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authorDave Parks <davep@lindenlab.com>2011-10-19 13:21:17 -0500
committerDave Parks <davep@lindenlab.com>2011-10-19 13:21:17 -0500
commitfe51889b2914a9f117d5f19d91072716b5913579 (patch)
tree35317e27314daec19ab20bd9d40702210a390472 /indra/newview/llviewershadermgr.cpp
parent506a91beb83bc1fb9a5ee77ee83544b6293e534a (diff)
SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settings
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 31ed210ae3..50910e26e5 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -357,6 +357,9 @@ void LLViewerShaderMgr::setShaders()
LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")), 1);
+ //NEVER use more than 16 texture channels (work around for prevalent driver bug)
+ LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16);
+
reentrance = true;
if (LLRender::sGLCoreProfile || gGLManager.mGLVersion >= 2.f)