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authorNat Goodspeed <nat@lindenlab.com>2022-06-09 12:06:23 -0400
committerNat Goodspeed <nat@lindenlab.com>2022-06-09 12:06:23 -0400
commit50dca86f64a167fe0db901310d04784b2f0dfa1f (patch)
tree6d39646a8506d219fe67b9ba6e41aaa0af5e1b70 /indra/newview/llviewerwindow.cpp
parent0bf91fc141c988d61bc5c593766981e71454d6fd (diff)
SL-17483: Recast LLImageDecodeThread as a facade for ThreadPool.
Remove all references to LLQueuedThread (but emulate a couple bits of its API such as handle_t and getPending()). Migrate ImageRequest into llimageworker.cpp. It has never been part of LLImageDecodeThread's public API. Remove ImageRequest tests. Remove all references to LLImageDecodeThread::pause(). The idea of pausing another thread is bizarre to me, and LLThreadPool has no such operation. Nor does it have an abortRequest().
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r--indra/newview/llviewerwindow.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index e27b5caab7..15f20d1d34 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -5476,7 +5476,6 @@ void LLViewerWindow::stopGL(BOOL save_state)
// Pause texture decode threads (will get unpaused during main loop)
LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
LLAppViewer::getTextureFetch()->pause();
gSky.destroyGL();