diff options
author | Graham Linden <graham@lindenlab.com> | 2019-07-12 14:45:15 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-07-12 14:45:15 -0700 |
commit | afdda55b8f6ad58c3e57185d3c352a923f4893aa (patch) | |
tree | 31c4738a8947cf7e0a5704fbd3031ebbee986208 /indra/newview/llviewershadermgr.cpp | |
parent | 11331604767b2dcf50c7a84f24843ce8e531a409 (diff) |
SL-11588
Make avatar alpha shader ignore vertex color again.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 5297e59e18..c874b3cf59 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1485,6 +1485,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedAlphaProgram.clearPermutations(); gDeferredSkinnedAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1"); gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN", "1"); + gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); if (use_sun_shadow) { @@ -1951,7 +1952,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAlphaProgram.clearPermutations(); - + gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1"); if (use_sun_shadow) { @@ -2012,6 +2013,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaImpostorProgram.clearPermutations(); gDeferredAlphaImpostorProgram.addPermutation("USE_INDEXED_TEX", "1"); gDeferredAlphaImpostorProgram.addPermutation("FOR_IMPOSTOR", "1"); + gDeferredAlphaImpostorProgram.addPermutation("USE_VERTEX_COLOR", "1"); if (use_sun_shadow) { @@ -2060,6 +2062,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaWaterProgram.clearPermutations(); gDeferredAlphaWaterProgram.addPermutation("USE_INDEXED_TEX", "1"); gDeferredAlphaWaterProgram.addPermutation("WATER_FOG", "1"); + gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1"); if (use_sun_shadow) { gDeferredAlphaWaterProgram.addPermutation("HAS_SHADOW", "1"); |