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authorDave Parks <davep@lindenlab.com>2012-03-02 13:35:10 -0600
committerDave Parks <davep@lindenlab.com>2012-03-02 13:35:10 -0600
commitf53fa08c7069f7f604f3fcab70d65af8bb616f08 (patch)
treeccd6ee9ea9333aab8a8cadd697d488be81ca8c41 /indra/newview/llviewertexture.h
parent302f4085a5f9fd7b5267fd573a8e15f890cfe573 (diff)
MAINT-708 Use texture compression to minimize memory bloat (experimental)
Diffstat (limited to 'indra/newview/llviewertexture.h')
-rw-r--r--indra/newview/llviewertexture.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index b96441127d..6b1654ae87 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -263,6 +263,7 @@ protected:
void reorganizeVolumeList() ;
void setTexelsPerImage();
private:
+ friend class LLBumpImageList;
//note: do not make this function public.
/*virtual*/ LLImageGL* getGLTexture() const ;
virtual void switchToCachedImage();