diff options
author | Dave Parks <davep@lindenlab.com> | 2024-06-27 13:12:43 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-06-27 13:12:43 -0500 |
commit | ab87978cbc71cd4c83648627998055a010700f05 (patch) | |
tree | 1bf605af76de6f129b10c271517c33acae29fbaa /indra/newview/llviewerwindow.cpp | |
parent | e95df8a28436f6893dfe2f9e46e11fb18a0e1598 (diff) |
1836 dont store texture in system memory unless absolutely necessary (#1843)
* #1836 Texture memory usage overhaul. Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 134 |
1 files changed, 11 insertions, 123 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index cfa12bf178..ef85d57416 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1827,10 +1827,8 @@ LLViewerWindow::LLViewerWindow(const Params& p) mToolStored( NULL ), mHideCursorPermanent( false ), mCursorHidden(false), - mIgnoreActivate( false ), mResDirty(false), mStatesDirty(false), - mCurrResolutionIndex(0), mProgressView(NULL) { // gKeyboard is still NULL, so it doesn't do LLWindowListener any good to @@ -2402,7 +2400,7 @@ void LLViewerWindow::shutdownGL() LLSelectMgr::getInstance()->cleanup(); LL_INFOS() << "Stopping GL during shutdown" << LL_ENDL; - stopGL(false); + stopGL(); stop_glerror(); gGL.shutdown(); @@ -5715,7 +5713,7 @@ void LLViewerWindow::dumpState() << LL_ENDL; } -void LLViewerWindow::stopGL(bool save_state) +void LLViewerWindow::stopGL() { //Note: --bao //if not necessary, do not change the order of the function calls in this function. @@ -5761,7 +5759,7 @@ void LLViewerWindow::stopGL(bool save_state) gPostProcess->invalidate(); } - gTextureList.destroyGL(save_state); + gTextureList.destroyGL(); stop_glerror(); gGLManager.mIsDisabled = true; @@ -5778,6 +5776,14 @@ void LLViewerWindow::stopGL(bool save_state) void LLViewerWindow::restoreGL(const std::string& progress_message) { + llassert(false); + // DEPRECATED -- this is left over from when we would completely destroy and restore a GL context + // when switching from windowed to fullscreen. None of this machinery has been exercised in years + // and is unreliable. If we ever *do* have another use case where completely unloading and reloading + // everthing is necessary, requiring a viewer restart for that operation is a fine thing to do. + // -- davep + + //Note: --bao //if not necessary, do not change the order of the function calls in this function. //if change something, make sure it will not break anything. @@ -5790,8 +5796,6 @@ void LLViewerWindow::restoreGL(const std::string& progress_message) initGLDefaults(); LLGLState::restoreGL(); - gTextureList.restoreGL(); - // for future support of non-square pixels, and fonts that are properly stretched //LLFontGL::destroyDefaultFonts(); initFonts(); @@ -5867,122 +5871,6 @@ void LLViewerWindow::checkSettings() } } -void LLViewerWindow::restartDisplay(bool show_progress_bar) -{ - LL_INFOS() << "Restaring GL" << LL_ENDL; - stopGL(); - if (show_progress_bar) - { - restoreGL(LLTrans::getString("ProgressChangingResolution")); - } - else - { - restoreGL(); - } -} - -bool LLViewerWindow::changeDisplaySettings(LLCoordScreen size, bool enable_vsync, bool show_progress_bar) -{ - //bool was_maximized = gSavedSettings.getBOOL("WindowMaximized"); - - //gResizeScreenTexture = true; - - - //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); - //U32 old_fsaa = mWindow->getFSAASamples(); - - // if not maximized, use the request size - if (!mWindow->getMaximized()) - { - mWindow->setSize(size); - } - - //if (fsaa == old_fsaa) - { - return true; - } - -/* - - // Close floaters that don't handle settings change - LLFloaterReg::hideInstance("snapshot"); - - bool result_first_try = false; - bool result_second_try = false; - - LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); - send_agent_pause(); - LL_INFOS() << "Stopping GL during changeDisplaySettings" << LL_ENDL; - stopGL(); - mIgnoreActivate = true; - LLCoordScreen old_size; - LLCoordScreen old_pos; - mWindow->getSize(&old_size); - - //mWindow->setFSAASamples(fsaa); - - result_first_try = mWindow->switchContext(false, size, disable_vsync); - if (!result_first_try) - { - // try to switch back - //mWindow->setFSAASamples(old_fsaa); - result_second_try = mWindow->switchContext(false, old_size, disable_vsync); - - if (!result_second_try) - { - // we are stuck...try once again with a minimal resolution? - send_agent_resume(); - mIgnoreActivate = false; - return false; - } - } - send_agent_resume(); - - LL_INFOS() << "Restoring GL during resolution change" << LL_ENDL; - if (show_progress_bar) - { - restoreGL(LLTrans::getString("ProgressChangingResolution")); - } - else - { - restoreGL(); - } - - if (!result_first_try) - { - LLSD args; - args["RESX"] = llformat("%d",size.mX); - args["RESY"] = llformat("%d",size.mY); - LLNotificationsUtil::add("ResolutionSwitchFail", args); - size = old_size; // for reshape below - } - - bool success = result_first_try || result_second_try; - - if (success) - { - // maximize window if was maximized, else reposition - if (was_maximized) - { - mWindow->maximize(); - } - else - { - S32 windowX = gSavedSettings.getS32("WindowX"); - S32 windowY = gSavedSettings.getS32("WindowY"); - - mWindow->setPosition(LLCoordScreen ( windowX, windowY ) ); - } - } - - mIgnoreActivate = false; - gFocusMgr.setKeyboardFocus(keyboard_focus); - - return success; - - */ -} - F32 LLViewerWindow::getWorldViewAspectRatio() const { F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight(); |