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authorXiaohong Bao <bao@lindenlab.com>2011-10-21 11:53:29 -0600
committerXiaohong Bao <bao@lindenlab.com>2011-10-21 11:53:29 -0600
commitdbb353d3b0e5cf3aa9d4d8062c527bb52171ef15 (patch)
treed0b78a18caabc03921684c4cc74a40465e3f027c /indra/newview/llviewertexturelist.cpp
parent897972636d0fdd0c6dc76e1a337bb43e1aa9bc0c (diff)
fix for SH-2516: Full Bright Geometry Rendering Increases Rapidly, Destroying Frame Rate.
Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
-rw-r--r--indra/newview/llviewertexturelist.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 30ef8b8a29..92d2762ef3 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -1053,6 +1053,13 @@ S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended)
// Treat any card with < 32 MB (shudder) as having 32 MB
// - it's going to be swapping constantly regardless
S32 max_vram = gGLManager.mVRAM;
+
+ if(gGLManager.mIsATI)
+ {
+ //shrink the availabe vram for ATI cards because some of them do not handel texture swapping well.
+ max_vram *= 0.75f;
+ }
+
max_vram = llmax(max_vram, getMinVideoRamSetting());
max_texmem = max_vram;
if (!get_recommended)