diff options
author | Dave Parks <davep@lindenlab.com> | 2024-09-06 16:39:58 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-09-06 16:39:58 -0500 |
commit | 1f754e50908ba325c132b8d83383f7f0dbbdf793 (patch) | |
tree | b43c0ac56fde2713a332eaa1f7f16c9595429e7c /indra/newview/llviewertexture.cpp | |
parent | a861e86398e5d3fde9ffb388b2ccfc3624b3a5f7 (diff) |
#2467 Fix for sim surrounds not fully loading (#2524)
Also fixes some sculpts getting wrong LoD
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r-- | indra/newview/llviewertexture.cpp | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 15b4a3aab3..99f8db00f2 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -1553,6 +1553,17 @@ void LLViewerFetchedTexture::postCreateTexture() setActive(); + // rebuild any volumes that are using this texture for sculpts in case their LoD has changed + for (U32 i = 0; i < mNumVolumes[LLRender::SCULPT_TEX]; ++i) + { + LLVOVolume* volume = mVolumeList[LLRender::SCULPT_TEX][i]; + if (volume) + { + volume->mSculptChanged = true; + gPipeline.markRebuild(volume->mDrawable); + } + } + if (!needsToSaveRawImage()) { mNeedsAux = false; @@ -2647,7 +2658,7 @@ void LLViewerFetchedTexture::destroyRawImage() if (mAuxRawImage.notNull() && !needsToSaveRawImage()) { sAuxCount--; - mAuxRawImage = NULL; + mAuxRawImage = nullptr; } if (mRawImage.notNull()) @@ -2662,7 +2673,7 @@ void LLViewerFetchedTexture::destroyRawImage() } } - mRawImage = NULL; + mRawImage = nullptr; mIsRawImageValid = false; mRawDiscardLevel = INVALID_DISCARD_LEVEL; @@ -2774,7 +2785,9 @@ void LLViewerFetchedTexture::readbackRawImage() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - if (mGLTexturep.notNull() && mGLTexturep->getTexName() != 0 && mRawImage.isNull()) + // readback the raw image from vram if the current raw image is null or smaller than the texture + if (mGLTexturep.notNull() && mGLTexturep->getTexName() != 0 && + (mRawImage.isNull() || mRawImage->getWidth() < mGLTexturep->getWidth() || mRawImage->getHeight() < mGLTexturep->getHeight() )) { mRawImage = new LLImageRaw(); if (!mGLTexturep->readBackRaw(-1, mRawImage, false)) |