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authorDave Parks <davep@lindenlab.com>2024-05-29 16:56:39 -0500
committerGitHub <noreply@github.com>2024-05-29 16:56:39 -0500
commit15fd13f83036ff781160957a21bb2d59771044bc (patch)
tree984601482bc6d7384796123bce39b7e50074ec5a /indra/newview/llviewershadermgr.h
parent2d0fe5ca7bf3bda62bf10a37a65f5859e6d1b095 (diff)
#1530 Increase joint limit for GLTF Assets (#1582)
* Migrate GLTF scene rendering to its own shaders * Add support for ambient occlusion map separate from metallic roughness map (or absent) * Use UBO's for GLTF joints * Better error handling of downloading GLTF assets
Diffstat (limited to 'indra/newview/llviewershadermgr.h')
-rw-r--r--indra/newview/llviewershadermgr.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index f0de9e9715..60ce8c430b 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -287,6 +287,9 @@ extern LLGLSLShader gDeferredPBROpaqueProgram;
extern LLGLSLShader gDeferredPBRAlphaProgram;
extern LLGLSLShader gHUDPBRAlphaProgram;
+// GLTF shaders
+extern LLGLSLShader gGLTFPBRMetallicRoughnessProgram;
+
// Encodes detail level for dropping textures, in accordance with the GLTF spec where possible
// 0 is highest detail, -1 drops emissive, etc
// Dropping metallic roughness is off-spec - Reserve for potato machines as needed