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author | Dave Parks <davep@lindenlab.com> | 2021-09-27 23:56:06 +0000 |
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committer | Dave Parks <davep@lindenlab.com> | 2021-09-27 23:56:06 +0000 |
commit | 675514bdb372c25b50dd2c42b06633895c86b8ce (patch) | |
tree | 4d659b9600e12495cace9f88dd94ea23ab0c9aff /indra/newview/llviewerwindow.cpp | |
parent | 78007d2592290582e3b3fbff002376ad0561779f (diff) |
SL-16093 Don't force the console window to be open on developer builds because it causes frame stalls while logging.
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 1d13a306ef..2157585364 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -5280,6 +5280,7 @@ void LLViewerWindow::setup3DRender() void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset) { + LL_PROFILE_ZONE_SCOPED gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; gGLViewport[2] = mWorldViewRectRaw.getWidth(); |