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authorVadim Savchuk <vsavchuk@productengine.com>2009-11-11 17:47:20 +0200
committerVadim Savchuk <vsavchuk@productengine.com>2009-11-11 17:47:20 +0200
commit6146cfc5c1c14f106b54b7394db6286d9b7bb67a (patch)
treef29e14c852a36d1b97defd0f126068deec8ed3b6 /indra/newview/llviewerwindow.cpp
parent61fdd33f7916dbf13c5c56e2d4c0ccb14fdae150 (diff)
parent062d0a13db505636b186084d42c527a49637f380 (diff)
Merge from default branch
--HG-- branch : product-engine
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r--indra/newview/llviewerwindow.cpp444
1 files changed, 186 insertions, 258 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index fc09c946af..d69cc5999c 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -315,7 +315,7 @@ public:
mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f );
// Draw stuff growing up from right lower corner of screen
- U32 xpos = mWindow->getWindowWidth() - 350;
+ U32 xpos = mWindow->getWindowWidthScaled() - 350;
U32 ypos = 64;
const U32 y_inc = 20;
@@ -600,8 +600,8 @@ void LLViewerWindow::updateDebugText()
BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down)
{
- std::string buttonname;
- std::string buttonstatestr;
+ const char* buttonname = "";
+ const char* buttonstatestr = "";
BOOL handled = FALSE;
S32 x = pos.mX;
S32 y = pos.mY;
@@ -1196,9 +1196,9 @@ LLViewerWindow::LLViewerWindow(
mActive(TRUE),
mWantFullscreen(fullscreen),
mShowFullscreenProgress(FALSE),
- mWindowRect(0, height, width, 0),
- mVirtualWindowRect(0, height, width, 0),
- mWorldViewRect(0, height, width, 0),
+ mWindowRectRaw(0, height, width, 0),
+ mWindowRectScaled(0, height, width, 0),
+ mWorldViewRectRaw(0, height, width, 0),
mLeftMouseDown(FALSE),
mMiddleMouseDown(FALSE),
mRightMouseDown(FALSE),
@@ -1212,7 +1212,7 @@ LLViewerWindow::LLViewerWindow(
mStatesDirty(false),
mIsFullscreenChecked(false),
mCurrResolutionIndex(0),
- mViewerWindowListener(new LLViewerWindowListener("LLViewerWindow", this))
+ mViewerWindowListener(new LLViewerWindowListener(this))
{
LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert"));
LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal"));
@@ -1267,8 +1267,8 @@ LLViewerWindow::LLViewerWindow(
{
LLCoordWindow size;
mWindow->getSize(&size);
- mWindowRect.set(0, size.mY, size.mX, 0);
- mVirtualWindowRect.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0);
+ mWindowRectRaw.set(0, size.mY, size.mX, 0);
+ mWindowRectScaled.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0);
}
LLFontManager::initClass();
@@ -1324,15 +1324,15 @@ LLViewerWindow::LLViewerWindow(
// Create container for all sub-views
LLView::Params rvp;
rvp.name("root");
- rvp.rect(mVirtualWindowRect);
+ rvp.rect(mWindowRectScaled);
rvp.mouse_opaque(false);
rvp.follows.flags(FOLLOWS_NONE);
mRootView = LLUICtrlFactory::create<LLRootView>(rvp);
LLUI::setRootView(mRootView);
// Make avatar head look forward at start
- mCurrentMousePoint.mX = getWindowWidth() / 2;
- mCurrentMousePoint.mY = getWindowHeight() / 2;
+ mCurrentMousePoint.mX = getWindowWidthScaled() / 2;
+ mCurrentMousePoint.mY = getWindowHeightScaled() / 2;
gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle");
mOverlayTitle = gSavedSettings.getString("OverlayTitle");
@@ -1377,10 +1377,14 @@ void LLViewerWindow::initGLDefaults()
gCylinder.prerender();
}
+struct MainPanel : public LLPanel
+{
+};
+
void LLViewerWindow::initBase()
{
- S32 height = getWindowHeight();
- S32 width = getWindowWidth();
+ S32 height = getWindowHeightScaled();
+ S32 width = getWindowWidthScaled();
LLRect full_window(0, height, width, 0);
@@ -1400,30 +1404,18 @@ void LLViewerWindow::initBase()
// Create the floater view at the start so that other views can add children to it.
// (But wait to add it as a child of the root view so that it will be in front of the
// other views.)
+ MainPanel* main_view = new MainPanel();
+ LLUICtrlFactory::instance().buildPanel(main_view, "main_view.xml");
+ main_view->setShape(full_window);
+ getRootView()->addChild(main_view);
+
+ // placeholder widget that controls where "world" is rendered
+ mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle();
// Constrain floaters to inside the menu and status bar regions.
- LLRect floater_view_rect = full_window;
- // make space for menu bar
- floater_view_rect.mTop -= MENU_BAR_HEIGHT;
-
- LLFloaterView::Params fvparams;
- fvparams.name("Floater View");
- fvparams.rect(floater_view_rect);
- fvparams.mouse_opaque(false);
- fvparams.follows.flags(FOLLOWS_ALL);
- fvparams.tab_stop(false);
- gFloaterView = LLUICtrlFactory::create<LLFloaterView> (fvparams);
-
- LLSnapshotFloaterView::Params snapParams;
- snapParams.name("Snapshot Floater View");
- snapParams.rect(full_window);
- snapParams.enabled(false);
- gSnapshotFloaterView = LLUICtrlFactory::create<LLSnapshotFloaterView> (snapParams);
+ gFloaterView = getRootView()->getChild<LLFloaterView>("Floater View");
+ gSnapshotFloaterView = getRootView()->getChild<LLSnapshotFloaterView>("Snapshot Floater View");
- // Snapshot floater must start invisible otherwise it eats all
- // the tooltips. JC
- gSnapshotFloaterView->setVisible(FALSE);
-
// Console
llassert( !gConsole );
LLConsole::Params cp;
@@ -1447,43 +1439,21 @@ void LLViewerWindow::initBase()
}
#endif
- // Debug view over the console
- LLDebugView::Params debug_p;
- debug_p.name("DebugView");
- debug_p.rect(full_window);
- debug_p.follows.flags(FOLLOWS_ALL);
- debug_p.visible(true);
- gDebugView = LLUICtrlFactory::create<LLDebugView>(debug_p);
- getRootView()->addChild(gDebugView);
-
- // Add floater view at the end so it will be on top, and give it tab priority over others
- getRootView()->addChild(gFloaterView, -1);
- getRootView()->addChild(gSnapshotFloaterView);
-
- // notify above floaters!
- LLRect notify_rect = floater_view_rect;
- LLNotifyBoxView::Params p;
- p.name("notify_container");
- p.rect(notify_rect);
- p.mouse_opaque(false);
- p.follows.flags(FOLLOWS_ALL);
- gNotifyBoxView = LLUICtrlFactory::create<LLNotifyBoxView> (p);
- getRootView()->addChild(gNotifyBoxView, -2);
-
- // View for tooltips
- LLToolTipView::Params hvp;
- hvp.name("tooltip view");
- hvp.rect(full_window);
- hvp.follows.flags(FOLLOWS_ALL);
- gToolTipView = LLUICtrlFactory::create<LLToolTipView>(hvp);
- gToolTipView->setFollowsAll();
- getRootView()->addChild(gToolTipView);
+ gDebugView = getRootView()->getChild<LLDebugView>("DebugView");
+ gDebugView->init();
+ gNotifyBoxView = getRootView()->getChild<LLNotifyBoxView>("notify_container");
+ gToolTipView = getRootView()->getChild<LLToolTipView>("tooltip view");
// Add the progress bar view (startup view), which overrides everything
mProgressView = new LLProgressView(full_window);
getRootView()->addChild(mProgressView);
setShowProgress(FALSE);
setProgressCancelButtonVisible(FALSE);
+
+ gMenuHolder = getRootView()->getChild<LLViewerMenuHolderGL>("Menu Holder");
+
+ LLMenuGL::sMenuContainer = gMenuHolder;
+
}
void LLViewerWindow::initWorldUI()
@@ -1492,20 +1462,19 @@ void LLViewerWindow::initWorldUI()
S32 width = mRootView->getRect().getWidth();
LLRect full_window(0, height, width, 0);
- gIMMgr = LLIMMgr::getInstance();
- // side tray
- getRootView()->addChild(LLSideTray::getInstance());
+ gIMMgr = LLIMMgr::getInstance();
getRootView()->sendChildToFront(gFloaterView);
getRootView()->sendChildToFront(gSnapshotFloaterView);
// new bottom panel
- LLRect rc = LLBottomTray::getInstance()->getRect();
- rc.mLeft = 0;
- rc.mRight = mRootView->getRect().getWidth();
- LLBottomTray::getInstance()->reshape(rc.getWidth(),rc.getHeight(),FALSE);
- LLBottomTray::getInstance()->setRect(rc);
+ LLPanel* bottom_tray_container = getRootView()->getChild<LLPanel>("bottom_tray_container");
+ LLBottomTray* bottom_tray = LLBottomTray::getInstance();
+ bottom_tray->setShape(bottom_tray_container->getLocalRect());
+ bottom_tray->setFollowsAll();
+ bottom_tray_container->addChild(bottom_tray);
+ bottom_tray_container->setVisible(TRUE);
// Pre initialize instance communicate instance;
// currently needs to happen before initializing chat or IM
@@ -1521,17 +1490,6 @@ void LLViewerWindow::initWorldUI()
gMorphView = LLUICtrlFactory::create<LLMorphView>(mvp);
getRootView()->addChild(gMorphView);
- // Make space for nav bar.
- LLNavigationBar* navbar = LLNavigationBar::getInstance();
- LLRect floater_view_rect = gFloaterView->getRect();
- LLRect notify_view_rect = gNotifyBoxView->getRect();
- floater_view_rect.mTop -= navbar->getDefNavBarHeight();
- floater_view_rect.mBottom += LLBottomTray::getInstance()->getRect().getHeight();
- notify_view_rect.mTop -= navbar->getDefNavBarHeight();
- notify_view_rect.mBottom += LLBottomTray::getInstance()->getRect().getHeight();
- gFloaterView->setRect(floater_view_rect);
- gNotifyBoxView->setRect(notify_view_rect);
-
LLWorldMapView::initClass();
// Force gFloaterWorldMap to initialize
@@ -1542,22 +1500,23 @@ void LLViewerWindow::initWorldUI()
LLFloaterReg::hideInstance("build");
// Status bar
- S32 menu_bar_height = gMenuBarView->getRect().getHeight();
- LLRect root_rect = getRootView()->getRect();
- LLRect status_rect(0, root_rect.getHeight(), root_rect.getWidth(), root_rect.getHeight() - menu_bar_height);
- gStatusBar = new LLStatusBar(status_rect);
- gStatusBar->setFollows(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_TOP);
-
- gStatusBar->reshape(root_rect.getWidth(), gStatusBar->getRect().getHeight(), TRUE);
- gStatusBar->translate(0, root_rect.getHeight() - gStatusBar->getRect().getHeight());
+ LLPanel* status_bar_container = getRootView()->getChild<LLPanel>("status_bar_container");
+ gStatusBar = new LLStatusBar(status_bar_container->getLocalRect());
+ gStatusBar->setFollowsAll();
+ gStatusBar->setShape(status_bar_container->getLocalRect());
// sync bg color with menu bar
gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor().get() );
+ status_bar_container->addChild(gStatusBar);
+ status_bar_container->setVisible(TRUE);
// Navigation bar
- navbar->reshape(root_rect.getWidth(), navbar->getRect().getHeight(), TRUE); // *TODO: redundant?
- navbar->translate(0, root_rect.getHeight() - menu_bar_height - navbar->getRect().getHeight()); // FIXME
- navbar->setBackgroundColor(gMenuBarView->getBackgroundColor().get());
+ LLPanel* nav_bar_container = getRootView()->getChild<LLPanel>("nav_bar_container");
+ LLNavigationBar* navbar = LLNavigationBar::getInstance();
+ navbar->setShape(nav_bar_container->getLocalRect());
+ navbar->setBackgroundColor(gMenuBarView->getBackgroundColor().get());
+ nav_bar_container->addChild(navbar);
+ nav_bar_container->setVisible(TRUE);
if (!gSavedSettings.getBOOL("ShowNavbarNavigationPanel"))
{
@@ -1589,19 +1548,6 @@ void LLViewerWindow::initWorldUI()
LLBottomTray::getInstance()->showGestureButton(FALSE);
}
- getRootView()->addChild(gStatusBar);
- getRootView()->addChild(navbar);
-
-
- //sidetray
- //then notify area
- //then menu
- //getRootView()->sendChildToFront(LLSideTray::getInstance());
-
- getRootView()->sendChildToFront(gNotifyBoxView);
- // menu holder appears on top to get first pass at all mouse events
- getRootView()->sendChildToFront(gMenuHolder);
-
if ( gHUDView == NULL )
{
LLRect hud_rect = full_window;
@@ -1615,11 +1561,27 @@ void LLViewerWindow::initWorldUI()
getRootView()->addChildInBack(gHUDView);
}
- // this allows not to see UI elements created while UI initializing after Alt+Tab was pressed during login. EXT-744.
- moveProgressViewToFront();
-
- // tooltips are always on top
- getRootView()->sendChildToFront(gToolTipView);
+ LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("stand_stop_flying_container");
+ LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance();
+ panel_stand_stop_flying->setShape(panel_ssf_container->getLocalRect());
+ panel_stand_stop_flying->setFollowsAll();
+ panel_ssf_container->addChild(panel_stand_stop_flying);
+ panel_ssf_container->setVisible(TRUE);
+
+ // put sidetray in container
+ LLPanel* side_tray_container = getRootView()->getChild<LLPanel>("side_tray_container");
+ LLSideTray* sidetrayp = LLSideTray::getInstance();
+ sidetrayp->setShape(side_tray_container->getLocalRect());
+ sidetrayp->setFollowsAll();
+ side_tray_container->addChild(sidetrayp);
+ side_tray_container->setVisible(FALSE);
+
+ // put sidetray buttons in their own panel
+ LLPanel* buttons_panel = sidetrayp->getButtonsPanel();
+ LLPanel* buttons_panel_container = getRootView()->getChild<LLPanel>("side_bar_tabs");
+ buttons_panel->setShape(buttons_panel_container->getLocalRect());
+ buttons_panel->setFollowsAll();
+ buttons_panel_container->addChild(buttons_panel);
}
// Destroy the UI
@@ -1747,8 +1709,8 @@ void LLViewerWindow::sendShapeToSim()
msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode);
msg->nextBlockFast(_PREHASH_HeightWidthBlock);
msg->addU32Fast(_PREHASH_GenCounter, 0);
- U16 height16 = (U16) mWorldViewRect.getHeight();
- U16 width16 = (U16) mWorldViewRect.getWidth();
+ U16 height16 = (U16) mWorldViewRectRaw.getHeight();
+ U16 width16 = (U16) mWorldViewRectRaw.getWidth();
msg->addU16Fast(_PREHASH_Height, height16);
msg->addU16Fast(_PREHASH_Width, width16);
gAgent.sendReliableMessage();
@@ -1770,14 +1732,14 @@ void LLViewerWindow::reshape(S32 width, S32 height)
}
// update our window rectangle
- mWindowRect.mRight = mWindowRect.mLeft + width;
- mWindowRect.mTop = mWindowRect.mBottom + height;
+ mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width;
+ mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height;
//glViewport(0, 0, width, height );
if (height > 0)
{
- LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRect.getHeight() );
+ LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() );
LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() );
}
@@ -1787,8 +1749,8 @@ void LLViewerWindow::reshape(S32 width, S32 height)
LLUI::setScaleFactor(mDisplayScale);
// update our window rectangle
- mVirtualWindowRect.mRight = mVirtualWindowRect.mLeft + llround((F32)width / mDisplayScale.mV[VX]);
- mVirtualWindowRect.mTop = mVirtualWindowRect.mBottom + llround((F32)height / mDisplayScale.mV[VY]);
+ mWindowRectScaled.mRight = mWindowRectScaled.mLeft + llround((F32)width / mDisplayScale.mV[VX]);
+ mWindowRectScaled.mTop = mWindowRectScaled.mBottom + llround((F32)height / mDisplayScale.mV[VY]);
setup2DViewport();
@@ -1930,7 +1892,7 @@ void LLViewerWindow::draw()
if (!gSavedSettings.getBOOL("RenderUIBuffer"))
{
- LLUI::sDirtyRect = this->getWindowRect();
+ LLUI::sDirtyRect = this->getWindowRectRaw();
}
// HACK for timecode debugging
@@ -1944,8 +1906,8 @@ void LLViewerWindow::draw()
microsecondsToTimecodeString(gFrameTime,text);
const LLFontGL* font = LLFontGL::getFontSansSerif();
font->renderUTF8(text, 0,
- llround((getWindowWidth()/2)-100.f),
- llround((getWindowHeight()-60.f)),
+ llround((getWindowWidthScaled()/2)-100.f),
+ llround((getWindowHeightScaled()-60.f)),
LLColor4( 1.f, 1.f, 1.f, 1.f ),
LLFontGL::LEFT, LLFontGL::TOP);
}
@@ -1968,8 +1930,8 @@ void LLViewerWindow::draw()
int pos_y = sub_region / llceil(zoom_factor);
int pos_x = sub_region - (pos_y*llceil(zoom_factor));
// offset for this tile
- glTranslatef((F32)getWindowWidth() * -(F32)pos_x,
- (F32)getWindowHeight() * -(F32)pos_y,
+ glTranslatef((F32)getWindowWidthScaled() * -(F32)pos_x,
+ (F32)getWindowHeightScaled() * -(F32)pos_y,
0.f);
glScalef(zoom_factor, zoom_factor, 1.f);
LLUI::sGLScaleFactor *= zoom_factor;
@@ -2014,8 +1976,8 @@ void LLViewerWindow::draw()
const S32 DIST_FROM_TOP = 20;
LLFontGL::getFontSansSerifBig()->renderUTF8(
mOverlayTitle, 0,
- llround( getWindowWidth() * 0.5f),
- getWindowHeight() - DIST_FROM_TOP,
+ llround( getWindowWidthScaled() * 0.5f),
+ getWindowHeightScaled() - DIST_FROM_TOP,
LLColor4(1, 1, 1, 0.4f),
LLFontGL::HCENTER, LLFontGL::TOP);
}
@@ -2315,7 +2277,7 @@ void LLViewerWindow::handleScrollWheel(S32 clicks)
// Zoom the camera in and out behavior
- if(top_ctrl == 0 && mWorldViewRect.pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) )
+ if(top_ctrl == 0 && mWorldViewRectRaw.pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) )
gAgent.handleScrollWheel(clicks);
return;
@@ -2323,8 +2285,8 @@ void LLViewerWindow::handleScrollWheel(S32 clicks)
void LLViewerWindow::moveCursorToCenter()
{
- S32 x = mWorldViewRect.getWidth() / 2;
- S32 y = mWorldViewRect.getHeight() / 2;
+ S32 x = mWorldViewRectRaw.getWidth() / 2;
+ S32 y = mWorldViewRectRaw.getHeight() / 2;
//on a forced move, all deltas get zeroed out to prevent jumping
mCurrentMousePoint.set(x,y);
@@ -2334,29 +2296,6 @@ void LLViewerWindow::moveCursorToCenter()
LLUI::setMousePositionScreen(x, y);
}
-void LLViewerWindow::updateBottomTrayRect()
-{
- if(LLBottomTray::instanceExists() && LLSideTray::instanceCreated())
- {
- S32 side_tray_width = 0;
- if(LLSideTray::getInstance()->getVisible())
- {
- side_tray_width = LLSideTray::getInstance()->getTrayWidth();
- }
-
- LLBottomTray* bottom_tray = LLBottomTray::getInstance();
- S32 right = llround((F32)mWindowRect.mRight / mDisplayScale.mV[VX]) - side_tray_width;
-
- LLRect rc = bottom_tray->getRect();
- if (right != rc.mRight)
- {
- rc.mRight = right;
- bottom_tray->reshape(rc.getWidth(), rc.getHeight(), FALSE);
- bottom_tray->setRect(rc);
- mOnBottomTrayWidthChanged();
- }
- }
-}
//////////////////////////////////////////////////////////////////////
//
@@ -2398,9 +2337,10 @@ void LLViewerWindow::updateUI()
{
static std::string last_handle_msg;
- updateWorldViewRect();
+ // animate layout stacks so we have up to date rect for world view
+ LLLayoutStack::updateClass();
- updateBottomTrayRect();
+ updateWorldViewRect();
LLView::sMouseHandlerMessage.clear();
@@ -2784,8 +2724,8 @@ void LLViewerWindow::updateMouseDelta()
mWindow->getCursorPosition(&mouse_pos);
if (mouse_pos.mX < 0 ||
mouse_pos.mY < 0 ||
- mouse_pos.mX > mWindowRect.getWidth() ||
- mouse_pos.mY > mWindowRect.getHeight())
+ mouse_pos.mX > mWindowRectRaw.getWidth() ||
+ mouse_pos.mY > mWindowRectRaw.getHeight())
{
mMouseInWindow = FALSE;
}
@@ -2900,42 +2840,30 @@ void LLViewerWindow::updateKeyboardFocus()
LLSideTray::getInstance()->highlightFocused();
}
+static LLFastTimer::DeclareTimer FTM_UPDATE_WORLD_VIEW("Update World View");
void LLViewerWindow::updateWorldViewRect(bool use_full_window)
{
- if (!LLSideTray::instanceCreated()) return;
+ LLFastTimer ft(FTM_UPDATE_WORLD_VIEW);
// start off using whole window to render world
- LLRect new_world_rect = mWindowRect;
+ LLRect new_world_rect = mWindowRectRaw;
- if (use_full_window == false)
+ if (use_full_window == false && mWorldViewPlaceholder.get())
{
- // pull in right side of world view based on sidetray
- LLSideTray* sidetray = LLSideTray::getInstance();
- if (sidetray->getVisible())
- {
- new_world_rect.mRight -= llround((F32)sidetray->getTrayWidth() * mDisplayScale.mV[VX]);
- }
-
- // push top of world view below nav bar
- if (LLNavigationBar::getInstance()->getVisible())
- {
- LLNavigationBar* barp = LLNavigationBar::getInstance();
- LLRect nav_bar_rect;
- if(barp->localRectToOtherView(barp->getLocalRect(), &nav_bar_rect, mRootView))
- {
- new_world_rect.mTop = llround((F32)LLNavigationBar::getInstance()->getRect().mBottom * mDisplayScale.mV[VY]);
- }
- }
+ new_world_rect = mWorldViewPlaceholder.get()->calcScreenRect();
+ // clamp to at least a 1x1 rect so we don't try to allocate zero width gl buffers
+ new_world_rect.mTop = llmax(new_world_rect.mTop, new_world_rect.mBottom + 1);
+ new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1);
}
- if (mWorldViewRect != new_world_rect)
+ if (mWorldViewRectRaw != new_world_rect)
{
// sending a signal with a new WorldView rect
- mOnWorldViewRectUpdated(mWorldViewRect, new_world_rect);
+ mOnWorldViewRectUpdated(mWorldViewRectRaw, new_world_rect);
- mWorldViewRect = new_world_rect;
+ mWorldViewRectRaw = new_world_rect;
gResizeScreenTexture = TRUE;
- LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRect.getHeight() );
+ LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() );
LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() );
}
}
@@ -2948,9 +2876,9 @@ void LLViewerWindow::saveLastMouse(const LLCoordGL &point)
{
mCurrentMousePoint.mX = 0;
}
- else if (point.mX > getWindowWidth())
+ else if (point.mX > getWindowWidthScaled())
{
- mCurrentMousePoint.mX = getWindowWidth();
+ mCurrentMousePoint.mX = getWindowWidthScaled();
}
else
{
@@ -2961,9 +2889,9 @@ void LLViewerWindow::saveLastMouse(const LLCoordGL &point)
{
mCurrentMousePoint.mY = 0;
}
- else if (point.mY > getWindowHeight() )
+ else if (point.mY > getWindowHeightScaled() )
{
- mCurrentMousePoint.mY = getWindowHeight();
+ mCurrentMousePoint.mY = getWindowHeightScaled();
}
else
{
@@ -3208,10 +3136,10 @@ void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback
{
mPickScreenRegion.setCenterAndSize(x, y_from_bot, PICK_DIAMETER, PICK_DIAMETER);
- if (mPickScreenRegion.mLeft < mWorldViewRect.mLeft) mPickScreenRegion.translate(mWorldViewRect.mLeft - mPickScreenRegion.mLeft, 0);
- if (mPickScreenRegion.mBottom < mWorldViewRect.mBottom) mPickScreenRegion.translate(0, mWorldViewRect.mBottom - mPickScreenRegion.mBottom);
- if (mPickScreenRegion.mRight > mWorldViewRect.mRight ) mPickScreenRegion.translate(mWorldViewRect.mRight - mPickScreenRegion.mRight, 0);
- if (mPickScreenRegion.mTop > mWorldViewRect.mTop ) mPickScreenRegion.translate(0, mWorldViewRect.mTop - mPickScreenRegion.mTop);
+ if (mPickScreenRegion.mLeft < mWorldViewRectRaw.mLeft) mPickScreenRegion.translate(mWorldViewRectRaw.mLeft - mPickScreenRegion.mLeft, 0);
+ if (mPickScreenRegion.mBottom < mWorldViewRectRaw.mBottom) mPickScreenRegion.translate(0, mWorldViewRectRaw.mBottom - mPickScreenRegion.mBottom);
+ if (mPickScreenRegion.mRight > mWorldViewRectRaw.mRight ) mPickScreenRegion.translate(mWorldViewRectRaw.mRight - mPickScreenRegion.mRight, 0);
+ if (mPickScreenRegion.mTop > mWorldViewRectRaw.mTop ) mPickScreenRegion.translate(0, mWorldViewRectRaw.mTop - mPickScreenRegion.mTop);
}
// set frame buffer region for picking results
@@ -3417,11 +3345,11 @@ LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const
F32 fov = LLViewerCamera::getInstance()->getView();
// find world view center in scaled ui coordinates
- F32 center_x = (F32)getWorldViewRect().getCenterX() / mDisplayScale.mV[VX];
- F32 center_y = (F32)getWorldViewRect().getCenterY() / mDisplayScale.mV[VY];
+ F32 center_x = (F32)getWorldViewRectRaw().getCenterX() / mDisplayScale.mV[VX];
+ F32 center_y = (F32)getWorldViewRectRaw().getCenterY() / mDisplayScale.mV[VY];
// calculate pixel distance to screen
- F32 distance = ((F32)getWorldViewHeight() / (mDisplayScale.mV[VY] * 2.f)) / (tan(fov / 2.f));
+ F32 distance = ((F32)getWorldViewHeightRaw() / (mDisplayScale.mV[VY] * 2.f)) / (tan(fov / 2.f));
// calculate click point relative to middle of screen
F32 click_x = x - center_x;
@@ -3440,11 +3368,11 @@ LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const
LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const
{
// find screen resolution
- S32 height = llround((F32)getWorldViewHeight() / mDisplayScale.mV[VY]);
+ S32 height = llround((F32)getWorldViewHeightRaw() / mDisplayScale.mV[VY]);
// find world view center
- F32 center_x = (F32)getWorldViewRect().getCenterX() / mDisplayScale.mV[VX];
- F32 center_y = (F32)getWorldViewRect().getCenterY() / mDisplayScale.mV[VY];
+ F32 center_x = (F32)getWorldViewRectRaw().getCenterX() / mDisplayScale.mV[VX];
+ F32 center_y = (F32)getWorldViewRectRaw().getCenterY() / mDisplayScale.mV[VY];
// remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5
F32 hud_x = -((F32)x - center_x) / height;
@@ -3462,12 +3390,12 @@ LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const
F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect();
// find screen resolution
- S32 height = llround((F32)getWorldViewHeight() / mDisplayScale.mV[VY]);
- S32 width = llround((F32)getWorldViewWidth() / mDisplayScale.mV[VX]);
+ S32 height = llround((F32)getWorldViewHeightRaw() / mDisplayScale.mV[VY]);
+ S32 width = llround((F32)getWorldViewWidthRaw() / mDisplayScale.mV[VX]);
// find world view center
- F32 center_x = (F32)getWorldViewRect().getCenterX() / mDisplayScale.mV[VX];
- F32 center_y = (F32)getWorldViewRect().getCenterY() / mDisplayScale.mV[VY];
+ F32 center_x = (F32)getWorldViewRectRaw().getCenterX() / mDisplayScale.mV[VX];
+ F32 center_y = (F32)getWorldViewRectRaw().getCenterY() / mDisplayScale.mV[VY];
// calculate click point relative to middle of screen
F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f;
@@ -3707,8 +3635,8 @@ void LLViewerWindow::movieSize(S32 new_width, S32 new_height)
||(size.mY != new_height + BORDERHEIGHT))
{
// use actual display dimensions, not virtual UI dimensions
- S32 x = gViewerWindow->getWindowDisplayWidth();
- S32 y = gViewerWindow->getWindowDisplayHeight();
+ S32 x = gViewerWindow->getWindowWidthRaw();
+ S32 y = gViewerWindow->getWindowHeightRaw();
BORDERWIDTH = size.mX - x;
BORDERHEIGHT = size.mY- y;
LLCoordScreen new_size(new_width + BORDERWIDTH,
@@ -3806,9 +3734,9 @@ BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 p
S32 w = preview_width ;
S32 h = preview_height ;
LLVector2 display_scale = mDisplayScale ;
- mDisplayScale.setVec((F32)w / mWindowRect.getWidth(), (F32)h / mWindowRect.getHeight()) ;
- LLRect window_rect = mWindowRect;
- mWindowRect.set(0, h, w, 0);
+ mDisplayScale.setVec((F32)w / mWindowRectRaw.getWidth(), (F32)h / mWindowRectRaw.getHeight()) ;
+ LLRect window_rect = mWindowRectRaw;
+ mWindowRectRaw.set(0, h, w, 0);
gDisplaySwapBuffers = FALSE;
gDepthDirty = TRUE;
@@ -3820,7 +3748,7 @@ BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 p
LLHUDText::setDisplayText(FALSE) ;
if (type == SNAPSHOT_TYPE_OBJECT_ID)
{
- gObjectList.renderPickList(gViewerWindow->getVirtualWindowRect(), FALSE, FALSE);
+ gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE);
}
else
{
@@ -3873,7 +3801,7 @@ BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 p
LLFontGL::setFontDisplay(TRUE) ;
LLHUDText::setDisplayText(TRUE) ;
mDisplayScale.setVec(display_scale) ;
- mWindowRect = window_rect;
+ mWindowRectRaw = window_rect;
setup3DRender();
gDisplaySwapBuffers = FALSE;
gDepthDirty = TRUE;
@@ -3941,12 +3869,12 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
// Copy screen to a buffer
// crop sides or top and bottom, if taking a snapshot of different aspect ratio
// from window
- S32 snapshot_width = mWindowRect.getWidth();
- S32 snapshot_height = mWindowRect.getHeight();
+ S32 snapshot_width = mWindowRectRaw.getWidth();
+ S32 snapshot_height = mWindowRectRaw.getHeight();
// SNAPSHOT
- S32 window_width = mWindowRect.getWidth();
- S32 window_height = mWindowRect.getHeight();
- LLRect window_rect = mWindowRect;
+ S32 window_width = mWindowRectRaw.getWidth();
+ S32 window_height = mWindowRectRaw.getHeight();
+ LLRect window_rect = mWindowRectRaw;
BOOL use_fbo = FALSE;
LLRenderTarget target;
@@ -3977,7 +3905,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
window_width = snapshot_width;
window_height = snapshot_height;
scale_factor = 1.f;
- mWindowRect.set(0, snapshot_height, snapshot_width, 0);
+ mWindowRectRaw.set(0, snapshot_height, snapshot_width, 0);
target.bindTarget();
}
}
@@ -4045,7 +3973,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
LLViewerCamera::getInstance()->setZoomParameters(scale_factor, subimage_x+(subimage_y*llceil(scale_factor)));
setup3DRender();
- gObjectList.renderPickList(gViewerWindow->getVirtualWindowRect(), FALSE, FALSE);
+ gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE);
}
else
{
@@ -4124,7 +4052,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
if (use_fbo)
{
- mWindowRect = window_rect;
+ mWindowRectRaw = window_rect;
target.flush();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
@@ -4205,23 +4133,13 @@ void LLViewerWindow::drawMouselookInstructions()
font->renderUTF8(
instructions, 0,
- getVirtualWorldViewRect().getCenterX(),
- getVirtualWorldViewRect().mBottom + INSTRUCTIONS_PAD,
+ getWorldViewRectScaled().getCenterX(),
+ getWorldViewRectScaled().mBottom + INSTRUCTIONS_PAD,
LLColor4( 1.0f, 1.0f, 1.0f, 0.5f ),
LLFontGL::HCENTER, LLFontGL::TOP,
LLFontGL::NORMAL,LLFontGL::DROP_SHADOW);
}
-S32 LLViewerWindow::getWindowHeight() const
-{
- return mVirtualWindowRect.getHeight();
-}
-
-S32 LLViewerWindow::getWindowWidth() const
-{
- return mVirtualWindowRect.getWidth();
-}
-
void* LLViewerWindow::getPlatformWindow() const
{
return mWindow->getPlatformWindow();
@@ -4242,9 +4160,9 @@ LLRootView* LLViewerWindow::getRootView() const
return mRootView;
}
-LLRect LLViewerWindow::getVirtualWorldViewRect() const
+LLRect LLViewerWindow::getWorldViewRectScaled() const
{
- LLRect world_view_rect = mWorldViewRect;
+ LLRect world_view_rect = mWorldViewRectRaw;
world_view_rect.mLeft = llround((F32)world_view_rect.mLeft / mDisplayScale.mV[VX]);
world_view_rect.mRight = llround((F32)world_view_rect.mRight / mDisplayScale.mV[VX]);
world_view_rect.mBottom = llround((F32)world_view_rect.mBottom / mDisplayScale.mV[VY]);
@@ -4252,39 +4170,49 @@ LLRect LLViewerWindow::getVirtualWorldViewRect() const
return world_view_rect;
}
-S32 LLViewerWindow::getWorldViewHeight() const
+S32 LLViewerWindow::getWorldViewHeightRaw() const
{
- return mWorldViewRect.getHeight();
+ return mWorldViewRectRaw.getHeight();
}
-S32 LLViewerWindow::getWorldViewWidth() const
+S32 LLViewerWindow::getWorldViewWidthRaw() const
{
- return mWorldViewRect.getWidth();
+ return mWorldViewRectRaw.getWidth();
+}
+
+S32 LLViewerWindow::getWindowHeightScaled() const
+{
+ return mWindowRectScaled.getHeight();
+}
+
+S32 LLViewerWindow::getWindowWidthScaled() const
+{
+ return mWindowRectScaled.getWidth();
}
-S32 LLViewerWindow::getWindowDisplayHeight() const
+S32 LLViewerWindow::getWindowHeightRaw() const
{
- return mWindowRect.getHeight();
+ return mWindowRectRaw.getHeight();
}
-S32 LLViewerWindow::getWindowDisplayWidth() const
+S32 LLViewerWindow::getWindowWidthRaw() const
{
- return mWindowRect.getWidth();
+ return mWindowRectRaw.getWidth();
}
void LLViewerWindow::setup2DRender()
{
// setup ortho camera
- gl_state_for_2d(mWindowRect.getWidth(), mWindowRect.getHeight());
+ gl_state_for_2d(mWindowRectRaw.getWidth(), mWindowRectRaw.getHeight());
setup2DViewport();
}
void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset)
{
- gGLViewport[0] = mWindowRect.mLeft + x_offset;
- gGLViewport[1] = mWindowRect.mBottom + y_offset;
- gGLViewport[2] = mWindowRect.getWidth();
- gGLViewport[3] = mWindowRect.getHeight();
+ gGLViewport[0] = mWindowRectRaw.mLeft + x_offset;
+ gGLViewport[1] = mWindowRectRaw.mBottom + y_offset;
+ gGLViewport[2] = mWindowRectRaw.getWidth();
+ gGLViewport[3] = mWindowRectRaw.getHeight();
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
}
@@ -4292,7 +4220,7 @@ void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset)
void LLViewerWindow::setup3DRender()
{
// setup perspective camera
- LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRect.mLeft, mWorldViewRect.mBottom, mWorldViewRect.getWidth(), mWorldViewRect.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f);
+ LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRectRaw.mLeft, mWorldViewRectRaw.mBottom, mWorldViewRectRaw.getWidth(), mWorldViewRectRaw.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f);
setup3DViewport();
}
@@ -4300,17 +4228,17 @@ void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset)
{
if (LLRenderTarget::getCurrentBoundTarget() != NULL)
{
- // don't use translation component of mWorldViewRect, as we are already in a properly sized render target
+ // don't use translation component of mWorldViewRectRaw, as we are already in a properly sized render target
gGLViewport[0] = x_offset;
gGLViewport[1] = y_offset;
}
else
{
- gGLViewport[0] = mWorldViewRect.mLeft + x_offset;
- gGLViewport[1] = mWorldViewRect.mBottom + y_offset;
+ gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset;
+ gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset;
}
- gGLViewport[2] = mWorldViewRect.getWidth();
- gGLViewport[3] = mWorldViewRect.getHeight();
+ gGLViewport[2] = mWorldViewRectRaw.getWidth();
+ gGLViewport[3] = mWorldViewRectRaw.getHeight();
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
}
@@ -4521,8 +4449,8 @@ void LLViewerWindow::getTargetWindow(BOOL& fullscreen, S32& width, S32& height)
if (mWindow
&& mWindow->getFullscreen() == mWantFullscreen)
{
- width = getWindowDisplayWidth();
- height = getWindowDisplayHeight();
+ width = getWindowWidthRaw();
+ height = getWindowHeightRaw();
}
else if (mWantFullscreen)
{
@@ -4569,7 +4497,7 @@ BOOL LLViewerWindow::checkSettings()
getWindow()->setNativeAspectRatio(gSavedSettings.getF32("FullScreenAspectRatio"));
}
- reshape(getWindowDisplayWidth(), getWindowDisplayHeight());
+ reshape(getWindowWidthRaw(), getWindowHeightRaw());
// force aspect ratio
if (mIsFullscreenChecked)
@@ -4795,8 +4723,8 @@ F32 LLViewerWindow::getDisplayAspectRatio() const
F32 LLViewerWindow::getWorldViewAspectRatio() const
{
- F32 world_aspect = (F32)mWorldViewRect.getWidth() / (F32)mWorldViewRect.getHeight();
- //F32 window_aspect = (F32)mWindowRect.getWidth() / (F32)mWindowRect.getHeight();
+ F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight();
+ //F32 window_aspect = (F32)mWindowRectRaw.getWidth() / (F32)mWindowRectRaw.getHeight();
if (mWindow->getFullscreen())
{
return world_aspect * mWindow->getPixelAspectRatio();
@@ -4813,7 +4741,7 @@ void LLViewerWindow::calcDisplayScale()
F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
LLVector2 display_scale;
display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f));
- F32 height_normalization = gSavedSettings.getBOOL("UIAutoScale") ? ((F32)mWindowRect.getHeight() / display_scale.mV[VY]) / 768.f : 1.f;
+ F32 height_normalization = gSavedSettings.getBOOL("UIAutoScale") ? ((F32)mWindowRectRaw.getHeight() / display_scale.mV[VY]) / 768.f : 1.f;
if(mWindow->getFullscreen())
{
display_scale *= (ui_scale_factor * height_normalization);
@@ -4831,8 +4759,8 @@ void LLViewerWindow::calcDisplayScale()
if (mWindow->getFullscreen())
{
- display_scale.mV[0] = llround(display_scale.mV[0], 2.0f/(F32) mWindowRect.getWidth());
- display_scale.mV[1] = llround(display_scale.mV[1], 2.0f/(F32) mWindowRect.getHeight());
+ display_scale.mV[0] = llround(display_scale.mV[0], 2.0f/(F32) mWindowRectRaw.getWidth());
+ display_scale.mV[1] = llround(display_scale.mV[1], 2.0f/(F32) mWindowRectRaw.getHeight());
}
if (display_scale != mDisplayScale)
@@ -4857,7 +4785,7 @@ S32 LLViewerWindow::getChatConsoleBottomPad()
LLRect LLViewerWindow::getChatConsoleRect()
{
- LLRect full_window(0, getWindowHeight(), getWindowWidth(), 0);
+ LLRect full_window(0, getWindowHeightScaled(), getWindowWidthScaled(), 0);
LLRect console_rect = full_window;
const S32 CONSOLE_PADDING_TOP = 24;
@@ -4879,7 +4807,7 @@ LLRect LLViewerWindow::getChatConsoleRect()
{
// Make console rect somewhat narrow so having inventory open is
// less of a problem.
- console_rect.mRight = console_rect.mLeft + 2 * getWindowWidth() / 3;
+ console_rect.mRight = console_rect.mLeft + 2 * getWindowWidthScaled() / 3;
}
return console_rect;