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authorRunitaiLinden <davep@lindenlab.com>2022-11-21 17:50:37 -0600
committerGitHub <noreply@github.com>2022-11-21 17:50:37 -0600
commitf3f3c493ec2a658cf5c1aac6670c54c550e944fd (patch)
tree40c08451a3e110e423a1d7a44dc134b560f23ecc /indra/newview/llviewertexture.h
parent783926e124a96414443dfb9dcb5229e698ef29e7 (diff)
parent9c5043d8c62ae0d321d01560098edf67bf17ebf7 (diff)
Merge pull request #6 from sldevel/master
Fix a thread safety issue in the GL image worker.
Diffstat (limited to 'indra/newview/llviewertexture.h')
-rw-r--r--indra/newview/llviewertexture.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index b953d7006b..2f5e0d01df 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -27,6 +27,7 @@
#ifndef LL_LLVIEWERTEXTURE_H
#define LL_LLVIEWERTEXTURE_H
+#include "llatomic.h"
#include "llgltexture.h"
#include "lltimer.h"
#include "llframetimer.h"
@@ -528,7 +529,9 @@ protected:
LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f.
BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!)
- BOOL mNeedsCreateTexture;
+ // This needs to be atomic, since it is written both in the main thread
+ // and in the GL image worker thread... HB
+ LLAtomicBool mNeedsCreateTexture;
BOOL mForSculpt ; //a flag if the texture is used as sculpt data.
BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally.