diff options
author | Oz Linden <oz@lindenlab.com> | 2014-06-16 11:42:37 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2014-06-16 11:42:37 -0400 |
commit | e15002a11cf5081e0697065cb017ba0af6c4b32d (patch) | |
tree | d60ac6d3a85d114b7860e42be5d9ff3338a6a169 /indra/newview/llviewertexlayer.cpp | |
parent | 78be5c3aa5f7263698bec5bcbccb24c150f78d09 (diff) | |
parent | 977476171ddcc057d7c28b6c14ae988b8189ed75 (diff) |
merge changes for 3.7.9-release
Diffstat (limited to 'indra/newview/llviewertexlayer.cpp')
-rwxr-xr-x | indra/newview/llviewertexlayer.cpp | 404 |
1 files changed, 6 insertions, 398 deletions
diff --git a/indra/newview/llviewertexlayer.cpp b/indra/newview/llviewertexlayer.cpp index 62e8da81ec..65ba3fb6e5 100755 --- a/indra/newview/llviewertexlayer.cpp +++ b/indra/newview/llviewertexlayer.cpp @@ -37,7 +37,6 @@ #include "llglslshader.h" #include "llvoavatarself.h" #include "pipeline.h" -#include "llassetuploadresponders.h" #include "llviewercontrol.h" static const S32 BAKE_UPLOAD_ATTEMPTS = 7; @@ -46,22 +45,6 @@ static const F32 BAKE_UPLOAD_RETRY_DELAY = 2.f; // actual delay grows by power o // runway consolidate extern std::string self_av_string(); - -//----------------------------------------------------------------------------- -// LLBakedUploadData() -//----------------------------------------------------------------------------- -LLBakedUploadData::LLBakedUploadData(const LLVOAvatarSelf* avatar, - LLViewerTexLayerSet* layerset, - const LLUUID& id, - bool highest_res) : - mAvatar(avatar), - mTexLayerSet(layerset), - mID(id), - mStartTime(LLFrameTimer::getTotalTime()), // Record starting time - mIsHighestRes(highest_res) -{ -} - //----------------------------------------------------------------------------- // LLViewerTexLayerSetBuffer // The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one. @@ -75,15 +58,10 @@ LLViewerTexLayerSetBuffer::LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner, // ORDER_LAST => must render these after the hints are created. LLTexLayerSetBuffer(owner), LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ), - mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates - mNeedsUpload(FALSE), - mNumLowresUploads(0), - mUploadFailCount(0), mNeedsUpdate(TRUE), mNumLowresUpdates(0) { LLViewerTexLayerSetBuffer::sGLByteCount += getSize(); - mNeedsUploadTimer.start(); mNeedsUpdateTimer.start(); } @@ -126,33 +104,6 @@ void LLViewerTexLayerSetBuffer::requestUpdate() restartUpdateTimer(); mNeedsUpdate = TRUE; mNumLowresUpdates = 0; - // If we're in the middle of uploading a baked texture, we don't care about it any more. - // When it's downloaded, ignore it. - mUploadID.setNull(); -} - -void LLViewerTexLayerSetBuffer::requestUpload() -{ - conditionalRestartUploadTimer(); - mNeedsUpload = TRUE; - mNumLowresUploads = 0; - mUploadPending = TRUE; -} - -void LLViewerTexLayerSetBuffer::conditionalRestartUploadTimer() -{ - // If we requested a new upload but haven't even uploaded - // a low res version of our last upload request, then - // keep the timer ticking instead of resetting it. - if (mNeedsUpload && (mNumLowresUploads == 0)) - { - mNeedsUploadTimer.unpause(); - } - else - { - mNeedsUploadTimer.reset(); - mNeedsUploadTimer.start(); - } } void LLViewerTexLayerSetBuffer::restartUpdateTimer() @@ -161,25 +112,16 @@ void LLViewerTexLayerSetBuffer::restartUpdateTimer() mNeedsUpdateTimer.start(); } -void LLViewerTexLayerSetBuffer::cancelUpload() -{ - mNeedsUpload = FALSE; - mUploadPending = FALSE; - mNeedsUploadTimer.pause(); - mUploadRetryTimer.reset(); -} - // virtual BOOL LLViewerTexLayerSetBuffer::needsRender() { llassert(mTexLayerSet->getAvatarAppearance() == gAgentAvatarp); if (!isAgentAvatarValid()) return FALSE; - const BOOL upload_now = mNeedsUpload && isReadyToUpload(); const BOOL update_now = mNeedsUpdate && isReadyToUpdate(); - // Don't render if we don't want to (or aren't ready to) upload or update. - if (!(update_now || upload_now)) + // Don't render if we don't want to (or aren't ready to) update. + if (!update_now) { return FALSE; } @@ -190,11 +132,10 @@ BOOL LLViewerTexLayerSetBuffer::needsRender() return FALSE; } - // Don't render if we are trying to create a shirt texture but aren't wearing a skirt. + // Don't render if we are trying to create a skirt texture but aren't wearing a skirt. if (gAgentAvatarp->getBakedTE(getViewerTexLayerSet()) == LLAvatarAppearanceDefines::TEX_SKIRT_BAKED && !gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT)) { - cancelUpload(); return FALSE; } @@ -222,36 +163,7 @@ void LLViewerTexLayerSetBuffer::postRenderTexLayerSet(BOOL success) // virtual void LLViewerTexLayerSetBuffer::midRenderTexLayerSet(BOOL success) { - // do we need to upload, and do we have sufficient data to create an uploadable composite? - // TODO: When do we upload the texture if gAgent.mNumPendingQueries is non-zero? - const BOOL upload_now = mNeedsUpload && isReadyToUpload(); const BOOL update_now = mNeedsUpdate && isReadyToUpdate(); - - if(upload_now) - { - if (!success) - { - LL_INFOS() << "Failed attempt to bake " << mTexLayerSet->getBodyRegionName() << LL_ENDL; - mUploadPending = FALSE; - } - else - { - LLViewerTexLayerSet* layer_set = getViewerTexLayerSet(); - if (layer_set->isVisible()) - { - layer_set->getAvatar()->debugBakedTextureUpload(layer_set->getBakedTexIndex(), FALSE); // FALSE for start of upload, TRUE for finish. - doUpload(); - } - else - { - mUploadPending = FALSE; - mNeedsUpload = FALSE; - mNeedsUploadTimer.pause(); - layer_set->getAvatar()->setNewBakedTexture(layer_set->getBakedTexIndex(),IMG_INVISIBLE); - } - } - } - if (update_now) { doUpdate(); @@ -267,60 +179,6 @@ BOOL LLViewerTexLayerSetBuffer::isInitialized(void) const return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated(); } -BOOL LLViewerTexLayerSetBuffer::uploadPending() const -{ - return mUploadPending; -} - -BOOL LLViewerTexLayerSetBuffer::uploadNeeded() const -{ - return mNeedsUpload; -} - -BOOL LLViewerTexLayerSetBuffer::uploadInProgress() const -{ - return !mUploadID.isNull(); -} - -BOOL LLViewerTexLayerSetBuffer::isReadyToUpload() const -{ - if (!gAgentQueryManager.hasNoPendingQueries()) return FALSE; // Can't upload if there are pending queries. - if (isAgentAvatarValid() && gAgentAvatarp->isEditingAppearance()) return FALSE; // Don't upload if avatar is being edited. - - BOOL ready = FALSE; - if (getViewerTexLayerSet()->isLocalTextureDataFinal()) - { - // If we requested an upload and have the final LOD ready, upload (or wait a while if this is a retry) - if (mUploadFailCount == 0) - { - ready = TRUE; - } - else - { - ready = mUploadRetryTimer.getElapsedTimeF32() >= BAKE_UPLOAD_RETRY_DELAY * (1 << (mUploadFailCount - 1)); - } - } - else - { - // Upload if we've hit a timeout. Upload is a pretty expensive process so we need to make sure - // we aren't doing uploads too frequently. - const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureUploadTimeout"); - if (texture_timeout != 0) - { - // The timeout period increases exponentially between every lowres upload in order to prevent - // spamming the server with frequent uploads. - const U32 texture_timeout_threshold = texture_timeout*(1 << mNumLowresUploads); - - // If we hit our timeout and have textures available at even lower resolution, then upload. - const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold; - const BOOL has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable(); - ready = has_lower_lod && is_upload_textures_timeout; - } - } - - return ready; -} - BOOL LLViewerTexLayerSetBuffer::isReadyToUpdate() const { // If we requested an update and have the final LOD ready, then update. @@ -358,159 +216,6 @@ BOOL LLViewerTexLayerSetBuffer::requestUpdateImmediate() return result; } -// Create the baked texture, send it out to the server, then wait for it to come -// back so we can switch to using it. -void LLViewerTexLayerSetBuffer::doUpload() -{ - LLViewerTexLayerSet* layer_set = getViewerTexLayerSet(); - LL_DEBUGS("Avatar") << "Uploading baked " << layer_set->getBodyRegionName() << LL_ENDL; - add(LLStatViewer::TEX_BAKES, 1); - - // Don't need caches since we're baked now. (note: we won't *really* be baked - // until this image is sent to the server and the Avatar Appearance message is received.) - layer_set->deleteCaches(); - - // Get the COLOR information from our texture - U8* baked_color_data = new U8[ mFullWidth * mFullHeight * 4 ]; - glReadPixels(mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, GL_RGBA, GL_UNSIGNED_BYTE, baked_color_data ); - stop_glerror(); - - // Get the MASK information from our texture - LLGLSUIDefault gls_ui; - LLPointer<LLImageRaw> baked_mask_image = new LLImageRaw(mFullWidth, mFullHeight, 1 ); - U8* baked_mask_data = baked_mask_image->getData(); - layer_set->gatherMorphMaskAlpha(baked_mask_data, - mOrigin.mX, mOrigin.mY, - mFullWidth, mFullHeight); - - - // Create the baked image from our color and mask information - const S32 baked_image_components = 5; // red green blue [bump] clothing - LLPointer<LLImageRaw> baked_image = new LLImageRaw( mFullWidth, mFullHeight, baked_image_components ); - U8* baked_image_data = baked_image->getData(); - S32 i = 0; - for (S32 u=0; u < mFullWidth; u++) - { - for (S32 v=0; v < mFullHeight; v++) - { - baked_image_data[5*i + 0] = baked_color_data[4*i + 0]; - baked_image_data[5*i + 1] = baked_color_data[4*i + 1]; - baked_image_data[5*i + 2] = baked_color_data[4*i + 2]; - baked_image_data[5*i + 3] = baked_color_data[4*i + 3]; // alpha should be correct for eyelashes. - baked_image_data[5*i + 4] = baked_mask_data[i]; - i++; - } - } - - LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C; - const char* comment_text = LINDEN_J2C_COMMENT_PREFIX "RGBHM"; // writes into baked_color_data. 5 channels (rgb, heightfield/alpha, mask) - if (compressedImage->encode(baked_image, comment_text)) - { - LLTransactionID tid; - tid.generate(); - const LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); - if (LLVFile::writeFile(compressedImage->getData(), compressedImage->getDataSize(), - gVFS, asset_id, LLAssetType::AT_TEXTURE)) - { - // Read back the file and validate. - BOOL valid = FALSE; - LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C; - S32 file_size = 0; - LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE); - file_size = file.getSize(); - U8* data = integrity_test->allocateData(file_size); - file.read(data, file_size); - if (data) - { - valid = integrity_test->validate(data, file_size); // integrity_test will delete 'data' - } - else - { - integrity_test->setLastError("Unable to read entire file"); - } - - if (valid) - { - const bool highest_lod = layer_set->isLocalTextureDataFinal(); - // Baked_upload_data is owned by the responder and deleted after the request completes. - LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp, - layer_set, - asset_id, - highest_lod); - // upload ID is used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit. - mUploadID = asset_id; - - // Upload the image - const std::string url = gAgent.getRegion()->getCapability("UploadBakedTexture"); - if(!url.empty() - && !LLPipeline::sForceOldBakedUpload // toggle debug setting UploadBakedTexOld to change between the new caps method and old method - && (mUploadFailCount < (BAKE_UPLOAD_ATTEMPTS - 1))) // Try last ditch attempt via asset store if cap upload is failing. - { - LLSD body = LLSD::emptyMap(); - // The responder will call LLViewerTexLayerSetBuffer::onTextureUploadComplete() - LLHTTPClient::post(url, body, new LLSendTexLayerResponder(body, mUploadID, LLAssetType::AT_TEXTURE, baked_upload_data)); - LL_INFOS() << "Baked texture upload via capability of " << mUploadID << " to " << url << LL_ENDL; - } - else - { - gAssetStorage->storeAssetData(tid, - LLAssetType::AT_TEXTURE, - LLViewerTexLayerSetBuffer::onTextureUploadComplete, - baked_upload_data, - TRUE, // temp_file - TRUE, // is_priority - TRUE); // store_local - LL_INFOS() << "Baked texture upload via Asset Store." << LL_ENDL; - } - - if (highest_lod) - { - // Sending the final LOD for the baked texture. All done, pause - // the upload timer so we know how long it took. - mNeedsUpload = FALSE; - mNeedsUploadTimer.pause(); - } - else - { - // Sending a lower level LOD for the baked texture. Restart the upload timer. - mNumLowresUploads++; - mNeedsUploadTimer.unpause(); - mNeedsUploadTimer.reset(); - } - - // Print out notification that we uploaded this texture. - if (gSavedSettings.getBOOL("DebugAvatarRezTime")) - { - const std::string lod_str = highest_lod ? "HighRes" : "LowRes"; - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)layer_set->getAvatar()->debugGetExistenceTimeElapsedF32()); - args["TIME"] = llformat("%d",(U32)mNeedsUploadTimer.getElapsedTimeF32()); - args["BODYREGION"] = layer_set->getBodyRegionName(); - args["RESOLUTION"] = lod_str; - LLNotificationsUtil::add("AvatarRezSelfBakedTextureUploadNotification",args); - LL_DEBUGS("Avatar") << self_av_string() << "Uploading [ name: " << layer_set->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUploadTimer.getElapsedTimeF32() << " ]" << LL_ENDL; - } - } - else - { - // The read back and validate operation failed. Remove the uploaded file. - mUploadPending = FALSE; - LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE, LLVFile::WRITE); - file.remove(); - LL_INFOS() << "Unable to create baked upload file (reason: corrupted)." << LL_ENDL; - } - } - } - else - { - // The VFS write file operation failed. - mUploadPending = FALSE; - LL_INFOS() << "Unable to create baked upload file (reason: failed to write file)" << LL_ENDL; - } - - delete [] baked_color_data; -} - // Mostly bookkeeping; don't need to actually "do" anything since // render() will actually do the update. void LLViewerTexLayerSetBuffer::doUpdate() @@ -547,82 +252,6 @@ void LLViewerTexLayerSetBuffer::doUpdate() } } -// static -void LLViewerTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, - void* userdata, - S32 result, - LLExtStat ext_status) // StoreAssetData callback (not fixed) -{ - LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata; - - if (isAgentAvatarValid() && - !gAgentAvatarp->isDead() && - (baked_upload_data->mAvatar == gAgentAvatarp) && // Sanity check: only the user's avatar should be uploading textures. - (baked_upload_data->mTexLayerSet->hasComposite())) - { - LLViewerTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getViewerComposite(); - S32 failures = layerset_buffer->mUploadFailCount; - layerset_buffer->mUploadFailCount = 0; - - if (layerset_buffer->mUploadID.isNull()) - { - // The upload got canceled, we should be in the - // process of baking a new texture so request an - // upload with the new data - - // BAP: does this really belong in this callback, as - // opposed to where the cancellation takes place? - // suspect this does nothing. - layerset_buffer->requestUpload(); - } - else if (baked_upload_data->mID == layerset_buffer->mUploadID) - { - // This is the upload we're currently waiting for. - layerset_buffer->mUploadID.setNull(); - const std::string name(baked_upload_data->mTexLayerSet->getBodyRegionName()); - const std::string resolution = baked_upload_data->mIsHighestRes ? " full res " : " low res "; - if (result >= 0) - { - layerset_buffer->mUploadPending = FALSE; // Allows sending of AgentSetAppearance later - LLAvatarAppearanceDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->getViewerTexLayerSet()); - // Update baked texture info with the new UUID - U64 now = LLFrameTimer::getTotalTime(); // Record starting time - LL_INFOS() << "Baked" << resolution << "texture upload for " << name << " took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << LL_ENDL; - gAgentAvatarp->setNewBakedTexture(baked_te, uuid); - } - else - { - ++failures; - S32 max_attempts = baked_upload_data->mIsHighestRes ? BAKE_UPLOAD_ATTEMPTS : 1; // only retry final bakes - LL_WARNS() << "Baked" << resolution << "texture upload for " << name << " failed (attempt " << failures << "/" << max_attempts << ")" << LL_ENDL; - if (failures < max_attempts) - { - layerset_buffer->mUploadFailCount = failures; - layerset_buffer->mUploadRetryTimer.start(); - layerset_buffer->requestUpload(); - } - } - } - else - { - LL_INFOS() << "Received baked texture out of date, ignored." << LL_ENDL; - } - - gAgentAvatarp->dirtyMesh(); - } - else - { - // Baked texture failed to upload (in which case since we - // didn't set the new baked texture, it means that they'll try - // and rebake it at some point in the future (after login?)), - // or this response to upload is out of date, in which case a - // current response should be on the way or already processed. - LL_WARNS() << "Baked upload failed" << LL_ENDL; - } - - delete baked_upload_data; -} - //----------------------------------------------------------------------------- // LLViewerTexLayerSet // An ordered set of texture layers that get composited into a single texture. @@ -664,20 +293,6 @@ void LLViewerTexLayerSet::requestUpdate() } } -void LLViewerTexLayerSet::requestUpload() -{ - createComposite(); - getViewerComposite()->requestUpload(); -} - -void LLViewerTexLayerSet::cancelUpload() -{ - if(mComposite) - { - getViewerComposite()->cancelUpload(); - } -} - void LLViewerTexLayerSet::updateComposite() { createComposite(); @@ -730,19 +345,12 @@ const std::string LLViewerTexLayerSetBuffer::dumpTextureInfo() const { if (!isAgentAvatarValid()) return ""; - const BOOL is_high_res = !mNeedsUpload; - const U32 num_low_res = mNumLowresUploads; - const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32(); + const BOOL is_high_res = TRUE; + const U32 num_low_res = 0; const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(getViewerTexLayerSet()); - std::string status = "CREATING "; - if (!uploadNeeded()) status = "DONE "; - if (uploadInProgress()) status = "UPLOADING"; - - std::string text = llformat("[%s] [HiRes:%d LoRes:%d] [Elapsed:%d] %s", - status.c_str(), + std::string text = llformat("[HiRes:%d LoRes:%d] %s", is_high_res, num_low_res, - upload_time, local_texture_info.c_str()); return text; } |