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authorNat Goodspeed <nat@lindenlab.com>2024-05-15 16:17:09 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-05-15 16:17:09 -0400
commit2e144ecbb2cc7676cfb9f5ab46a2f63c8af85d85 (patch)
tree0296876c167d0bec11434394157b4a5b1c0b63a5 /indra/newview/llviewertexlayer.cpp
parent1b5f0590ce45ce6e540d266a8902af5839885cfb (diff)
parent33ad8db77584c66496f261a1cfd9aa535462a003 (diff)
Merge branch 'main' into nat/releaseos following Maint X promotion
Diffstat (limited to 'indra/newview/llviewertexlayer.cpp')
-rw-r--r--indra/newview/llviewertexlayer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llviewertexlayer.cpp b/indra/newview/llviewertexlayer.cpp
index fa7ba852be..e57fec45e6 100644
--- a/indra/newview/llviewertexlayer.cpp
+++ b/indra/newview/llviewertexlayer.cpp
@@ -186,11 +186,11 @@ BOOL LLViewerTexLayerSetBuffer::isReadyToUpdate() const
// Update if we've hit a timeout. Unlike for uploads, we can make this timeout fairly small
// since render unnecessarily doesn't cost much.
- const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedLocalTextureUpdateTimeout");
- if (texture_timeout != 0)
+ const U32 TEXTURE_TIMEOUT = 10;
+ if (TEXTURE_TIMEOUT != 0)
{
// If we hit our timeout and have textures available at even lower resolution, then update.
- const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= texture_timeout;
+ const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= TEXTURE_TIMEOUT;
const BOOL has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable();
if (has_lower_lod && is_update_textures_timeout) return TRUE;
}