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author | RunitaiLinden <davep@lindenlab.com> | 2023-05-25 16:16:36 -0500 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-05-25 16:16:36 -0500 |
commit | a70575091bcedc762b47bc1115c4aa8ebdb58778 (patch) | |
tree | 391ad8837c7fd1ce5b086779eb4621f82cd5aea7 /indra/newview/llviewershadermgr.cpp | |
parent | 30311e5229bff107c2722de68aabb656d9b8f097 (diff) | |
parent | cbd17fce86cc30434d6d665338a7d771bddcad8b (diff) |
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index fe832b20bd..5ec78df6c4 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -221,6 +221,8 @@ LLGLSLShader gDeferredSkinnedPBROpaqueProgram; LLGLSLShader gHUDPBRAlphaProgram; LLGLSLShader gDeferredPBRAlphaProgram; LLGLSLShader gDeferredSkinnedPBRAlphaProgram; +LLGLSLShader gDeferredPBRAlphaWaterProgram; +LLGLSLShader gDeferredSkinnedPBRAlphaWaterProgram; //helper for making a rigged variant of a given shader bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader) @@ -294,8 +296,10 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredWLMoonProgram); mShaderList.push_back(&gDeferredWLSunProgram); mShaderList.push_back(&gDeferredPBRAlphaProgram); + mShaderList.push_back(&gDeferredPBRAlphaWaterProgram); mShaderList.push_back(&gHUDPBRAlphaProgram); mShaderList.push_back(&gDeferredSkinnedPBRAlphaProgram); + mShaderList.push_back(&gDeferredSkinnedPBRAlphaWaterProgram); mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma mShaderList.push_back(&gNoPostGammaCorrectProgram); mShaderList.push_back(&gLegacyPostGammaCorrectProgram); @@ -1018,6 +1022,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedPBROpaqueProgram.unload(); gDeferredPBRAlphaProgram.unload(); gDeferredSkinnedPBRAlphaProgram.unload(); + gDeferredPBRAlphaWaterProgram.unload(); + gDeferredSkinnedPBRAlphaWaterProgram.unload(); return TRUE; } @@ -1411,6 +1417,62 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + LLGLSLShader* shader = &gDeferredPBRAlphaWaterProgram; + shader->mName = "Deferred PBR Alpha Underwater Shader"; + + shader->mFeatures.calculatesLighting = false; + shader->mFeatures.hasLighting = false; + shader->mFeatures.isAlphaLighting = true; + shader->mFeatures.hasWaterFog = true; + shader->mFeatures.hasSrgb = true; + shader->mFeatures.encodesNormal = true; + shader->mFeatures.calculatesAtmospherics = true; + shader->mFeatures.hasAtmospherics = true; + shader->mFeatures.hasGamma = true; + shader->mFeatures.hasShadows = use_sun_shadow; + shader->mFeatures.isDeferred = true; // include deferredUtils + shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED]; + + shader->mShaderGroup = LLGLSLShader::SG_WATER; + + shader->mShaderFiles.clear(); + shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER)); + shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER)); + + shader->clearPermutations(); + + U32 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; + shader->addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode)); + shader->addPermutation("HAS_NORMAL_MAP", "1"); + shader->addPermutation("HAS_SPECULAR_MAP", "1"); // PBR: Packed: Occlusion, Metal, Roughness + shader->addPermutation("HAS_EMISSIVE_MAP", "1"); + shader->addPermutation("USE_VERTEX_COLOR", "1"); + shader->addPermutation("WATER_FOG", "1"); + + if (use_sun_shadow) + { + shader->addPermutation("HAS_SUN_SHADOW", "1"); + } + + shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaWaterProgram); + if (success) + { + success = shader->createShader(NULL, NULL); + } + llassert(success); + + // Alpha Shader Hack + // See: LLRender::syncMatrices() + shader->mFeatures.calculatesLighting = true; + shader->mFeatures.hasLighting = true; + + shader->mRiggedVariant->mFeatures.calculatesLighting = true; + shader->mRiggedVariant->mFeatures.hasLighting = true; + } + + if (success) + { LLGLSLShader* shader = &gHUDPBRAlphaProgram; shader->mName = "HUD PBR Alpha Shader"; |