diff options
author | Don Kjer <don@lindenlab.com> | 2012-09-04 15:18:15 +0000 |
---|---|---|
committer | Don Kjer <don@lindenlab.com> | 2012-09-04 15:18:15 +0000 |
commit | 204be2ba5261d794f8264e004b65725450bf1be9 (patch) | |
tree | df69bb3250ed8b6a39aad8361d1560d392bfdcb9 /indra/newview/llviewertexlayer.cpp | |
parent | 7b4385420edf3f431ddc4a7042bbc9623ffedd34 (diff) |
Split LLTexLayerSetBuffer into llappearance portion, and viewer-specific LLViewerTexLayerSetBuffer
Diffstat (limited to 'indra/newview/llviewertexlayer.cpp')
-rw-r--r-- | indra/newview/llviewertexlayer.cpp | 260 |
1 files changed, 102 insertions, 158 deletions
diff --git a/indra/newview/llviewertexlayer.cpp b/indra/newview/llviewertexlayer.cpp index 051aa41ed1..69457ab1db 100644 --- a/indra/newview/llviewertexlayer.cpp +++ b/indra/newview/llviewertexlayer.cpp @@ -63,33 +63,33 @@ LLBakedUploadData::LLBakedUploadData(const LLVOAvatarSelf* avatar, } //----------------------------------------------------------------------------- -// LLTexLayerSetBuffer +// LLViewerTexLayerSetBuffer // The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one. //----------------------------------------------------------------------------- // static -S32 LLTexLayerSetBuffer::sGLByteCount = 0; +S32 LLViewerTexLayerSetBuffer::sGLByteCount = 0; -LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLViewerTexLayerSet* const owner, +LLViewerTexLayerSetBuffer::LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height) : // ORDER_LAST => must render these after the hints are created. + LLTexLayerSetBuffer(owner), LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ), mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates mNeedsUpload(FALSE), mNumLowresUploads(0), mUploadFailCount(0), mNeedsUpdate(TRUE), - mNumLowresUpdates(0), - mTexLayerSet(owner) + mNumLowresUpdates(0) { - LLTexLayerSetBuffer::sGLByteCount += getSize(); + LLViewerTexLayerSetBuffer::sGLByteCount += getSize(); mNeedsUploadTimer.start(); mNeedsUpdateTimer.start(); } -LLTexLayerSetBuffer::~LLTexLayerSetBuffer() +LLViewerTexLayerSetBuffer::~LLViewerTexLayerSetBuffer() { - LLTexLayerSetBuffer::sGLByteCount -= getSize(); + LLViewerTexLayerSetBuffer::sGLByteCount -= getSize(); destroyGLTexture(); for( S32 order = 0; order < ORDER_COUNT; order++ ) { @@ -98,30 +98,30 @@ LLTexLayerSetBuffer::~LLTexLayerSetBuffer() } //virtual -S8 LLTexLayerSetBuffer::getType() const +S8 LLViewerTexLayerSetBuffer::getType() const { return LLViewerDynamicTexture::LL_TEX_LAYER_SET_BUFFER ; } //virtual -void LLTexLayerSetBuffer::restoreGLTexture() +void LLViewerTexLayerSetBuffer::restoreGLTexture() { LLViewerDynamicTexture::restoreGLTexture() ; } //virtual -void LLTexLayerSetBuffer::destroyGLTexture() +void LLViewerTexLayerSetBuffer::destroyGLTexture() { LLViewerDynamicTexture::destroyGLTexture() ; } // static -void LLTexLayerSetBuffer::dumpTotalByteCount() +void LLViewerTexLayerSetBuffer::dumpTotalByteCount() { - llinfos << "Composite System GL Buffers: " << (LLTexLayerSetBuffer::sGLByteCount/1024) << "KB" << llendl; + llinfos << "Composite System GL Buffers: " << (LLViewerTexLayerSetBuffer::sGLByteCount/1024) << "KB" << llendl; } -void LLTexLayerSetBuffer::requestUpdate() +void LLViewerTexLayerSetBuffer::requestUpdate() { restartUpdateTimer(); mNeedsUpdate = TRUE; @@ -131,7 +131,7 @@ void LLTexLayerSetBuffer::requestUpdate() mUploadID.setNull(); } -void LLTexLayerSetBuffer::requestUpload() +void LLViewerTexLayerSetBuffer::requestUpload() { conditionalRestartUploadTimer(); mNeedsUpload = TRUE; @@ -139,7 +139,7 @@ void LLTexLayerSetBuffer::requestUpload() mUploadPending = TRUE; } -void LLTexLayerSetBuffer::conditionalRestartUploadTimer() +void LLViewerTexLayerSetBuffer::conditionalRestartUploadTimer() { // If we requested a new upload but haven't even uploaded // a low res version of our last upload request, then @@ -155,13 +155,13 @@ void LLTexLayerSetBuffer::conditionalRestartUploadTimer() } } -void LLTexLayerSetBuffer::restartUpdateTimer() +void LLViewerTexLayerSetBuffer::restartUpdateTimer() { mNeedsUpdateTimer.reset(); mNeedsUpdateTimer.start(); } -void LLTexLayerSetBuffer::cancelUpload() +void LLViewerTexLayerSetBuffer::cancelUpload() { mNeedsUpload = FALSE; mUploadPending = FALSE; @@ -169,29 +169,8 @@ void LLTexLayerSetBuffer::cancelUpload() mUploadRetryTimer.reset(); } -void LLTexLayerSetBuffer::pushProjection() const -{ - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); -} - -void LLTexLayerSetBuffer::popProjection() const -{ - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); -} - // virtual -BOOL LLTexLayerSetBuffer::needsRender() +BOOL LLViewerTexLayerSetBuffer::needsRender() { llassert(mTexLayerSet->getAvatarAppearance() == gAgentAvatarp); if (!isAgentAvatarValid()) return FALSE; @@ -212,7 +191,7 @@ BOOL LLTexLayerSetBuffer::needsRender() } // Don't render if we are trying to create a shirt texture but aren't wearing a skirt. - if (gAgentAvatarp->getBakedTE(mTexLayerSet) == LLAvatarAppearanceDefines::TEX_SKIRT_BAKED && + if (gAgentAvatarp->getBakedTE(getViewerTexLayerSet()) == LLAvatarAppearanceDefines::TEX_SKIRT_BAKED && !gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT)) { cancelUpload(); @@ -220,51 +199,36 @@ BOOL LLTexLayerSetBuffer::needsRender() } // Render if we have at least minimal level of detail for each local texture. - return mTexLayerSet->isLocalTextureDataAvailable(); + return getViewerTexLayerSet()->isLocalTextureDataAvailable(); } -void LLTexLayerSetBuffer::preRender(BOOL clear_depth) +// virtual +void LLViewerTexLayerSetBuffer::preRenderTexLayerSet() { - // Set up an ortho projection - pushProjection(); + LLTexLayerSetBuffer::preRenderTexLayerSet(); // keep depth buffer, we don't need to clear it LLViewerDynamicTexture::preRender(FALSE); } -void LLTexLayerSetBuffer::postRender(BOOL success) +// virtual +void LLViewerTexLayerSetBuffer::postRenderTexLayerSet(BOOL success) { - popProjection(); + // *TODO: Old logic does not check success before setGLTextureCreated + // we have valid texture data now + mGLTexturep->setGLTextureCreated(true); + LLTexLayerSetBuffer::postRenderTexLayerSet(success); LLViewerDynamicTexture::postRender(success); } -BOOL LLTexLayerSetBuffer::render() +// virtual +void LLViewerTexLayerSetBuffer::midRenderTexLayerSet(BOOL success) { - // Default color mask for tex layer render - gGL.setColorMask(true, true); - // do we need to upload, and do we have sufficient data to create an uploadable composite? // TODO: When do we upload the texture if gAgent.mNumPendingQueries is non-zero? const BOOL upload_now = mNeedsUpload && isReadyToUpload(); const BOOL update_now = mNeedsUpdate && isReadyToUpdate(); - - BOOL success = TRUE; - - bool use_shaders = LLGLSLShader::sNoFixedFunction; - - if (use_shaders) - { - gAlphaMaskProgram.bind(); - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - - LLVertexBuffer::unbind(); - - // Composite the color data - LLGLSUIDefault gls_ui; - success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight ); - gGL.flush(); if(upload_now) { @@ -275,9 +239,10 @@ BOOL LLTexLayerSetBuffer::render() } else { - if (mTexLayerSet->isVisible()) + LLViewerTexLayerSet* layer_set = getViewerTexLayerSet(); + if (layer_set->isVisible()) { - mTexLayerSet->getAvatar()->debugBakedTextureUpload(mTexLayerSet->getBakedTexIndex(), FALSE); // FALSE for start of upload, TRUE for finish. + layer_set->getAvatar()->debugBakedTextureUpload(layer_set->getBakedTexIndex(), FALSE); // FALSE for start of upload, TRUE for finish. doUpload(); } else @@ -285,7 +250,7 @@ BOOL LLTexLayerSetBuffer::render() mUploadPending = FALSE; mNeedsUpload = FALSE; mNeedsUploadTimer.pause(); - mTexLayerSet->getAvatar()->setNewBakedTexture(mTexLayerSet->getBakedTexIndex(),IMG_INVISIBLE); + layer_set->getAvatar()->setNewBakedTexture(layer_set->getBakedTexIndex(),IMG_INVISIBLE); } } } @@ -294,51 +259,35 @@ BOOL LLTexLayerSetBuffer::render() { doUpdate(); } - - if (use_shaders) - { - gAlphaMaskProgram.unbind(); - } - - LLVertexBuffer::unbind(); - - // reset GL state - gGL.setColorMask(true, true); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - // we have valid texture data now - mGLTexturep->setGLTextureCreated(true); - - return success; } -BOOL LLTexLayerSetBuffer::isInitialized(void) const +BOOL LLViewerTexLayerSetBuffer::isInitialized(void) const { return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated(); } -BOOL LLTexLayerSetBuffer::uploadPending() const +BOOL LLViewerTexLayerSetBuffer::uploadPending() const { return mUploadPending; } -BOOL LLTexLayerSetBuffer::uploadNeeded() const +BOOL LLViewerTexLayerSetBuffer::uploadNeeded() const { return mNeedsUpload; } -BOOL LLTexLayerSetBuffer::uploadInProgress() const +BOOL LLViewerTexLayerSetBuffer::uploadInProgress() const { return !mUploadID.isNull(); } -BOOL LLTexLayerSetBuffer::isReadyToUpload() const +BOOL LLViewerTexLayerSetBuffer::isReadyToUpload() const { if (!gAgentQueryManager.hasNoPendingQueries()) return FALSE; // Can't upload if there are pending queries. if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) return FALSE; // Don't upload if avatar is using composites. BOOL ready = FALSE; - if (mTexLayerSet->isLocalTextureDataFinal()) + if (getViewerTexLayerSet()->isLocalTextureDataFinal()) { // If we requested an upload and have the final LOD ready, upload (or wait a while if this is a retry) if (mUploadFailCount == 0) @@ -363,7 +312,7 @@ BOOL LLTexLayerSetBuffer::isReadyToUpload() const // If we hit our timeout and have textures available at even lower resolution, then upload. const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold; - const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable(); + const BOOL has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable(); ready = has_lower_lod && is_upload_textures_timeout; } } @@ -371,10 +320,10 @@ BOOL LLTexLayerSetBuffer::isReadyToUpload() const return ready; } -BOOL LLTexLayerSetBuffer::isReadyToUpdate() const +BOOL LLViewerTexLayerSetBuffer::isReadyToUpdate() const { // If we requested an update and have the final LOD ready, then update. - if (mTexLayerSet->isLocalTextureDataFinal()) return TRUE; + if (getViewerTexLayerSet()->isLocalTextureDataFinal()) return TRUE; // If we haven't done an update yet, then just do one now regardless of state of textures. if (mNumLowresUpdates == 0) return TRUE; @@ -386,14 +335,14 @@ BOOL LLTexLayerSetBuffer::isReadyToUpdate() const { // If we hit our timeout and have textures available at even lower resolution, then update. const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= texture_timeout; - const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable(); + const BOOL has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable(); if (has_lower_lod && is_update_textures_timeout) return TRUE; } return FALSE; } -BOOL LLTexLayerSetBuffer::requestUpdateImmediate() +BOOL LLViewerTexLayerSetBuffer::requestUpdateImmediate() { mNeedsUpdate = TRUE; BOOL result = FALSE; @@ -410,14 +359,15 @@ BOOL LLTexLayerSetBuffer::requestUpdateImmediate() // Create the baked texture, send it out to the server, then wait for it to come // back so we can switch to using it. -void LLTexLayerSetBuffer::doUpload() +void LLViewerTexLayerSetBuffer::doUpload() { - llinfos << "Uploading baked " << mTexLayerSet->getBodyRegionName() << llendl; + LLViewerTexLayerSet* layer_set = getViewerTexLayerSet(); + llinfos << "Uploading baked " << layer_set->getBodyRegionName() << llendl; LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_BAKES); // Don't need caches since we're baked now. (note: we won't *really* be baked // until this image is sent to the server and the Avatar Appearance message is received.) - mTexLayerSet->deleteCaches(); + layer_set->deleteCaches(); // Get the COLOR information from our texture U8* baked_color_data = new U8[ mFullWidth * mFullHeight * 4 ]; @@ -428,7 +378,7 @@ void LLTexLayerSetBuffer::doUpload() LLGLSUIDefault gls_ui; LLPointer<LLImageRaw> baked_mask_image = new LLImageRaw(mFullWidth, mFullHeight, 1 ); U8* baked_mask_data = baked_mask_image->getData(); - mTexLayerSet->gatherMorphMaskAlpha(baked_mask_data, mFullWidth, mFullHeight); + layer_set->gatherMorphMaskAlpha(baked_mask_data, mFullWidth, mFullHeight); // Create the baked image from our color and mask information @@ -475,10 +425,10 @@ void LLTexLayerSetBuffer::doUpload() if (valid) { - const bool highest_lod = mTexLayerSet->isLocalTextureDataFinal(); + const bool highest_lod = layer_set->isLocalTextureDataFinal(); // Baked_upload_data is owned by the responder and deleted after the request completes. LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp, - this->mTexLayerSet, + layer_set, asset_id, highest_lod); // upload ID is used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit. @@ -491,7 +441,7 @@ void LLTexLayerSetBuffer::doUpload() && (mUploadFailCount < (BAKE_UPLOAD_ATTEMPTS - 1))) // Try last ditch attempt via asset store if cap upload is failing. { LLSD body = LLSD::emptyMap(); - // The responder will call LLTexLayerSetBuffer::onTextureUploadComplete() + // The responder will call LLViewerTexLayerSetBuffer::onTextureUploadComplete() LLHTTPClient::post(url, body, new LLSendTexLayerResponder(body, mUploadID, LLAssetType::AT_TEXTURE, baked_upload_data)); llinfos << "Baked texture upload via capability of " << mUploadID << " to " << url << llendl; } @@ -499,7 +449,7 @@ void LLTexLayerSetBuffer::doUpload() { gAssetStorage->storeAssetData(tid, LLAssetType::AT_TEXTURE, - LLTexLayerSetBuffer::onTextureUploadComplete, + LLViewerTexLayerSetBuffer::onTextureUploadComplete, baked_upload_data, TRUE, // temp_file TRUE, // is_priority @@ -527,12 +477,12 @@ void LLTexLayerSetBuffer::doUpload() { const std::string lod_str = highest_lod ? "HighRes" : "LowRes"; LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mTexLayerSet->getAvatar()->debugGetExistenceTimeElapsedF32()); + args["EXISTENCE"] = llformat("%d",(U32)layer_set->getAvatar()->debugGetExistenceTimeElapsedF32()); args["TIME"] = llformat("%d",(U32)mNeedsUploadTimer.getElapsedTimeF32()); - args["BODYREGION"] = mTexLayerSet->getBodyRegionName(); + args["BODYREGION"] = layer_set->getBodyRegionName(); args["RESOLUTION"] = lod_str; LLNotificationsUtil::add("AvatarRezSelfBakedTextureUploadNotification",args); - LL_DEBUGS("Avatar") << self_av_string() << "Uploading [ name: " << mTexLayerSet->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUploadTimer.getElapsedTimeF32() << " ]" << LL_ENDL; + LL_DEBUGS("Avatar") << self_av_string() << "Uploading [ name: " << layer_set->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUploadTimer.getElapsedTimeF32() << " ]" << LL_ENDL; } } else @@ -557,9 +507,10 @@ void LLTexLayerSetBuffer::doUpload() // Mostly bookkeeping; don't need to actually "do" anything since // render() will actually do the update. -void LLTexLayerSetBuffer::doUpdate() +void LLViewerTexLayerSetBuffer::doUpdate() { - const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal(); + LLViewerTexLayerSet* layer_set = getViewerTexLayerSet(); + const BOOL highest_lod = layer_set->isLocalTextureDataFinal(); if (highest_lod) { mNeedsUpdate = FALSE; @@ -573,25 +524,25 @@ void LLTexLayerSetBuffer::doUpdate() // need to switch to using this layerset if this is the first update // after getting the lowest LOD - mTexLayerSet->getAvatar()->updateMeshTextures(); + layer_set->getAvatar()->updateMeshTextures(); // Print out notification that we updated this texture. if (gSavedSettings.getBOOL("DebugAvatarRezTime")) { - const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal(); + const BOOL highest_lod = layer_set->isLocalTextureDataFinal(); const std::string lod_str = highest_lod ? "HighRes" : "LowRes"; LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mTexLayerSet->getAvatar()->debugGetExistenceTimeElapsedF32()); + args["EXISTENCE"] = llformat("%d",(U32)layer_set->getAvatar()->debugGetExistenceTimeElapsedF32()); args["TIME"] = llformat("%d",(U32)mNeedsUpdateTimer.getElapsedTimeF32()); - args["BODYREGION"] = mTexLayerSet->getBodyRegionName(); + args["BODYREGION"] = layer_set->getBodyRegionName(); args["RESOLUTION"] = lod_str; LLNotificationsUtil::add("AvatarRezSelfBakedTextureUpdateNotification",args); - LL_DEBUGS("Avatar") << self_av_string() << "Locally updating [ name: " << mTexLayerSet->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUpdateTimer.getElapsedTimeF32() << " ]" << LL_ENDL; + LL_DEBUGS("Avatar") << self_av_string() << "Locally updating [ name: " << layer_set->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUpdateTimer.getElapsedTimeF32() << " ]" << LL_ENDL; } } // static -void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, +void LLViewerTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, void* userdata, S32 result, LLExtStat ext_status) // StoreAssetData callback (not fixed) @@ -603,7 +554,7 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, (baked_upload_data->mAvatar == gAgentAvatarp) && // Sanity check: only the user's avatar should be uploading textures. (baked_upload_data->mTexLayerSet->hasComposite())) { - LLTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getComposite(); + LLViewerTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getViewerComposite(); S32 failures = layerset_buffer->mUploadFailCount; layerset_buffer->mUploadFailCount = 0; @@ -627,7 +578,7 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, if (result >= 0) { layerset_buffer->mUploadPending = FALSE; // Allows sending of AgentSetAppearance later - LLAvatarAppearanceDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->mTexLayerSet); + LLAvatarAppearanceDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->getViewerTexLayerSet()); // Update baked texture info with the new UUID U64 now = LLFrameTimer::getTotalTime(); // Record starting time llinfos << "Baked" << resolution << "texture upload for " << name << " took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << llendl; @@ -673,7 +624,6 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, LLViewerTexLayerSet::LLViewerTexLayerSet(LLAvatarAppearance* const appearance) : LLTexLayerSet(appearance), - mComposite( NULL ), mUpdatesEnabled( FALSE ) { } @@ -704,24 +654,31 @@ void LLViewerTexLayerSet::requestUpdate() if( mUpdatesEnabled ) { createComposite(); - mComposite->requestUpdate(); + getViewerComposite()->requestUpdate(); } } void LLViewerTexLayerSet::requestUpload() { createComposite(); - mComposite->requestUpload(); + getViewerComposite()->requestUpload(); } void LLViewerTexLayerSet::cancelUpload() { if(mComposite) { - mComposite->cancelUpload(); + getViewerComposite()->cancelUpload(); } } +void LLViewerTexLayerSet::updateComposite() +{ + createComposite(); + getViewerComposite()->requestUpdateImmediate(); +} + +// virtual void LLViewerTexLayerSet::createComposite() { if(!mComposite) @@ -733,15 +690,7 @@ void LLViewerTexLayerSet::createComposite() { llerrs << "composites should not be created for non-self avatars!" << llendl; } - mComposite = new LLTexLayerSetBuffer( this, width, height ); - } -} - -void LLViewerTexLayerSet::destroyComposite() -{ - if( mComposite ) - { - mComposite = NULL; + mComposite = new LLViewerTexLayerSetBuffer( this, width, height ); } } @@ -751,26 +700,6 @@ void LLViewerTexLayerSet::setUpdatesEnabled( BOOL b ) } -void LLViewerTexLayerSet::updateComposite() -{ - createComposite(); - mComposite->requestUpdateImmediate(); -} - -LLTexLayerSetBuffer* LLViewerTexLayerSet::getComposite() -{ - if (!mComposite) - { - createComposite(); - } - return mComposite; -} - -const LLTexLayerSetBuffer* LLViewerTexLayerSet::getComposite() const -{ - return mComposite; -} - void LLViewerTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 width, S32 height) { memset(data, 255, width * height); @@ -778,29 +707,44 @@ void LLViewerTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 width, S32 height) for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) { LLTexLayerInterface* layer = *iter; - layer->gatherAlphaMasks(data, mComposite->getOriginX(),mComposite->getOriginY(), width, height); + layer->gatherAlphaMasks(data, getViewerComposite()->getOriginX(), + getViewerComposite()->getOriginY(), width, height); } // Set alpha back to that of our alpha masks. - renderAlphaMaskTextures(mComposite->getOriginX(), mComposite->getOriginY(), width, height, true); + renderAlphaMaskTextures(getViewerComposite()->getOriginX(), + getViewerComposite()->getOriginY(), width, height, true); } - -LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar() const +LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar() { return dynamic_cast<LLVOAvatarSelf*> (mAvatarAppearance); } +const LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar() const +{ + return dynamic_cast<const LLVOAvatarSelf*> (mAvatarAppearance); +} + +LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite() +{ + return dynamic_cast<LLViewerTexLayerSetBuffer*> (getComposite()); +} + +const LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite() const +{ + return dynamic_cast<const LLViewerTexLayerSetBuffer*> (getComposite()); +} -const std::string LLTexLayerSetBuffer::dumpTextureInfo() const +const std::string LLViewerTexLayerSetBuffer::dumpTextureInfo() const { if (!isAgentAvatarValid()) return ""; const BOOL is_high_res = !mNeedsUpload; const U32 num_low_res = mNumLowresUploads; const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32(); - const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(mTexLayerSet); + const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(getViewerTexLayerSet()); std::string status = "CREATING "; if (!uploadNeeded()) status = "DONE "; |