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authorKadah_Coba <kadah.coba@gmail.com>2019-10-14 20:44:51 -0700
committerKadah_Coba <kadah.coba@gmail.com>2019-10-14 20:44:51 -0700
commitadd146291737c6b9b4d773b3a910c9506b4939b3 (patch)
treef43e349d7790ed7633eca114e886afbeca9bebc8 /indra/newview/llviewershadermgr.cpp
parent1e1707d532560583744bb877adfed11864f2db31 (diff)
parent379b480f0e9d6947f0da8f15dbcb7e7010f0509a (diff)
Merged in andreyl_productengine/486-copypaste
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index b3d561edd5..6d8b27ff2d 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -407,7 +407,8 @@ void LLViewerShaderMgr::setShaders()
return;
}
- LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")), 1);
+ static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16);
+ LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) max_texture_index), 1);
//NEVER use more than 16 texture channels (work around for prevalent driver bug)
LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16);