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authorRunitaiLinden <davep@lindenlab.com>2023-05-23 10:55:50 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-05-23 10:55:50 -0500
commit0c7205e5f1fadadcfbe08d87f0e08c7946aaffbd (patch)
tree056ca97aa423bd93f1a2e486b1bc22fbb3eea452 /indra/newview/llviewertexture.cpp
parent13b746401e0447226dc16bbefdcfb82d25ec8e63 (diff)
SL-19560 Better fix for blurry BoM textures.
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r--indra/newview/llviewertexture.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 29c8700105..f178ec9d8d 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -3115,7 +3115,8 @@ void LLViewerLODTexture::processTextureStats()
//
S32 current_discard = getDiscardLevel();
- if (mBoostLevel < LLGLTexture::BOOST_SCULPTED && current_discard >= 0)
+ if (mBoostLevel < LLGLTexture::BOOST_AVATAR_BAKED &&
+ current_discard >= 0)
{
if (current_discard < (mDesiredDiscardLevel-1) && !mForceToSaveRawImage)
{ // should scale down