, bool key_up, bool key_level); + /*virtual*/ bool handleUnicodeChar(llwchar uni_char, MASK mask); // NOT going to handle extended + /*virtual*/ bool handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ bool handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ bool handleCloseRequest(LLWindow *window); + /*virtual*/ void handleQuit(LLWindow *window); + /*virtual*/ bool handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ bool handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ bool handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ bool handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ bool handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button); + /*virtual*/ bool handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button); + bool handleOtherMouse(LLWindow *window, LLCoordGL pos, MASK mask, S32 button, bool down); + /*virtual*/ LLWindowCallbacks::DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data); + void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask); + void handleMouseDragged(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ void handleMouseLeave(LLWindow *window); + /*virtual*/ void handleResize(LLWindow *window, S32 x, S32 y); + /*virtual*/ void handleFocus(LLWindow *window); + /*virtual*/ void handleFocusLost(LLWindow *window); + /*virtual*/ bool handleActivate(LLWindow *window, bool activated); + /*virtual*/ bool handleActivateApp(LLWindow *window, bool activating); + /*virtual*/ void handleMenuSelect(LLWindow *window, S32 menu_item); + /*virtual*/ bool handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height); + /*virtual*/ void handleScrollWheel(LLWindow *window, S32 clicks); + /*virtual*/ void handleScrollHWheel(LLWindow *window, S32 clicks); + /*virtual*/ bool handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask); + /*virtual*/ void handleWindowBlock(LLWindow *window); + /*virtual*/ void handleWindowUnblock(LLWindow *window); + /*virtual*/ void handleDataCopy(LLWindow *window, S32 data_type, void *data); + /*virtual*/ bool handleTimerEvent(LLWindow *window); + /*virtual*/ bool handleDeviceChange(LLWindow *window); + /*virtual*/ bool handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height); + /*virtual*/ bool handleWindowDidChangeScreen(LLWindow *window); + + /*virtual*/ void handlePingWatchdog(LLWindow *window, const char * msg); + /*virtual*/ void handlePauseWatchdog(LLWindow *window); + /*virtual*/ void handleResumeWatchdog(LLWindow *window); + /*virtual*/ std::string translateString(const char* tag); + /*virtual*/ std::string translateString(const char* tag, + const std::map<std::string, std::string>& args); + + // signal on update of WorldView rect + typedef boost::function<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_callback_t; + typedef boost::signals2::signal<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_signal_t; + world_rect_signal_t mOnWorldViewRectUpdated; + boost::signals2::connection setOnWorldViewRectUpdated(world_rect_callback_t cb) { return mOnWorldViewRectUpdated.connect(cb); } + + // + // ACCESSORS + // + LLRootView* getRootView() const; + + // 3D world area in scaled pixels (via UI scale), use for most UI computations + LLRect getWorldViewRectScaled() const; + S32 getWorldViewHeightScaled() const; + S32 getWorldViewWidthScaled() const; + + // 3D world area, in raw unscaled pixels + LLRect getWorldViewRectRaw() const { return mWorldViewRectRaw; } + S32 getWorldViewHeightRaw() const; + S32 getWorldViewWidthRaw() const; + + // Window in scaled pixels (via UI scale), use for most UI computations + LLRect getWindowRectScaled() const { return mWindowRectScaled; } + S32 getWindowHeightScaled() const; + S32 getWindowWidthScaled() const; + + // Window in raw pixels as seen on screen. + LLRect getWindowRectRaw() const { return mWindowRectRaw; } + S32 getWindowHeightRaw() const; + S32 getWindowWidthRaw() const; + + LLWindow* getWindow() const { return mWindow; } + void* getPlatformWindow() const; + void* getMediaWindow() const; + void focusClient() const; + + LLCoordGL getLastMouse() const { return mLastMousePoint; } + S32 getLastMouseX() const { return mLastMousePoint.mX; } + S32 getLastMouseY() const { return mLastMousePoint.mY; } + LLCoordGL getCurrentMouse() const { return mCurrentMousePoint; } + S32 getCurrentMouseX() const { return mCurrentMousePoint.mX; } + S32 getCurrentMouseY() const { return mCurrentMousePoint.mY; } + S32 getCurrentMouseDX() const { return mCurrentMouseDelta.mX; } + S32 getCurrentMouseDY() const { return mCurrentMouseDelta.mY; } + LLCoordGL getCurrentMouseDelta() const { return mCurrentMouseDelta; } + static LLTrace::SampleStatHandle<>* getMouseVelocityStat() { return &sMouseVelocityStat; } + bool getLeftMouseDown() const { return mLeftMouseDown; } + bool getMiddleMouseDown() const { return mMiddleMouseDown; } + bool getRightMouseDown() const { return mRightMouseDown; } + + const LLPickInfo& getLastPick() const { return mLastPick; } + + void setup2DViewport(S32 x_offset = 0, S32 y_offset = 0); + void setup3DViewport(S32 x_offset = 0, S32 y_offset = 0); + void setup3DRender(); + void setup2DRender(); + + LLVector3 mouseDirectionGlobal(const S32 x, const S32 y) const; + LLVector3 mouseDirectionCamera(const S32 x, const S32 y) const; + LLVector3 mousePointHUD(const S32 x, const S32 y) const; + + + // Is window of our application frontmost? + bool getActive() const { return mActive; } + + const std::string& getInitAlert() { return mInitAlert; } + + // + // MANIPULATORS + // + void saveLastMouse(const LLCoordGL &point); + + void setCursor( ECursorType c ); + void showCursor(); + void hideCursor(); + bool getCursorHidden() { return mCursorHidden; } + void moveCursorToCenter(); // move to center of window + + void initTextures(S32 location_id); + void setShowProgress(const bool show); + bool getShowProgress() const; + void setProgressString(const std::string& string); + void setProgressPercent(const F32 percent); + void setProgressMessage(const std::string& msg); + void setProgressCancelButtonVisible( bool b, const std::string& label = LLStringUtil::null ); + LLProgressView *getProgressView() const; + void revealIntroPanel(); + void setStartupComplete(); + + void updateObjectUnderCursor(); + + void updateUI(); // Once per frame, update UI based on mouse position, calls following update* functions + void updateLayout(); + void updateMouseDelta(); + void updateKeyboardFocus(); + + void updateWorldViewRect(bool use_full_window=false); + LLView* getToolBarHolder() { return mToolBarHolder.get(); } + LLView* getHintHolder() { return mHintHolder.get(); } + LLView* getLoginPanelHolder() { return mLoginPanelHolder.get(); } + bool handleKey(KEY key, MASK mask); + bool handleKeyUp(KEY key, MASK mask); + void handleScrollWheel (S32 clicks); + void handleScrollHWheel (S32 clicks); + + // add and remove views from "popup" layer + void addPopup(LLView* popup); + void removePopup(LLView* popup); + void clearPopups(); + + // Hide normal UI when a logon fails, re-show everything when logon is attempted again + void setNormalControlsVisible( bool visible ); + void setMenuBackgroundColor(bool god_mode = false, bool dev_grid = false); + + void reshape(S32 width, S32 height); + void sendShapeToSim(); + + void draw(); + void updateDebugText(); + void drawDebugText(); + + static void loadUserImage(void **cb_data, const LLUUID &uuid); + + static void movieSize(S32 new_width, S32 new_height); + + // snapshot functionality. + // perhaps some of this should move to llfloatershapshot? -MG + + bool saveSnapshot(const std::string& filename, S32 image_width, S32 image_height, bool show_ui = true, bool show_hud = true, bool do_rebuild = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::ESnapshotFormat format = LLSnapshotModel::SNAPSHOT_FORMAT_BMP); + bool rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, bool keep_window_aspect = true, bool is_texture = false, + bool show_ui = true, bool show_hud = true, bool do_rebuild = false, bool no_post = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE); + + bool simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes); + + + + // take a cubemap snapshot + // origin - vantage point to take the snapshot from + // cubearray - cubemap array for storing the results + // index - cube index in the array to use (cube index, not face-layer) + // face - which cube face to update + // near_clip - near clip setting to use + bool cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars); + + + // special implementation of simpleSnapshot for reflection maps + bool reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes); + + bool thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, bool show_ui, bool show_hud, bool do_rebuild, bool no_post, LLSnapshotModel::ESnapshotLayerType type); + bool isSnapshotLocSet() const; + void resetSnapshotLoc() const; + + typedef boost::signals2::signal<void(void)> snapshot_saved_signal_t; + + void saveImageNumbered(LLImageFormatted *image, bool force_picker, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb); + void onDirectorySelected(const std::vector<std::string>& filenames, LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb); + void saveImageLocal(LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb); + void onSelectionFailure(const snapshot_saved_signal_t::slot_type& failure_cb); + + // Reset the directory where snapshots are saved. + // Client will open directory picker on next snapshot save. + void resetSnapshotLoc(); + + void playSnapshotAnimAndSound(); + + // draws selection boxes around selected objects, must call displayObjects first + void renderSelections( bool for_gl_pick, bool pick_parcel_walls, bool for_hud ); + void performPick(); + void returnEmptyPicks(); + + void pickAsync( S32 x, + S32 y_from_bot, + MASK mask, + void (*callback)(const LLPickInfo& pick_info), + bool pick_transparent = false, + bool pick_rigged = false, + bool pick_unselectable = false, + bool pick_reflection_probes = false); + LLPickInfo pickImmediate(S32 x, S32 y, bool pick_transparent, bool pick_rigged = false, bool pick_particle = false, bool pick_unselectable = true, bool pick_reflection_probe = false); + LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, + LLVector4a* intersection); + + LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f, + LLViewerObject *this_object = NULL, + S32 this_face = -1, + bool pick_transparent = false, + bool pick_rigged = false, + bool pick_unselectable = true, + bool pick_reflection_probe = true, + S32* face_hit = NULL, + LLVector4a *intersection = NULL, + LLVector2 *uv = NULL, + LLVector4a *normal = NULL, + LLVector4a *tangent = NULL, + LLVector4a* start = NULL, + LLVector4a* end = NULL); + + + // Returns a pointer to the last object hit + //LLViewerObject *getObject(); + //LLViewerObject *lastNonFloraObjectHit(); + + //const LLVector3d& getObjectOffset(); + //const LLVector3d& lastNonFloraObjectHitOffset(); + + // mousePointOnLand() returns true if found point + bool mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global, bool ignore_distance = false); + bool mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point, const LLVector3 &plane_normal); + LLVector3d clickPointInWorldGlobal(const S32 x, const S32 y_from_bot, LLViewerObject* clicked_object) const; + bool clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const; + + // Prints window implementation details + void dumpState(); + + // handle shutting down GL and bringing it back up + void requestResolutionUpdate(); + void checkSettings(); + void restartDisplay(bool show_progress_bar); + bool changeDisplaySettings(LLCoordScreen size, bool enable_vsync, bool show_progress_bar); + bool getIgnoreDestroyWindow() { return mIgnoreActivate; } + F32 getWorldViewAspectRatio() const; + const LLVector2& getDisplayScale() const { return mDisplayScale; } + void calcDisplayScale(); + static LLRect calcScaledRect(const LLRect & rect, const LLVector2& display_scale); + + static std::string getLastSnapshotDir(); + +private: + bool shouldShowToolTipFor(LLMouseHandler *mh); + + void switchToolByMask(MASK mask); + void destroyWindow(); + void drawMouselookInstructions(); + void stopGL(bool save_state = true); + void restoreGL(const std::string& progress_message = LLStringUtil::null); + void initFonts(F32 zoom_factor = 1.f); + void schedulePick(LLPickInfo& pick_info); + S32 getChatConsoleBottomPad(); // Vertical padding for child console rect, varied by bottom clutter + LLRect getChatConsoleRect(); // Get optimal cosole rect. + +private: + LLWindow* mWindow; // graphical window object + bool mActive; + bool mUIVisible; + + LLNotificationChannelPtr mSystemChannel; + LLNotificationChannelPtr mCommunicationChannel; + LLNotificationChannelPtr mAlertsChannel; + LLNotificationChannelPtr mModalAlertsChannel; + + LLRect mWindowRectRaw; // whole window, including UI + LLRect mWindowRectScaled; // whole window, scaled by UI size + LLRect mWorldViewRectRaw; // area of screen for 3D world + LLRect mWorldViewRectScaled; // area of screen for 3D world scaled by UI size + LLRootView* mRootView; // a view of size mWindowRectRaw, containing all child views + LLVector2 mDisplayScale; + + LLCoordGL mCurrentMousePoint; // last mouse position in GL coords + LLCoordGL mLastMousePoint; // Mouse point at last frame. + LLCoordGL mCurrentMouseDelta; //amount mouse moved this frame + bool mLeftMouseDown; + bool mMiddleMouseDown; + bool mRightMouseDown; + + LLProgressView *mProgressView; + + LLFrameTimer mToolTipFadeTimer; + LLPanel* mToolTip; + std::string mLastToolTipMessage; + LLRect mToolTipStickyRect; // Once a tool tip is shown, it will stay visible until the mouse leaves this rect. + + bool mMouseInWindow; // True if the mouse is over our window or if we have captured the mouse. + bool mFocusCycleMode; + bool mAllowMouseDragging; + LLFrameTimer mMouseDownTimer; + typedef std::set<LLHandle<LLView> > view_handle_set_t; + view_handle_set_t mMouseHoverViews; + + // Variables used for tool override switching based on modifier keys. JC + MASK mLastMask; // used to detect changes in modifier mask + LLTool* mToolStored; // the tool we're overriding + bool mHideCursorPermanent; // true during drags, mouselook + bool mCursorHidden; + LLPickInfo mLastPick; + std::vector<LLPickInfo> mPicks; + LLRect mPickScreenRegion; // area of frame buffer for rendering pick frames (generally follows mouse to avoid going offscreen) + LLTimer mPickTimer; // timer for scheduling n picks per second + + std::string mOverlayTitle; // Used for special titles such as "Second Life - Special E3 2003 Beta" + + bool mIgnoreActivate; + + std::string mInitAlert; // Window / GL initialization requires an alert + + LLHandle<LLView> mWorldViewPlaceholder; // widget that spans the portion of screen dedicated to rendering the 3d world + LLHandle<LLView> mToolBarHolder; // container for toolbars + LLHandle<LLView> mHintHolder; // container for hints + LLHandle<LLView> mLoginPanelHolder; // container for login panel + LLPopupView* mPopupView; // container for transient popups + + class LLDebugText* mDebugText; // Internal class for debug text + + bool mResDirty; + bool mStatesDirty; + U32 mCurrResolutionIndex; + + std::unique_ptr<LLWindowListener> mWindowListener; + std::unique_ptr<LLViewerWindowListener> mViewerWindowListener; + + // Object temporarily hovered over while dragging + LLPointer<LLViewerObject> mDragHoveredObject; + + boost::signals2::connection mMaxVRAMControlConnection; + + static LLTrace::SampleStatHandle<> sMouseVelocityStat; +}; + +// +// Globals +// + +extern LLViewerWindow* gViewerWindow; + +extern LLFrameTimer gAwayTimer; // tracks time before setting the avatar away state to true +extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away + +extern LLViewerObject* gDebugRaycastObject; +extern LLVector4a gDebugRaycastIntersection; +extern LLVOPartGroup* gDebugRaycastParticle; +extern LLVector4a gDebugRaycastParticleIntersection; +extern LLVector2 gDebugRaycastTexCoord; +extern LLVector4a gDebugRaycastNormal; +extern LLVector4a gDebugRaycastTangent; +extern S32 gDebugRaycastFaceHit; +extern LLVector4a gDebugRaycastStart; +extern LLVector4a gDebugRaycastEnd; + +extern bool gDisplayCameraPos; +extern bool gDisplayWindInfo; +extern bool gDisplayFOV; +extern bool gDisplayBadge; + +#endif |