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authorDebi King (Dessie) <dessie@lindenlab.com>2011-12-13 17:36:29 -0500
committerDebi King (Dessie) <dessie@lindenlab.com>2011-12-13 17:36:29 -0500
commite4f1f611a4736e4b0b78c0d61c3c5f576fec93d0 (patch)
tree87aeed34bc9378648e1b8729bacf8462b4d9ec2d /indra/newview/llviewertexture.cpp
parent20bc02d2544320a5ad99c61b8d012608319e3161 (diff)
parentd8aa31d10a89aa826cc549594c083a054a2ad967 (diff)
merged .hgtags
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r--indra/newview/llviewertexture.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 280337be0f..786e2b73b1 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -417,6 +417,48 @@ const S32 min_non_tex_system_mem = (128<<20); // 128 MB
F32 texmem_lower_bound_scale = 0.85f;
F32 texmem_middle_bound_scale = 0.925f;
+//static
+bool LLViewerTexture::isMemoryForTextureLow()
+{
+ const static S32 MIN_FREE_TEXTURE_MEMORY = 5 ; //MB
+ const static S32 MIN_FREE_MAIN_MEMORy = 100 ; //MB
+
+ bool low_mem = false ;
+ if (gGLManager.mHasATIMemInfo)
+ {
+ S32 meminfo[4];
+ glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
+
+ if(meminfo[0] / 1024 < MIN_FREE_TEXTURE_MEMORY)
+ {
+ low_mem = true ;
+ }
+ }
+#if 0 //ignore nVidia cards
+ else if (gGLManager.mHasNVXMemInfo)
+ {
+ S32 free_memory;
+ glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
+
+ if(free_memory / 1024 < MIN_FREE_TEXTURE_MEMORY)
+ {
+ low_mem = true ;
+ }
+ }
+#endif
+
+ if(!low_mem) //check main memory, only works for windows.
+ {
+ LLMemory::updateMemoryInfo() ;
+ if(LLMemory::getAvailableMemKB() / 1024 < MIN_FREE_MAIN_MEMORy)
+ {
+ low_mem = true ;
+ }
+ }
+
+ return low_mem ;
+}
+
//static
void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity)
{
@@ -449,6 +491,11 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
sEvaluationTimer.reset();
}
}
+ else if(sEvaluationTimer.getElapsedTimeF32() > discard_delta_time && isMemoryForTextureLow())
+ {
+ sDesiredDiscardBias += discard_bias_delta;
+ sEvaluationTimer.reset();
+ }
else if (sDesiredDiscardBias > 0.0f &&
BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < sMaxBoundTextureMemInMegaBytes * texmem_lower_bound_scale &&
BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < sMaxTotalTextureMemInMegaBytes * texmem_lower_bound_scale)