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authorAndreyL ProductEngine <alihatskiy@productengine.com>2019-05-08 21:41:56 +0300
committerAndreyL ProductEngine <alihatskiy@productengine.com>2019-05-08 21:41:56 +0300
commit3175525950ecf568eb75a6cb4f9283ee32dcd9a5 (patch)
treee7e28987b5618ffcf081a3ef0bdbb9717ccd1d6c /indra/newview/llviewertexture.cpp
parent9d2cb130e35fcbab98d5e7cb4d0d26ca6a16503b (diff)
parent34322f8f37380df868703051230f2a4109602b3f (diff)
Merged in lindenlab/viewer-release
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r--indra/newview/llviewertexture.cpp138
1 files changed, 80 insertions, 58 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 092b51238e..68a9994bee 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -100,7 +100,7 @@ const S32 MAX_CACHED_RAW_TERRAIN_IMAGE_AREA = 128 * 128;
const S32 DEFAULT_ICON_DIMENTIONS = 32;
S32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256.
S32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA;
-BOOL LLViewerTexture::sFreezeImageScalingDown = FALSE;
+bool LLViewerTexture::sFreezeImageUpdates = false;
F32 LLViewerTexture::sCurrentTime = 0.0f;
F32 LLViewerTexture::sTexelPixelRatio = 1.0f;
@@ -474,6 +474,7 @@ void LLViewerTexture::initClass()
// tuning params
const F32 discard_bias_delta = .25f;
const F32 discard_delta_time = 0.5f;
+const F32 GPU_MEMORY_CHECK_WAIT_TIME = 1.0f;
// non-const (used externally
F32 texmem_lower_bound_scale = 0.85f;
F32 texmem_middle_bound_scale = 0.925f;
@@ -483,53 +484,68 @@ static LLTrace::BlockTimerStatHandle FTM_TEXTURE_MEMORY_CHECK("Memory Check");
//static
bool LLViewerTexture::isMemoryForTextureLow()
{
- const F32 WAIT_TIME = 1.0f; //second
- static LLFrameTimer timer;
+ // Note: we need to figure out a better source for 'min' values,
+ // what is free for low end at minimal settings is 'nothing left'
+ // for higher end gpus at high settings.
+ const S32Megabytes MIN_FREE_TEXTURE_MEMORY(20);
+ const S32Megabytes MIN_FREE_MAIN_MEMORY(100);
- if(timer.getElapsedTimeF32() < WAIT_TIME) //call this once per second.
- {
- return false;
- }
- timer.reset();
+ S32Megabytes gpu;
+ S32Megabytes physical;
+ getGPUMemoryForTextures(gpu, physical);
- LL_RECORD_BLOCK_TIME(FTM_TEXTURE_MEMORY_CHECK);
+ return (gpu < MIN_FREE_TEXTURE_MEMORY) || (physical < MIN_FREE_MAIN_MEMORY);
+}
- const S32Megabytes MIN_FREE_TEXTURE_MEMORY(20); //MB Changed to 20 MB per MAINT-6882
- const S32Megabytes MIN_FREE_MAIN_MEMORY(100); //MB
+//static
+bool LLViewerTexture::isMemoryForTextureSuficientlyFree()
+{
+ const S32Megabytes DESIRED_FREE_TEXTURE_MEMORY(50);
+ const S32Megabytes DESIRED_FREE_MAIN_MEMORY(200);
- bool low_mem = false;
- if (gGLManager.mHasATIMemInfo)
- {
- S32 meminfo[4];
- glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
+ S32Megabytes gpu;
+ S32Megabytes physical;
+ getGPUMemoryForTextures(gpu, physical);
- if((S32Megabytes)meminfo[0] < MIN_FREE_TEXTURE_MEMORY)
- {
- low_mem = true;
- }
+ return (gpu > DESIRED_FREE_TEXTURE_MEMORY) && (physical > DESIRED_FREE_MAIN_MEMORY);
+}
- if(!low_mem) //check main memory, only works for windows.
- {
- LLMemory::updateMemoryInfo();
- if(LLMemory::getAvailableMemKB() < MIN_FREE_TEXTURE_MEMORY)
- {
- low_mem = true;
- }
- }
- }
- //Enabled this branch per MAINT-6882
- else if (gGLManager.mHasNVXMemInfo)
- {
- S32 free_memory;
- glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
-
- if ((S32Megabytes)(free_memory / 1024) < MIN_FREE_TEXTURE_MEMORY)
- {
- low_mem = true;
- }
- }
+//static
+void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical)
+{
+ static LLFrameTimer timer;
+ static S32Megabytes gpu_res = S32Megabytes(S32_MAX);
+ static S32Megabytes physical_res = S32Megabytes(S32_MAX);
+
+ if (timer.getElapsedTimeF32() < GPU_MEMORY_CHECK_WAIT_TIME) //call this once per second.
+ {
+ gpu = gpu_res;
+ physical = physical_res;
+ return;
+ }
+ timer.reset();
+
+ LL_RECORD_BLOCK_TIME(FTM_TEXTURE_MEMORY_CHECK);
+
+ if (gGLManager.mHasATIMemInfo)
+ {
+ S32 meminfo[4];
+ glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
+ gpu_res = (S32Megabytes)meminfo[0];
+
+ //check main memory, only works for windows.
+ LLMemory::updateMemoryInfo();
+ physical_res = LLMemory::getAvailableMemKB();
+ }
+ else if (gGLManager.mHasNVXMemInfo)
+ {
+ S32 free_memory;
+ glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
+ gpu_res = (S32Megabytes)(free_memory / 1024);
+ }
- return low_mem;
+ gpu = gpu_res;
+ physical = physical_res;
}
static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UPDATE_MEDIA("Media");
@@ -572,15 +588,20 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
sEvaluationTimer.reset();
}
}
- else if(sEvaluationTimer.getElapsedTimeF32() > discard_delta_time && isMemoryForTextureLow())
+ else if(isMemoryForTextureLow())
{
- sDesiredDiscardBias += discard_bias_delta;
- sEvaluationTimer.reset();
+ // Note: isMemoryForTextureLow() uses 1s delay, make sure we waited enough for it to recheck
+ if (sEvaluationTimer.getElapsedTimeF32() > GPU_MEMORY_CHECK_WAIT_TIME)
+ {
+ sDesiredDiscardBias += discard_bias_delta;
+ sEvaluationTimer.reset();
+ }
}
- else if (sDesiredDiscardBias > 0.0f &&
- sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale &&
- sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale)
- {
+ else if (sDesiredDiscardBias > 0.0f
+ && sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale
+ && sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale
+ && isMemoryForTextureSuficientlyFree())
+ {
// If we are using less texture memory than we should,
// scale down the desired discard level
if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time)
@@ -590,14 +611,8 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
}
}
sDesiredDiscardBias = llclamp(sDesiredDiscardBias, desired_discard_bias_min, desired_discard_bias_max);
-
- F32 camera_moving_speed = LLViewerCamera::getInstance()->getAverageSpeed();
- F32 camera_angular_speed = LLViewerCamera::getInstance()->getAverageAngularSpeed();
- sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1);
- sCameraMovingDiscardBias = (S8)(sCameraMovingBias);
- LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMemory * texmem_middle_bound_scale) &&
- (sTotalTextureMemory < 0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale);
+ LLViewerTexture::sFreezeImageUpdates = sDesiredDiscardBias > (desired_discard_bias_max - 1.0f);
}
//end of static functions
@@ -3125,9 +3140,9 @@ S8 LLViewerLODTexture::getType() const
return LLViewerTexture::LOD_TEXTURE;
}
-BOOL LLViewerLODTexture::isUpdateFrozen()
+bool LLViewerLODTexture::isUpdateFrozen()
{
- return LLViewerTexture::sFreezeImageScalingDown && !getDiscardLevel();
+ return LLViewerTexture::sFreezeImageUpdates;
}
// This is gauranteed to get called periodically for every texture
@@ -3253,9 +3268,16 @@ void LLViewerLODTexture::processTextureStats()
(!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
{
scaleDown();
-
}
}
+
+ if (isUpdateFrozen() // we are out of memory and nearing max allowed bias
+ && mBoostLevel < LLGLTexture::BOOST_SCULPTED
+ && mDesiredDiscardLevel < current_discard)
+ {
+ // stop requesting more
+ mDesiredDiscardLevel = current_discard;
+ }
}
if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0)