diff options
author | Monty Brandenberg <monty@lindenlab.com> | 2014-09-22 17:11:17 -0400 |
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committer | Monty Brandenberg <monty@lindenlab.com> | 2014-09-22 17:11:17 -0400 |
commit | 8897e7ca24533e0093825346391f5fa9a37f2427 (patch) | |
tree | 781b08a7a90e53124d4f11b507be4d726544f0f0 /indra/newview/llviewertexture.cpp | |
parent | 79ab7c20703c092a4416a4f9a885e0246fc17ee0 (diff) | |
parent | 499f5aa9a4b46d61ee94b26d5c86bc032766af70 (diff) |
Merge. Refresh from viewer-release after 3.7.16 release.
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rwxr-xr-x | indra/newview/llviewertexture.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index ba89aafc84..4e2eef39d6 100755 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -88,7 +88,7 @@ F32 LLViewerTexture::sDesiredDiscardBias = 0.f; F32 LLViewerTexture::sDesiredDiscardScale = 1.1f; S32Bytes LLViewerTexture::sBoundTextureMemory; S32Bytes LLViewerTexture::sTotalTextureMemory; -S32Megabytes LLViewerTexture::sMaxBoundTextureMem; +S32Megabytes LLViewerTexture::sMaxBoundTextureMemory; S32Megabytes LLViewerTexture::sMaxTotalTextureMem; S32Bytes LLViewerTexture::sMaxDesiredTextureMem; S8 LLViewerTexture::sCameraMovingDiscardBias = 0; @@ -534,11 +534,11 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity sBoundTextureMemory = LLImageGL::sBoundTextureMemory; sTotalTextureMemory = LLImageGL::sGlobalTextureMemory; - sMaxBoundTextureMem = gTextureList.getMaxResidentTexMem(); + sMaxBoundTextureMemory = gTextureList.getMaxResidentTexMem(); sMaxTotalTextureMem = gTextureList.getMaxTotalTextureMem(); sMaxDesiredTextureMem = sMaxTotalTextureMem; //in Bytes, by default and when total used texture memory is small. - if (sBoundTextureMemory >= sMaxBoundTextureMem || + if (sBoundTextureMemory >= sMaxBoundTextureMemory || sTotalTextureMemory >= sMaxTotalTextureMem) { //when texture memory overflows, lower down the threshold to release the textures more aggressively. @@ -558,7 +558,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity sEvaluationTimer.reset(); } else if (sDesiredDiscardBias > 0.0f && - sBoundTextureMemory < sMaxBoundTextureMem * texmem_lower_bound_scale && + sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale && sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale) { // If we are using less texture memory than we should, @@ -576,7 +576,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1); sCameraMovingDiscardBias = (S8)(sCameraMovingBias); - LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMem * texmem_middle_bound_scale) && + LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMemory * texmem_middle_bound_scale) && (sTotalTextureMemory < 0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale); } @@ -3074,7 +3074,7 @@ void LLViewerLODTexture::processTextureStats() scaleDown(); } // Limit the amount of GL memory bound each frame - else if ( sBoundTextureMemory > sMaxBoundTextureMem * texmem_middle_bound_scale && + else if ( sBoundTextureMemory > sMaxBoundTextureMemory * texmem_middle_bound_scale && (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) { scaleDown(); |