diff options
author | Graham Linden <graham@lindenlab.com> | 2019-01-30 13:55:54 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-01-30 13:55:54 -0800 |
commit | dddbc96f986aa6d2b90cbe551e263e32bc32eb71 (patch) | |
tree | bff5acdea8023d88f99189503e42c4c5a834bd2a /indra/newview/llviewershadermgr.cpp | |
parent | deb6110098569fb90ca7e5073c2e98fabbb23a82 (diff) |
Reduce shadow shader linkage of deferredUtil module to try to get Intel HD x000 compiler to link again.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index a42aeaf015..020862408d 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2165,7 +2165,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader"; gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - gDeferredShadowAlphaMaskProgram.mFeatures.isDeferred = true; gDeferredShadowAlphaMaskProgram.mFeatures.hasShadows = true; gDeferredShadowAlphaMaskProgram.mShaderFiles.clear(); gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2183,7 +2182,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredAvatarShadowProgram.mName = "Deferred Avatar Shadow Shader"; gDeferredAvatarShadowProgram.mFeatures.hasSkinning = true; - gDeferredAvatarShadowProgram.mFeatures.isDeferred = true; gDeferredAvatarShadowProgram.mFeatures.hasShadows = true; gDeferredAvatarShadowProgram.mShaderFiles.clear(); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2201,7 +2199,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredAttachmentShadowProgram.mName = "Deferred Attachment Shadow Shader"; gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true; - gDeferredAttachmentShadowProgram.mFeatures.isDeferred = true; gDeferredAttachmentShadowProgram.mFeatures.hasShadows = true; gDeferredAttachmentShadowProgram.mShaderFiles.clear(); gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB)); |