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authorDave Parks <davep@lindenlab.com>2024-09-04 11:34:44 -0500
committerGitHub <noreply@github.com>2024-09-04 11:34:44 -0500
commitcb9f3dcfe9a55789b757bf5a7d9af3d93710c20f (patch)
tree39ae29d9bf804618466c754cda71518d2b86c9a2 /indra/newview/llviewertexture.cpp
parent891219dcef44583070e7487d0b6a4e57ad954667 (diff)
#2482 Low end NVIDIA compatibility pass (#2486)
- Use GL_NVX_gpu_memory_info when available - Disable transparent water on Mid+ and lower - Adjust GPU benchmark to better tell the truth - Texture bias tune up - viewer-private/#277 - Report foreground_time in viewer stats
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r--indra/newview/llviewertexture.cpp50
1 files changed, 29 insertions, 21 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 452d6f2c04..15b4a3aab3 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -511,44 +511,52 @@ void LLViewerTexture::updateClass()
F32 over_pct = (used - target) / target;
- bool is_low = over_pct > 0.f;
+ bool is_sys_low = isSystemMemoryLow();
+ bool is_low = is_sys_low || over_pct > 0.f;
- if (isSystemMemoryLow())
+ static bool was_low = false;
+ static bool was_sys_low = false;
+
+ if (is_low && !was_low)
+ {
+ // slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately)
+ sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f);
+
+ if (is_sys_low)
+ { // if we're low on system memory, emergency purge off screen textures to avoid a death spiral
+ LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL;
+ for (auto& image : gTextureList)
+ {
+ gTextureList.updateImageDecodePriority(image, false /*will modify gTextureList otherwise!*/);
+ }
+ }
+ }
+
+ was_low = is_low;
+ was_sys_low = is_sys_low;
+
+ if (is_low)
{
- is_low = true;
- // System RAM is low -> ramp up discard bias over time to free memory
+ // ramp up discard bias over time to free memory
if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME)
{
static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f);
- sDesiredDiscardBias += (F32) low_mem_min_discard_increment * (F32) gFrameIntervalSeconds;
+ sDesiredDiscardBias += (F32)low_mem_min_discard_increment * (F32)gFrameIntervalSeconds;
sEvaluationTimer.reset();
}
}
else
{
- sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.f + over_pct);
+ // don't execute above until the slam to 1.5 has a chance to take effect
+ sEvaluationTimer.reset();
+ // lower discard bias over time when free memory is available
if (sDesiredDiscardBias > 1.f && over_pct < 0.f)
{
sDesiredDiscardBias -= gFrameIntervalSeconds * 0.01f;
}
}
- static bool was_low = false;
- if (is_low && !was_low)
- {
- LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL;
- sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f);
-
- for (auto& image : gTextureList)
- {
- gTextureList.updateImageDecodePriority(image, false /*will modify gTextureList otherwise!*/);
- }
- }
-
- was_low = is_low;
-
-
// set to max discard bias if the window has been backgrounded for a while
static bool was_backgrounded = false;
static LLFrameTimer backgrounded_timer;