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authorDave Parks <davep@lindenlab.com>2011-10-24 15:32:58 -0500
committerDave Parks <davep@lindenlab.com>2011-10-24 15:32:58 -0500
commite2b52009ea509ec67341df196f3ad629869493e1 (patch)
tree65089b4903f6169f46333156d965609735f0a3dd /indra/newview/llviewerwindow.cpp
parent8d410326c937a375fa0eb7855678e590499a79d2 (diff)
parent7b83f1dfd1daeb4e0b80e1c369e83137682a723c (diff)
merge
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r--indra/newview/llviewerwindow.cpp113
1 files changed, 61 insertions, 52 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 6fcbc401af..e3bf6327e7 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -534,7 +534,7 @@ public:
}
- addText(xpos, ypos, llformat("%d MB Vertex Data", LLVertexBuffer::sAllocatedBytes/(1024*1024)));
+ addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024)));
ypos += y_inc;
addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount));
@@ -1586,6 +1586,12 @@ LLViewerWindow::LLViewerWindow(
ignore_pixel_depth,
gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
+ if (!LLViewerShaderMgr::sInitialized)
+ { //immediately initialize shaders
+ LLViewerShaderMgr::sInitialized = TRUE;
+ LLViewerShaderMgr::instance()->setShaders();
+ }
+
if (NULL == mWindow)
{
LLSplashScreen::update(LLTrans::getString("StartupRequireDriverUpdate"));
@@ -1722,32 +1728,30 @@ LLViewerWindow::LLViewerWindow(
void LLViewerWindow::initGLDefaults()
{
gGL.setSceneBlendType(LLRender::BT_ALPHA);
- glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
- F32 ambient[4] = {0.f,0.f,0.f,0.f };
- F32 diffuse[4] = {1.f,1.f,1.f,1.f };
- glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient);
- glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse);
-
- glPixelStorei(GL_PACK_ALIGNMENT,1);
- glPixelStorei(GL_UNPACK_ALIGNMENT,1);
+ if (!LLGLSLShader::sNoFixedFunction)
+ { //initialize fixed function state
+ glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV);
+ glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV);
- // lights for objects
- glShadeModel( GL_SMOOTH );
+ // lights for objects
+ glShadeModel( GL_SMOOTH );
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
-
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ }
+
+ glPixelStorei(GL_PACK_ALIGNMENT,1);
+ glPixelStorei(GL_UNPACK_ALIGNMENT,1);
+ gGL.setAmbientLightColor(LLColor4::black);
+
glCullFace(GL_BACK);
// RN: Need this for translation and stretch manip.
- gCone.prerender();
gBox.prerender();
- gSphere.prerender();
- gCylinder.prerender();
}
struct MainPanel : public LLPanel
@@ -2256,6 +2260,10 @@ void LLViewerWindow::drawDebugText()
gGL.color4f(1,1,1,1);
gGL.pushMatrix();
gGL.pushUIMatrix();
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
{
// scale view by UI global scale factor and aspect ratio correction factor
gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
@@ -2265,6 +2273,10 @@ void LLViewerWindow::drawDebugText()
gGL.popMatrix();
gGL.flush();
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
}
void LLViewerWindow::draw()
@@ -2279,9 +2291,9 @@ void LLViewerWindow::draw()
LLUI::setLineWidth(1.f);
// Reset any left-over transforms
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
- glLoadIdentity();
+ gGL.loadIdentity();
//S32 screen_x, screen_y;
@@ -2296,7 +2308,7 @@ void LLViewerWindow::draw()
// draw timecode block
std::string text;
- glLoadIdentity();
+ gGL.loadIdentity();
microsecondsToTimecodeString(gFrameTime,text);
const LLFontGL* font = LLFontGL::getFontSansSerif();
@@ -2332,10 +2344,10 @@ void LLViewerWindow::draw()
int pos_y = sub_region / llceil(zoom_factor);
int pos_x = sub_region - (pos_y*llceil(zoom_factor));
// offset for this tile
- glTranslatef((F32)getWindowWidthScaled() * -(F32)pos_x,
+ gGL.translatef((F32)getWindowWidthScaled() * -(F32)pos_x,
(F32)getWindowHeightScaled() * -(F32)pos_y,
0.f);
- glScalef(zoom_factor, zoom_factor, 1.f);
+ gGL.scalef(zoom_factor, zoom_factor, 1.f);
LLUI::sGLScaleFactor *= zoom_factor;
}
@@ -2364,7 +2376,7 @@ void LLViewerWindow::draw()
S32 screen_x, screen_y;
top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y);
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
LLUI::pushMatrix();
LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f);
top_ctrl->draw();
@@ -3424,17 +3436,17 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls,
LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
// set up transform to encompass bounding box of HUD
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
- glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth);
+ gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame
- glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame
+ gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f);
}
// Render light for editing
@@ -3444,12 +3456,12 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls,
LLGLEnable gls_blend(GL_BLEND);
LLGLEnable gls_cull(GL_CULL_FACE);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
if (selection->getSelectType() == SELECT_TYPE_HUD)
{
F32 zoom = gAgentCamera.mHUDCurZoom;
- glScalef(zoom, zoom, zoom);
+ gGL.scalef(zoom, zoom, zoom);
}
struct f : public LLSelectedObjectFunctor
@@ -3460,33 +3472,33 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls,
if (drawable && drawable->isLight())
{
LLVOVolume* vovolume = drawable->getVOVolume();
- glPushMatrix();
+ gGL.pushMatrix();
LLVector3 center = drawable->getPositionAgent();
- glTranslatef(center[0], center[1], center[2]);
+ gGL.translatef(center[0], center[1], center[2]);
F32 scale = vovolume->getLightRadius();
- glScalef(scale, scale, scale);
+ gGL.scalef(scale, scale, scale);
LLColor4 color(vovolume->getLightColor(), .5f);
- glColor4fv(color.mV);
+ gGL.color4fv(color.mV);
- F32 pixel_area = 100000.f;
+ //F32 pixel_area = 100000.f;
// Render Outside
- gSphere.render(pixel_area);
+ gSphere.render();
// Render Inside
glCullFace(GL_FRONT);
- gSphere.render(pixel_area);
+ gSphere.render();
glCullFace(GL_BACK);
- glPopMatrix();
+ gGL.popMatrix();
}
return true;
}
} func;
LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func);
- glPopMatrix();
+ gGL.popMatrix();
}
// NOTE: The average position for the axis arrows of the selected objects should
@@ -3549,11 +3561,11 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls,
}
if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount())
{
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
stop_glerror();
}
}
@@ -4667,10 +4679,7 @@ void LLViewerWindow::stopGL(BOOL save_state)
gPipeline.destroyGL();
}
- gCone.cleanupGL();
gBox.cleanupGL();
- gSphere.cleanupGL();
- gCylinder.cleanupGL();
if(gPostProcess)
{