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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llviewerwindow.h
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/newview/llviewerwindow.h')
-rw-r--r--indra/newview/llviewerwindow.h1156
1 files changed, 578 insertions, 578 deletions
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h
index fc3bb1bd3d..f4682780cb 100644
--- a/indra/newview/llviewerwindow.h
+++ b/indra/newview/llviewerwindow.h
@@ -1,578 +1,578 @@
-/**
- * @file llviewerwindow.h
- * @brief Description of the LLViewerWindow class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//
-// A note about X,Y coordinates:
-//
-// X coordinates are in pixels, from the left edge of the window client area
-// Y coordinates are in pixels, from the BOTTOM edge of the window client area
-//
-// The Y coordinates therefore match OpenGL window coords, not Windows(tm) window coords.
-// If Y is from the top, the variable will be called "y_from_top"
-
-#ifndef LL_LLVIEWERWINDOW_H
-#define LL_LLVIEWERWINDOW_H
-
-#include "v3dmath.h"
-#include "v2math.h"
-#include "llcursortypes.h"
-#include "llwindowcallbacks.h"
-#include "lltimer.h"
-#include "llmousehandler.h"
-#include "llnotifications.h"
-#include "llhandle.h"
-#include "llinitparam.h"
-#include "lltrace.h"
-#include "llsnapshotmodel.h"
-
-#include <boost/function.hpp>
-#include <boost/signals2.hpp>
-#include <boost/scoped_ptr.hpp>
-
-class LLView;
-class LLViewerObject;
-class LLUUID;
-class LLProgressView;
-class LLTool;
-class LLVelocityBar;
-class LLPanel;
-class LLImageRaw;
-class LLImageFormatted;
-class LLHUDIcon;
-class LLWindow;
-class LLRootView;
-class LLWindowListener;
-class LLViewerWindowListener;
-class LLVOPartGroup;
-class LLPopupView;
-class LLCubeMap;
-class LLCubeMapArray;
-
-#define PICK_HALF_WIDTH 5
-#define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1)
-
-class LLPickInfo
-{
-public:
- typedef enum
- {
- PICK_OBJECT,
- PICK_FLORA,
- PICK_LAND,
- PICK_ICON,
- PICK_PARCEL_WALL,
- PICK_INVALID
- } EPickType;
-
-public:
- LLPickInfo();
- LLPickInfo(const LLCoordGL& mouse_pos,
- MASK keyboard_mask,
- bool pick_transparent,
- bool pick_rigged,
- bool pick_particle,
- bool pick_reflection_probe,
- bool pick_surface_info,
- bool pick_unselectable,
- void (*pick_callback)(const LLPickInfo& pick_info));
-
- void fetchResults();
- LLPointer<LLViewerObject> getObject() const;
- LLUUID getObjectID() const { return mObjectID; }
- bool isValid() const { return mPickType != PICK_INVALID; }
-
- static bool isFlora(LLViewerObject* object);
-
-public:
- LLCoordGL mMousePt;
- MASK mKeyMask;
- void (*mPickCallback)(const LLPickInfo& pick_info);
-
- EPickType mPickType;
- LLCoordGL mPickPt;
- LLVector3d mPosGlobal;
- LLVector3 mObjectOffset;
- LLUUID mObjectID;
- LLUUID mParticleOwnerID;
- LLUUID mParticleSourceID;
- S32 mObjectFace;
- LLHUDIcon* mHUDIcon;
- LLVector3 mIntersection;
- LLVector2 mUVCoords;
- LLVector2 mSTCoords;
- LLCoordScreen mXYCoords;
- LLVector3 mNormal;
- LLVector4 mTangent;
- LLVector3 mBinormal;
- bool mPickTransparent;
- bool mPickRigged;
- bool mPickParticle;
- bool mPickUnselectable;
- bool mPickReflectionProbe = false;
- void getSurfaceInfo();
-
-private:
- void updateXYCoords();
-
- bool mWantSurfaceInfo; // do we populate mUVCoord, mNormal, mBinormal?
-
-};
-
-static const U32 MAX_SNAPSHOT_IMAGE_SIZE = 7680; // max snapshot image size 7680 * 7680 UHDTV2
-
-class LLViewerWindow : public LLWindowCallbacks
-{
-public:
- //
- // CREATORS
- //
- struct Params : public LLInitParam::Block<Params>
- {
- Mandatory<std::string> title,
- name;
- Mandatory<S32> x,
- y,
- width,
- height,
- min_width,
- min_height;
- Optional<bool> fullscreen,
- ignore_pixel_depth,
- first_run;
-
- Params();
- };
-
- LLViewerWindow(const Params& p);
- virtual ~LLViewerWindow();
-
- void shutdownViews();
- void shutdownGL();
-
- void initGLDefaults();
- void initBase();
- void adjustRectanglesForFirstUse(const LLRect& window);
- void adjustControlRectanglesForFirstUse(const LLRect& window);
- void initWorldUI();
- void setUIVisibility(bool);
- bool getUIVisibility();
- void handlePieMenu(S32 x, S32 y, MASK mask);
-
- void reshapeStatusBarContainer();
- void resetStatusBarContainer(); // undo changes done by resetStatusBarContainer on initWorldUI()
-
- bool handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down, bool &is_toolmgr_action);
-
- //
- // LLWindowCallback interface implementation
- //
- /*virtual*/ bool handleTranslatedKeyDown(KEY key, MASK mask, bool repeated);
- /*virtual*/ bool handleTranslatedKeyUp(KEY key, MASK mask);
- /*virtual*/ void handleScanKey(KEY key, bool key_down, bool key_up, bool key_level);
- /*virtual*/ bool handleUnicodeChar(llwchar uni_char, MASK mask); // NOT going to handle extended
- /*virtual*/ bool handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ bool handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ bool handleCloseRequest(LLWindow *window);
- /*virtual*/ void handleQuit(LLWindow *window);
- /*virtual*/ bool handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ bool handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ bool handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ bool handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ bool handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
- /*virtual*/ bool handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
- bool handleOtherMouse(LLWindow *window, LLCoordGL pos, MASK mask, S32 button, bool down);
- /*virtual*/ LLWindowCallbacks::DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data);
- void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask);
- void handleMouseDragged(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ void handleMouseLeave(LLWindow *window);
- /*virtual*/ void handleResize(LLWindow *window, S32 x, S32 y);
- /*virtual*/ void handleFocus(LLWindow *window);
- /*virtual*/ void handleFocusLost(LLWindow *window);
- /*virtual*/ bool handleActivate(LLWindow *window, bool activated);
- /*virtual*/ bool handleActivateApp(LLWindow *window, bool activating);
- /*virtual*/ void handleMenuSelect(LLWindow *window, S32 menu_item);
- /*virtual*/ bool handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height);
- /*virtual*/ void handleScrollWheel(LLWindow *window, S32 clicks);
- /*virtual*/ void handleScrollHWheel(LLWindow *window, S32 clicks);
- /*virtual*/ bool handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask);
- /*virtual*/ void handleWindowBlock(LLWindow *window);
- /*virtual*/ void handleWindowUnblock(LLWindow *window);
- /*virtual*/ void handleDataCopy(LLWindow *window, S32 data_type, void *data);
- /*virtual*/ bool handleTimerEvent(LLWindow *window);
- /*virtual*/ bool handleDeviceChange(LLWindow *window);
- /*virtual*/ bool handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height);
- /*virtual*/ bool handleWindowDidChangeScreen(LLWindow *window);
-
- /*virtual*/ void handlePingWatchdog(LLWindow *window, const char * msg);
- /*virtual*/ void handlePauseWatchdog(LLWindow *window);
- /*virtual*/ void handleResumeWatchdog(LLWindow *window);
- /*virtual*/ std::string translateString(const char* tag);
- /*virtual*/ std::string translateString(const char* tag,
- const std::map<std::string, std::string>& args);
-
- // signal on update of WorldView rect
- typedef boost::function<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_callback_t;
- typedef boost::signals2::signal<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_signal_t;
- world_rect_signal_t mOnWorldViewRectUpdated;
- boost::signals2::connection setOnWorldViewRectUpdated(world_rect_callback_t cb) { return mOnWorldViewRectUpdated.connect(cb); }
-
- //
- // ACCESSORS
- //
- LLRootView* getRootView() const;
-
- // 3D world area in scaled pixels (via UI scale), use for most UI computations
- LLRect getWorldViewRectScaled() const;
- S32 getWorldViewHeightScaled() const;
- S32 getWorldViewWidthScaled() const;
-
- // 3D world area, in raw unscaled pixels
- LLRect getWorldViewRectRaw() const { return mWorldViewRectRaw; }
- S32 getWorldViewHeightRaw() const;
- S32 getWorldViewWidthRaw() const;
-
- // Window in scaled pixels (via UI scale), use for most UI computations
- LLRect getWindowRectScaled() const { return mWindowRectScaled; }
- S32 getWindowHeightScaled() const;
- S32 getWindowWidthScaled() const;
-
- // Window in raw pixels as seen on screen.
- LLRect getWindowRectRaw() const { return mWindowRectRaw; }
- S32 getWindowHeightRaw() const;
- S32 getWindowWidthRaw() const;
-
- LLWindow* getWindow() const { return mWindow; }
- void* getPlatformWindow() const;
- void* getMediaWindow() const;
- void focusClient() const;
-
- LLCoordGL getLastMouse() const { return mLastMousePoint; }
- S32 getLastMouseX() const { return mLastMousePoint.mX; }
- S32 getLastMouseY() const { return mLastMousePoint.mY; }
- LLCoordGL getCurrentMouse() const { return mCurrentMousePoint; }
- S32 getCurrentMouseX() const { return mCurrentMousePoint.mX; }
- S32 getCurrentMouseY() const { return mCurrentMousePoint.mY; }
- S32 getCurrentMouseDX() const { return mCurrentMouseDelta.mX; }
- S32 getCurrentMouseDY() const { return mCurrentMouseDelta.mY; }
- LLCoordGL getCurrentMouseDelta() const { return mCurrentMouseDelta; }
- static LLTrace::SampleStatHandle<>* getMouseVelocityStat() { return &sMouseVelocityStat; }
- bool getLeftMouseDown() const { return mLeftMouseDown; }
- bool getMiddleMouseDown() const { return mMiddleMouseDown; }
- bool getRightMouseDown() const { return mRightMouseDown; }
-
- const LLPickInfo& getLastPick() const { return mLastPick; }
-
- void setup2DViewport(S32 x_offset = 0, S32 y_offset = 0);
- void setup3DViewport(S32 x_offset = 0, S32 y_offset = 0);
- void setup3DRender();
- void setup2DRender();
-
- LLVector3 mouseDirectionGlobal(const S32 x, const S32 y) const;
- LLVector3 mouseDirectionCamera(const S32 x, const S32 y) const;
- LLVector3 mousePointHUD(const S32 x, const S32 y) const;
-
-
- // Is window of our application frontmost?
- bool getActive() const { return mActive; }
-
- const std::string& getInitAlert() { return mInitAlert; }
-
- //
- // MANIPULATORS
- //
- void saveLastMouse(const LLCoordGL &point);
-
- void setCursor( ECursorType c );
- void showCursor();
- void hideCursor();
- bool getCursorHidden() { return mCursorHidden; }
- void moveCursorToCenter(); // move to center of window
-
- void initTextures(S32 location_id);
- void setShowProgress(const bool show);
- bool getShowProgress() const;
- void setProgressString(const std::string& string);
- void setProgressPercent(const F32 percent);
- void setProgressMessage(const std::string& msg);
- void setProgressCancelButtonVisible( bool b, const std::string& label = LLStringUtil::null );
- LLProgressView *getProgressView() const;
- void revealIntroPanel();
- void setStartupComplete();
-
- void updateObjectUnderCursor();
-
- void updateUI(); // Once per frame, update UI based on mouse position, calls following update* functions
- void updateLayout();
- void updateMouseDelta();
- void updateKeyboardFocus();
-
- void updateWorldViewRect(bool use_full_window=false);
- LLView* getToolBarHolder() { return mToolBarHolder.get(); }
- LLView* getHintHolder() { return mHintHolder.get(); }
- LLView* getLoginPanelHolder() { return mLoginPanelHolder.get(); }
- bool handleKey(KEY key, MASK mask);
- bool handleKeyUp(KEY key, MASK mask);
- void handleScrollWheel (S32 clicks);
- void handleScrollHWheel (S32 clicks);
-
- // add and remove views from "popup" layer
- void addPopup(LLView* popup);
- void removePopup(LLView* popup);
- void clearPopups();
-
- // Hide normal UI when a logon fails, re-show everything when logon is attempted again
- void setNormalControlsVisible( bool visible );
- void setMenuBackgroundColor(bool god_mode = false, bool dev_grid = false);
-
- void reshape(S32 width, S32 height);
- void sendShapeToSim();
-
- void draw();
- void updateDebugText();
- void drawDebugText();
-
- static void loadUserImage(void **cb_data, const LLUUID &uuid);
-
- static void movieSize(S32 new_width, S32 new_height);
-
- // snapshot functionality.
- // perhaps some of this should move to llfloatershapshot? -MG
-
- bool saveSnapshot(const std::string& filename, S32 image_width, S32 image_height, bool show_ui = true, bool show_hud = true, bool do_rebuild = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::ESnapshotFormat format = LLSnapshotModel::SNAPSHOT_FORMAT_BMP);
- bool rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, bool keep_window_aspect = true, bool is_texture = false,
- bool show_ui = true, bool show_hud = true, bool do_rebuild = false, bool no_post = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE);
-
- bool simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes);
-
-
-
- // take a cubemap snapshot
- // origin - vantage point to take the snapshot from
- // cubearray - cubemap array for storing the results
- // index - cube index in the array to use (cube index, not face-layer)
- // face - which cube face to update
- // near_clip - near clip setting to use
- bool cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars);
-
-
- // special implementation of simpleSnapshot for reflection maps
- bool reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes);
-
- bool thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, bool show_ui, bool show_hud, bool do_rebuild, bool no_post, LLSnapshotModel::ESnapshotLayerType type);
- bool isSnapshotLocSet() const;
- void resetSnapshotLoc() const;
-
- typedef boost::signals2::signal<void(void)> snapshot_saved_signal_t;
-
- void saveImageNumbered(LLImageFormatted *image, bool force_picker, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
- void onDirectorySelected(const std::vector<std::string>& filenames, LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
- void saveImageLocal(LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
- void onSelectionFailure(const snapshot_saved_signal_t::slot_type& failure_cb);
-
- // Reset the directory where snapshots are saved.
- // Client will open directory picker on next snapshot save.
- void resetSnapshotLoc();
-
- void playSnapshotAnimAndSound();
-
- // draws selection boxes around selected objects, must call displayObjects first
- void renderSelections( bool for_gl_pick, bool pick_parcel_walls, bool for_hud );
- void performPick();
- void returnEmptyPicks();
-
- void pickAsync( S32 x,
- S32 y_from_bot,
- MASK mask,
- void (*callback)(const LLPickInfo& pick_info),
- bool pick_transparent = false,
- bool pick_rigged = false,
- bool pick_unselectable = false,
- bool pick_reflection_probes = false);
- LLPickInfo pickImmediate(S32 x, S32 y, bool pick_transparent, bool pick_rigged = false, bool pick_particle = false, bool pick_unselectable = true, bool pick_reflection_probe = false);
- LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
- LLVector4a* intersection);
-
- LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f,
- LLViewerObject *this_object = NULL,
- S32 this_face = -1,
- bool pick_transparent = false,
- bool pick_rigged = false,
- bool pick_unselectable = true,
- bool pick_reflection_probe = true,
- S32* face_hit = NULL,
- LLVector4a *intersection = NULL,
- LLVector2 *uv = NULL,
- LLVector4a *normal = NULL,
- LLVector4a *tangent = NULL,
- LLVector4a* start = NULL,
- LLVector4a* end = NULL);
-
-
- // Returns a pointer to the last object hit
- //LLViewerObject *getObject();
- //LLViewerObject *lastNonFloraObjectHit();
-
- //const LLVector3d& getObjectOffset();
- //const LLVector3d& lastNonFloraObjectHitOffset();
-
- // mousePointOnLand() returns true if found point
- bool mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global, bool ignore_distance = false);
- bool mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point, const LLVector3 &plane_normal);
- LLVector3d clickPointInWorldGlobal(const S32 x, const S32 y_from_bot, LLViewerObject* clicked_object) const;
- bool clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const;
-
- // Prints window implementation details
- void dumpState();
-
- // handle shutting down GL and bringing it back up
- void requestResolutionUpdate();
- void checkSettings();
- void restartDisplay(bool show_progress_bar);
- bool changeDisplaySettings(LLCoordScreen size, bool enable_vsync, bool show_progress_bar);
- bool getIgnoreDestroyWindow() { return mIgnoreActivate; }
- F32 getWorldViewAspectRatio() const;
- const LLVector2& getDisplayScale() const { return mDisplayScale; }
- void calcDisplayScale();
- static LLRect calcScaledRect(const LLRect & rect, const LLVector2& display_scale);
-
- static std::string getLastSnapshotDir();
-
-private:
- bool shouldShowToolTipFor(LLMouseHandler *mh);
-
- void switchToolByMask(MASK mask);
- void destroyWindow();
- void drawMouselookInstructions();
- void stopGL(bool save_state = true);
- void restoreGL(const std::string& progress_message = LLStringUtil::null);
- void initFonts(F32 zoom_factor = 1.f);
- void schedulePick(LLPickInfo& pick_info);
- S32 getChatConsoleBottomPad(); // Vertical padding for child console rect, varied by bottom clutter
- LLRect getChatConsoleRect(); // Get optimal cosole rect.
-
-private:
- LLWindow* mWindow; // graphical window object
- bool mActive;
- bool mUIVisible;
-
- LLNotificationChannelPtr mSystemChannel;
- LLNotificationChannelPtr mCommunicationChannel;
- LLNotificationChannelPtr mAlertsChannel;
- LLNotificationChannelPtr mModalAlertsChannel;
-
- LLRect mWindowRectRaw; // whole window, including UI
- LLRect mWindowRectScaled; // whole window, scaled by UI size
- LLRect mWorldViewRectRaw; // area of screen for 3D world
- LLRect mWorldViewRectScaled; // area of screen for 3D world scaled by UI size
- LLRootView* mRootView; // a view of size mWindowRectRaw, containing all child views
- LLVector2 mDisplayScale;
-
- LLCoordGL mCurrentMousePoint; // last mouse position in GL coords
- LLCoordGL mLastMousePoint; // Mouse point at last frame.
- LLCoordGL mCurrentMouseDelta; //amount mouse moved this frame
- bool mLeftMouseDown;
- bool mMiddleMouseDown;
- bool mRightMouseDown;
-
- LLProgressView *mProgressView;
-
- LLFrameTimer mToolTipFadeTimer;
- LLPanel* mToolTip;
- std::string mLastToolTipMessage;
- LLRect mToolTipStickyRect; // Once a tool tip is shown, it will stay visible until the mouse leaves this rect.
-
- bool mMouseInWindow; // True if the mouse is over our window or if we have captured the mouse.
- bool mFocusCycleMode;
- bool mAllowMouseDragging;
- LLFrameTimer mMouseDownTimer;
- typedef std::set<LLHandle<LLView> > view_handle_set_t;
- view_handle_set_t mMouseHoverViews;
-
- // Variables used for tool override switching based on modifier keys. JC
- MASK mLastMask; // used to detect changes in modifier mask
- LLTool* mToolStored; // the tool we're overriding
- bool mHideCursorPermanent; // true during drags, mouselook
- bool mCursorHidden;
- LLPickInfo mLastPick;
- std::vector<LLPickInfo> mPicks;
- LLRect mPickScreenRegion; // area of frame buffer for rendering pick frames (generally follows mouse to avoid going offscreen)
- LLTimer mPickTimer; // timer for scheduling n picks per second
-
- std::string mOverlayTitle; // Used for special titles such as "Second Life - Special E3 2003 Beta"
-
- bool mIgnoreActivate;
-
- std::string mInitAlert; // Window / GL initialization requires an alert
-
- LLHandle<LLView> mWorldViewPlaceholder; // widget that spans the portion of screen dedicated to rendering the 3d world
- LLHandle<LLView> mToolBarHolder; // container for toolbars
- LLHandle<LLView> mHintHolder; // container for hints
- LLHandle<LLView> mLoginPanelHolder; // container for login panel
- LLPopupView* mPopupView; // container for transient popups
-
- class LLDebugText* mDebugText; // Internal class for debug text
-
- bool mResDirty;
- bool mStatesDirty;
- U32 mCurrResolutionIndex;
-
- std::unique_ptr<LLWindowListener> mWindowListener;
- std::unique_ptr<LLViewerWindowListener> mViewerWindowListener;
-
- // Object temporarily hovered over while dragging
- LLPointer<LLViewerObject> mDragHoveredObject;
-
- boost::signals2::connection mMaxVRAMControlConnection;
-
- static LLTrace::SampleStatHandle<> sMouseVelocityStat;
-};
-
-//
-// Globals
-//
-
-extern LLViewerWindow* gViewerWindow;
-
-extern LLFrameTimer gAwayTimer; // tracks time before setting the avatar away state to true
-extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away
-
-extern LLViewerObject* gDebugRaycastObject;
-extern LLVector4a gDebugRaycastIntersection;
-extern LLVOPartGroup* gDebugRaycastParticle;
-extern LLVector4a gDebugRaycastParticleIntersection;
-extern LLVector2 gDebugRaycastTexCoord;
-extern LLVector4a gDebugRaycastNormal;
-extern LLVector4a gDebugRaycastTangent;
-extern S32 gDebugRaycastFaceHit;
-extern LLVector4a gDebugRaycastStart;
-extern LLVector4a gDebugRaycastEnd;
-
-extern bool gDisplayCameraPos;
-extern bool gDisplayWindInfo;
-extern bool gDisplayFOV;
-extern bool gDisplayBadge;
-
-#endif
+/**
+ * @file llviewerwindow.h
+ * @brief Description of the LLViewerWindow class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+//
+// A note about X,Y coordinates:
+//
+// X coordinates are in pixels, from the left edge of the window client area
+// Y coordinates are in pixels, from the BOTTOM edge of the window client area
+//
+// The Y coordinates therefore match OpenGL window coords, not Windows(tm) window coords.
+// If Y is from the top, the variable will be called "y_from_top"
+
+#ifndef LL_LLVIEWERWINDOW_H
+#define LL_LLVIEWERWINDOW_H
+
+#include "v3dmath.h"
+#include "v2math.h"
+#include "llcursortypes.h"
+#include "llwindowcallbacks.h"
+#include "lltimer.h"
+#include "llmousehandler.h"
+#include "llnotifications.h"
+#include "llhandle.h"
+#include "llinitparam.h"
+#include "lltrace.h"
+#include "llsnapshotmodel.h"
+
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+#include <boost/scoped_ptr.hpp>
+
+class LLView;
+class LLViewerObject;
+class LLUUID;
+class LLProgressView;
+class LLTool;
+class LLVelocityBar;
+class LLPanel;
+class LLImageRaw;
+class LLImageFormatted;
+class LLHUDIcon;
+class LLWindow;
+class LLRootView;
+class LLWindowListener;
+class LLViewerWindowListener;
+class LLVOPartGroup;
+class LLPopupView;
+class LLCubeMap;
+class LLCubeMapArray;
+
+#define PICK_HALF_WIDTH 5
+#define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1)
+
+class LLPickInfo
+{
+public:
+ typedef enum
+ {
+ PICK_OBJECT,
+ PICK_FLORA,
+ PICK_LAND,
+ PICK_ICON,
+ PICK_PARCEL_WALL,
+ PICK_INVALID
+ } EPickType;
+
+public:
+ LLPickInfo();
+ LLPickInfo(const LLCoordGL& mouse_pos,
+ MASK keyboard_mask,
+ bool pick_transparent,
+ bool pick_rigged,
+ bool pick_particle,
+ bool pick_reflection_probe,
+ bool pick_surface_info,
+ bool pick_unselectable,
+ void (*pick_callback)(const LLPickInfo& pick_info));
+
+ void fetchResults();
+ LLPointer<LLViewerObject> getObject() const;
+ LLUUID getObjectID() const { return mObjectID; }
+ bool isValid() const { return mPickType != PICK_INVALID; }
+
+ static bool isFlora(LLViewerObject* object);
+
+public:
+ LLCoordGL mMousePt;
+ MASK mKeyMask;
+ void (*mPickCallback)(const LLPickInfo& pick_info);
+
+ EPickType mPickType;
+ LLCoordGL mPickPt;
+ LLVector3d mPosGlobal;
+ LLVector3 mObjectOffset;
+ LLUUID mObjectID;
+ LLUUID mParticleOwnerID;
+ LLUUID mParticleSourceID;
+ S32 mObjectFace;
+ LLHUDIcon* mHUDIcon;
+ LLVector3 mIntersection;
+ LLVector2 mUVCoords;
+ LLVector2 mSTCoords;
+ LLCoordScreen mXYCoords;
+ LLVector3 mNormal;
+ LLVector4 mTangent;
+ LLVector3 mBinormal;
+ bool mPickTransparent;
+ bool mPickRigged;
+ bool mPickParticle;
+ bool mPickUnselectable;
+ bool mPickReflectionProbe = false;
+ void getSurfaceInfo();
+
+private:
+ void updateXYCoords();
+
+ bool mWantSurfaceInfo; // do we populate mUVCoord, mNormal, mBinormal?
+
+};
+
+static const U32 MAX_SNAPSHOT_IMAGE_SIZE = 7680; // max snapshot image size 7680 * 7680 UHDTV2
+
+class LLViewerWindow : public LLWindowCallbacks
+{
+public:
+ //
+ // CREATORS
+ //
+ struct Params : public LLInitParam::Block<Params>
+ {
+ Mandatory<std::string> title,
+ name;
+ Mandatory<S32> x,
+ y,
+ width,
+ height,
+ min_width,
+ min_height;
+ Optional<bool> fullscreen,
+ ignore_pixel_depth,
+ first_run;
+
+ Params();
+ };
+
+ LLViewerWindow(const Params& p);
+ virtual ~LLViewerWindow();
+
+ void shutdownViews();
+ void shutdownGL();
+
+ void initGLDefaults();
+ void initBase();
+ void adjustRectanglesForFirstUse(const LLRect& window);
+ void adjustControlRectanglesForFirstUse(const LLRect& window);
+ void initWorldUI();
+ void setUIVisibility(bool);
+ bool getUIVisibility();
+ void handlePieMenu(S32 x, S32 y, MASK mask);
+
+ void reshapeStatusBarContainer();
+ void resetStatusBarContainer(); // undo changes done by resetStatusBarContainer on initWorldUI()
+
+ bool handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down, bool &is_toolmgr_action);
+
+ //
+ // LLWindowCallback interface implementation
+ //
+ /*virtual*/ bool handleTranslatedKeyDown(KEY key, MASK mask, bool repeated);
+ /*virtual*/ bool handleTranslatedKeyUp(KEY key, MASK mask);
+ /*virtual*/ void handleScanKey(KEY key, bool key_down, bool key_up, bool key_level);
+ /*virtual*/ bool handleUnicodeChar(llwchar uni_char, MASK mask); // NOT going to handle extended
+ /*virtual*/ bool handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleCloseRequest(LLWindow *window);
+ /*virtual*/ void handleQuit(LLWindow *window);
+ /*virtual*/ bool handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
+ /*virtual*/ bool handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
+ bool handleOtherMouse(LLWindow *window, LLCoordGL pos, MASK mask, S32 button, bool down);
+ /*virtual*/ LLWindowCallbacks::DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data);
+ void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask);
+ void handleMouseDragged(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ void handleMouseLeave(LLWindow *window);
+ /*virtual*/ void handleResize(LLWindow *window, S32 x, S32 y);
+ /*virtual*/ void handleFocus(LLWindow *window);
+ /*virtual*/ void handleFocusLost(LLWindow *window);
+ /*virtual*/ bool handleActivate(LLWindow *window, bool activated);
+ /*virtual*/ bool handleActivateApp(LLWindow *window, bool activating);
+ /*virtual*/ void handleMenuSelect(LLWindow *window, S32 menu_item);
+ /*virtual*/ bool handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height);
+ /*virtual*/ void handleScrollWheel(LLWindow *window, S32 clicks);
+ /*virtual*/ void handleScrollHWheel(LLWindow *window, S32 clicks);
+ /*virtual*/ bool handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ void handleWindowBlock(LLWindow *window);
+ /*virtual*/ void handleWindowUnblock(LLWindow *window);
+ /*virtual*/ void handleDataCopy(LLWindow *window, S32 data_type, void *data);
+ /*virtual*/ bool handleTimerEvent(LLWindow *window);
+ /*virtual*/ bool handleDeviceChange(LLWindow *window);
+ /*virtual*/ bool handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height);
+ /*virtual*/ bool handleWindowDidChangeScreen(LLWindow *window);
+
+ /*virtual*/ void handlePingWatchdog(LLWindow *window, const char * msg);
+ /*virtual*/ void handlePauseWatchdog(LLWindow *window);
+ /*virtual*/ void handleResumeWatchdog(LLWindow *window);
+ /*virtual*/ std::string translateString(const char* tag);
+ /*virtual*/ std::string translateString(const char* tag,
+ const std::map<std::string, std::string>& args);
+
+ // signal on update of WorldView rect
+ typedef boost::function<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_callback_t;
+ typedef boost::signals2::signal<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_signal_t;
+ world_rect_signal_t mOnWorldViewRectUpdated;
+ boost::signals2::connection setOnWorldViewRectUpdated(world_rect_callback_t cb) { return mOnWorldViewRectUpdated.connect(cb); }
+
+ //
+ // ACCESSORS
+ //
+ LLRootView* getRootView() const;
+
+ // 3D world area in scaled pixels (via UI scale), use for most UI computations
+ LLRect getWorldViewRectScaled() const;
+ S32 getWorldViewHeightScaled() const;
+ S32 getWorldViewWidthScaled() const;
+
+ // 3D world area, in raw unscaled pixels
+ LLRect getWorldViewRectRaw() const { return mWorldViewRectRaw; }
+ S32 getWorldViewHeightRaw() const;
+ S32 getWorldViewWidthRaw() const;
+
+ // Window in scaled pixels (via UI scale), use for most UI computations
+ LLRect getWindowRectScaled() const { return mWindowRectScaled; }
+ S32 getWindowHeightScaled() const;
+ S32 getWindowWidthScaled() const;
+
+ // Window in raw pixels as seen on screen.
+ LLRect getWindowRectRaw() const { return mWindowRectRaw; }
+ S32 getWindowHeightRaw() const;
+ S32 getWindowWidthRaw() const;
+
+ LLWindow* getWindow() const { return mWindow; }
+ void* getPlatformWindow() const;
+ void* getMediaWindow() const;
+ void focusClient() const;
+
+ LLCoordGL getLastMouse() const { return mLastMousePoint; }
+ S32 getLastMouseX() const { return mLastMousePoint.mX; }
+ S32 getLastMouseY() const { return mLastMousePoint.mY; }
+ LLCoordGL getCurrentMouse() const { return mCurrentMousePoint; }
+ S32 getCurrentMouseX() const { return mCurrentMousePoint.mX; }
+ S32 getCurrentMouseY() const { return mCurrentMousePoint.mY; }
+ S32 getCurrentMouseDX() const { return mCurrentMouseDelta.mX; }
+ S32 getCurrentMouseDY() const { return mCurrentMouseDelta.mY; }
+ LLCoordGL getCurrentMouseDelta() const { return mCurrentMouseDelta; }
+ static LLTrace::SampleStatHandle<>* getMouseVelocityStat() { return &sMouseVelocityStat; }
+ bool getLeftMouseDown() const { return mLeftMouseDown; }
+ bool getMiddleMouseDown() const { return mMiddleMouseDown; }
+ bool getRightMouseDown() const { return mRightMouseDown; }
+
+ const LLPickInfo& getLastPick() const { return mLastPick; }
+
+ void setup2DViewport(S32 x_offset = 0, S32 y_offset = 0);
+ void setup3DViewport(S32 x_offset = 0, S32 y_offset = 0);
+ void setup3DRender();
+ void setup2DRender();
+
+ LLVector3 mouseDirectionGlobal(const S32 x, const S32 y) const;
+ LLVector3 mouseDirectionCamera(const S32 x, const S32 y) const;
+ LLVector3 mousePointHUD(const S32 x, const S32 y) const;
+
+
+ // Is window of our application frontmost?
+ bool getActive() const { return mActive; }
+
+ const std::string& getInitAlert() { return mInitAlert; }
+
+ //
+ // MANIPULATORS
+ //
+ void saveLastMouse(const LLCoordGL &point);
+
+ void setCursor( ECursorType c );
+ void showCursor();
+ void hideCursor();
+ bool getCursorHidden() { return mCursorHidden; }
+ void moveCursorToCenter(); // move to center of window
+
+ void initTextures(S32 location_id);
+ void setShowProgress(const bool show);
+ bool getShowProgress() const;
+ void setProgressString(const std::string& string);
+ void setProgressPercent(const F32 percent);
+ void setProgressMessage(const std::string& msg);
+ void setProgressCancelButtonVisible( bool b, const std::string& label = LLStringUtil::null );
+ LLProgressView *getProgressView() const;
+ void revealIntroPanel();
+ void setStartupComplete();
+
+ void updateObjectUnderCursor();
+
+ void updateUI(); // Once per frame, update UI based on mouse position, calls following update* functions
+ void updateLayout();
+ void updateMouseDelta();
+ void updateKeyboardFocus();
+
+ void updateWorldViewRect(bool use_full_window=false);
+ LLView* getToolBarHolder() { return mToolBarHolder.get(); }
+ LLView* getHintHolder() { return mHintHolder.get(); }
+ LLView* getLoginPanelHolder() { return mLoginPanelHolder.get(); }
+ bool handleKey(KEY key, MASK mask);
+ bool handleKeyUp(KEY key, MASK mask);
+ void handleScrollWheel (S32 clicks);
+ void handleScrollHWheel (S32 clicks);
+
+ // add and remove views from "popup" layer
+ void addPopup(LLView* popup);
+ void removePopup(LLView* popup);
+ void clearPopups();
+
+ // Hide normal UI when a logon fails, re-show everything when logon is attempted again
+ void setNormalControlsVisible( bool visible );
+ void setMenuBackgroundColor(bool god_mode = false, bool dev_grid = false);
+
+ void reshape(S32 width, S32 height);
+ void sendShapeToSim();
+
+ void draw();
+ void updateDebugText();
+ void drawDebugText();
+
+ static void loadUserImage(void **cb_data, const LLUUID &uuid);
+
+ static void movieSize(S32 new_width, S32 new_height);
+
+ // snapshot functionality.
+ // perhaps some of this should move to llfloatershapshot? -MG
+
+ bool saveSnapshot(const std::string& filename, S32 image_width, S32 image_height, bool show_ui = true, bool show_hud = true, bool do_rebuild = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::ESnapshotFormat format = LLSnapshotModel::SNAPSHOT_FORMAT_BMP);
+ bool rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, bool keep_window_aspect = true, bool is_texture = false,
+ bool show_ui = true, bool show_hud = true, bool do_rebuild = false, bool no_post = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE);
+
+ bool simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes);
+
+
+
+ // take a cubemap snapshot
+ // origin - vantage point to take the snapshot from
+ // cubearray - cubemap array for storing the results
+ // index - cube index in the array to use (cube index, not face-layer)
+ // face - which cube face to update
+ // near_clip - near clip setting to use
+ bool cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars);
+
+
+ // special implementation of simpleSnapshot for reflection maps
+ bool reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes);
+
+ bool thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, bool show_ui, bool show_hud, bool do_rebuild, bool no_post, LLSnapshotModel::ESnapshotLayerType type);
+ bool isSnapshotLocSet() const;
+ void resetSnapshotLoc() const;
+
+ typedef boost::signals2::signal<void(void)> snapshot_saved_signal_t;
+
+ void saveImageNumbered(LLImageFormatted *image, bool force_picker, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
+ void onDirectorySelected(const std::vector<std::string>& filenames, LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
+ void saveImageLocal(LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
+ void onSelectionFailure(const snapshot_saved_signal_t::slot_type& failure_cb);
+
+ // Reset the directory where snapshots are saved.
+ // Client will open directory picker on next snapshot save.
+ void resetSnapshotLoc();
+
+ void playSnapshotAnimAndSound();
+
+ // draws selection boxes around selected objects, must call displayObjects first
+ void renderSelections( bool for_gl_pick, bool pick_parcel_walls, bool for_hud );
+ void performPick();
+ void returnEmptyPicks();
+
+ void pickAsync( S32 x,
+ S32 y_from_bot,
+ MASK mask,
+ void (*callback)(const LLPickInfo& pick_info),
+ bool pick_transparent = false,
+ bool pick_rigged = false,
+ bool pick_unselectable = false,
+ bool pick_reflection_probes = false);
+ LLPickInfo pickImmediate(S32 x, S32 y, bool pick_transparent, bool pick_rigged = false, bool pick_particle = false, bool pick_unselectable = true, bool pick_reflection_probe = false);
+ LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
+ LLVector4a* intersection);
+
+ LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f,
+ LLViewerObject *this_object = NULL,
+ S32 this_face = -1,
+ bool pick_transparent = false,
+ bool pick_rigged = false,
+ bool pick_unselectable = true,
+ bool pick_reflection_probe = true,
+ S32* face_hit = NULL,
+ LLVector4a *intersection = NULL,
+ LLVector2 *uv = NULL,
+ LLVector4a *normal = NULL,
+ LLVector4a *tangent = NULL,
+ LLVector4a* start = NULL,
+ LLVector4a* end = NULL);
+
+
+ // Returns a pointer to the last object hit
+ //LLViewerObject *getObject();
+ //LLViewerObject *lastNonFloraObjectHit();
+
+ //const LLVector3d& getObjectOffset();
+ //const LLVector3d& lastNonFloraObjectHitOffset();
+
+ // mousePointOnLand() returns true if found point
+ bool mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global, bool ignore_distance = false);
+ bool mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point, const LLVector3 &plane_normal);
+ LLVector3d clickPointInWorldGlobal(const S32 x, const S32 y_from_bot, LLViewerObject* clicked_object) const;
+ bool clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const;
+
+ // Prints window implementation details
+ void dumpState();
+
+ // handle shutting down GL and bringing it back up
+ void requestResolutionUpdate();
+ void checkSettings();
+ void restartDisplay(bool show_progress_bar);
+ bool changeDisplaySettings(LLCoordScreen size, bool enable_vsync, bool show_progress_bar);
+ bool getIgnoreDestroyWindow() { return mIgnoreActivate; }
+ F32 getWorldViewAspectRatio() const;
+ const LLVector2& getDisplayScale() const { return mDisplayScale; }
+ void calcDisplayScale();
+ static LLRect calcScaledRect(const LLRect & rect, const LLVector2& display_scale);
+
+ static std::string getLastSnapshotDir();
+
+private:
+ bool shouldShowToolTipFor(LLMouseHandler *mh);
+
+ void switchToolByMask(MASK mask);
+ void destroyWindow();
+ void drawMouselookInstructions();
+ void stopGL(bool save_state = true);
+ void restoreGL(const std::string& progress_message = LLStringUtil::null);
+ void initFonts(F32 zoom_factor = 1.f);
+ void schedulePick(LLPickInfo& pick_info);
+ S32 getChatConsoleBottomPad(); // Vertical padding for child console rect, varied by bottom clutter
+ LLRect getChatConsoleRect(); // Get optimal cosole rect.
+
+private:
+ LLWindow* mWindow; // graphical window object
+ bool mActive;
+ bool mUIVisible;
+
+ LLNotificationChannelPtr mSystemChannel;
+ LLNotificationChannelPtr mCommunicationChannel;
+ LLNotificationChannelPtr mAlertsChannel;
+ LLNotificationChannelPtr mModalAlertsChannel;
+
+ LLRect mWindowRectRaw; // whole window, including UI
+ LLRect mWindowRectScaled; // whole window, scaled by UI size
+ LLRect mWorldViewRectRaw; // area of screen for 3D world
+ LLRect mWorldViewRectScaled; // area of screen for 3D world scaled by UI size
+ LLRootView* mRootView; // a view of size mWindowRectRaw, containing all child views
+ LLVector2 mDisplayScale;
+
+ LLCoordGL mCurrentMousePoint; // last mouse position in GL coords
+ LLCoordGL mLastMousePoint; // Mouse point at last frame.
+ LLCoordGL mCurrentMouseDelta; //amount mouse moved this frame
+ bool mLeftMouseDown;
+ bool mMiddleMouseDown;
+ bool mRightMouseDown;
+
+ LLProgressView *mProgressView;
+
+ LLFrameTimer mToolTipFadeTimer;
+ LLPanel* mToolTip;
+ std::string mLastToolTipMessage;
+ LLRect mToolTipStickyRect; // Once a tool tip is shown, it will stay visible until the mouse leaves this rect.
+
+ bool mMouseInWindow; // True if the mouse is over our window or if we have captured the mouse.
+ bool mFocusCycleMode;
+ bool mAllowMouseDragging;
+ LLFrameTimer mMouseDownTimer;
+ typedef std::set<LLHandle<LLView> > view_handle_set_t;
+ view_handle_set_t mMouseHoverViews;
+
+ // Variables used for tool override switching based on modifier keys. JC
+ MASK mLastMask; // used to detect changes in modifier mask
+ LLTool* mToolStored; // the tool we're overriding
+ bool mHideCursorPermanent; // true during drags, mouselook
+ bool mCursorHidden;
+ LLPickInfo mLastPick;
+ std::vector<LLPickInfo> mPicks;
+ LLRect mPickScreenRegion; // area of frame buffer for rendering pick frames (generally follows mouse to avoid going offscreen)
+ LLTimer mPickTimer; // timer for scheduling n picks per second
+
+ std::string mOverlayTitle; // Used for special titles such as "Second Life - Special E3 2003 Beta"
+
+ bool mIgnoreActivate;
+
+ std::string mInitAlert; // Window / GL initialization requires an alert
+
+ LLHandle<LLView> mWorldViewPlaceholder; // widget that spans the portion of screen dedicated to rendering the 3d world
+ LLHandle<LLView> mToolBarHolder; // container for toolbars
+ LLHandle<LLView> mHintHolder; // container for hints
+ LLHandle<LLView> mLoginPanelHolder; // container for login panel
+ LLPopupView* mPopupView; // container for transient popups
+
+ class LLDebugText* mDebugText; // Internal class for debug text
+
+ bool mResDirty;
+ bool mStatesDirty;
+ U32 mCurrResolutionIndex;
+
+ std::unique_ptr<LLWindowListener> mWindowListener;
+ std::unique_ptr<LLViewerWindowListener> mViewerWindowListener;
+
+ // Object temporarily hovered over while dragging
+ LLPointer<LLViewerObject> mDragHoveredObject;
+
+ boost::signals2::connection mMaxVRAMControlConnection;
+
+ static LLTrace::SampleStatHandle<> sMouseVelocityStat;
+};
+
+//
+// Globals
+//
+
+extern LLViewerWindow* gViewerWindow;
+
+extern LLFrameTimer gAwayTimer; // tracks time before setting the avatar away state to true
+extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away
+
+extern LLViewerObject* gDebugRaycastObject;
+extern LLVector4a gDebugRaycastIntersection;
+extern LLVOPartGroup* gDebugRaycastParticle;
+extern LLVector4a gDebugRaycastParticleIntersection;
+extern LLVector2 gDebugRaycastTexCoord;
+extern LLVector4a gDebugRaycastNormal;
+extern LLVector4a gDebugRaycastTangent;
+extern S32 gDebugRaycastFaceHit;
+extern LLVector4a gDebugRaycastStart;
+extern LLVector4a gDebugRaycastEnd;
+
+extern bool gDisplayCameraPos;
+extern bool gDisplayWindInfo;
+extern bool gDisplayFOV;
+extern bool gDisplayBadge;
+
+#endif