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author | simon@Simon-PC.lindenlab.com <simon@Simon-PC.lindenlab.com> | 2013-01-30 15:25:09 -0800 |
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committer | simon@Simon-PC.lindenlab.com <simon@Simon-PC.lindenlab.com> | 2013-01-30 15:25:09 -0800 |
commit | ee87ef23037f5e2904dfea3da061a9548cc113f5 (patch) | |
tree | d3aaa5405c97866529e2029572d81ebbd90b8d4a /indra/newview/llviewershadermgr.cpp | |
parent | 07b557cef909d74cd514b2d7e6b666edbfae3ef2 (diff) | |
parent | 60d1404b212824939b8bcd17fd2cc1e46e9bac55 (diff) |
merge downstream code from viewer-lion
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 4b0e0598f6..ba9818946c 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2025,18 +2025,19 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { gObjectPreviewProgram.mName = "Simple Shader"; - gObjectPreviewProgram.mFeatures.calculatesLighting = true; - gObjectPreviewProgram.mFeatures.calculatesAtmospherics = true; - gObjectPreviewProgram.mFeatures.hasGamma = true; - gObjectPreviewProgram.mFeatures.hasAtmospherics = true; - gObjectPreviewProgram.mFeatures.hasLighting = true; + gObjectPreviewProgram.mFeatures.calculatesLighting = false; + gObjectPreviewProgram.mFeatures.calculatesAtmospherics = false; + gObjectPreviewProgram.mFeatures.hasGamma = false; + gObjectPreviewProgram.mFeatures.hasAtmospherics = false; + gObjectPreviewProgram.mFeatures.hasLighting = false; gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0; gObjectPreviewProgram.mFeatures.disableTextureIndex = true; gObjectPreviewProgram.mShaderFiles.clear(); gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectPreviewProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectPreviewProgram.createShader(NULL, NULL); + gObjectPreviewProgram.mFeatures.hasLighting = true; } if (success) |