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authorandreykproductengine <akleshchev@productengine.com>2016-02-18 17:35:43 +0200
committerandreykproductengine <akleshchev@productengine.com>2016-02-18 17:35:43 +0200
commit10e2bd56c1722526d14656aa6870a23b86f51333 (patch)
tree97069a5b180135ff945bf927f98282319b05c5cc /indra/newview/llviewertexture.h
parenta0e9ee475758c1825ba4a0957f4047e1dc24c8a3 (diff)
MAINT-2199 In some rare cases priorities can change, it shouldn't affect texture list.
Diffstat (limited to 'indra/newview/llviewertexture.h')
-rwxr-xr-xindra/newview/llviewertexture.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index a5e5a35f91..cedac44633 100755
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -133,7 +133,8 @@ public:
/*virtual*/ const LLUUID& getID() const { return mID; }
void setBoostLevel(S32 level);
S32 getBoostLevel() { return mBoostLevel; }
- bool isUITexture();
+ void setTextureListType(S32 tex_type) { mTextureListType = tex_type; }
+ S32 getTextureListType() { return mTextureListType; }
void addTextureStats(F32 virtual_size, BOOL needs_gltexture = TRUE) const;
void resetTextureStats();
@@ -187,6 +188,8 @@ private:
static bool isMemoryForTextureLow() ;
protected:
LLUUID mID;
+ S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList
+
F32 mSelectedTime; // time texture was last selected
mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need?
mutable S32 mMaxVirtualSizeResetCounter ;
@@ -630,7 +633,7 @@ public:
//
static void findFetchedTextures(const LLUUID& id, std::vector<LLViewerFetchedTexture*> &output);
static void findTextures(const LLUUID& id, std::vector<LLViewerTexture*> &output);
- static LLViewerFetchedTexture* findFetchedTexture(const LLUUID& id, bool is_ui);
+ static LLViewerFetchedTexture* findFetchedTexture(const LLUUID& id, S32 tex_type);
static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ;
static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ;