diff options
author | Graham Linden <graham@lindenlab.com> | 2013-08-12 17:22:47 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2013-08-12 17:22:47 -0700 |
commit | a43a762c0ddf3ecac2056b36d0ede1f99e71231e (patch) | |
tree | 0c50c44127230203329c1069dfca6d55031ccdc4 /indra/newview/llviewershadermgr.cpp | |
parent | 51dfcb9c67f7c3464bf3640adfdd87a061f60390 (diff) |
NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels in impostor rendering
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index b2f7949388..995eb599b8 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -83,6 +83,7 @@ LLGLSLShader gAlphaMaskProgram; //object shaders LLGLSLShader gObjectSimpleProgram; +LLGLSLShader gObjectSimpleImpostorProgram; LLGLSLShader gObjectPreviewProgram; LLGLSLShader gObjectSimpleWaterProgram; LLGLSLShader gObjectSimpleAlphaMaskProgram; @@ -237,6 +238,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); + mShaderList.push_back(&gObjectSimpleImpostorProgram); mShaderList.push_back(&gObjectPreviewProgram); mShaderList.push_back(&gImpostorProgram); mShaderList.push_back(&gObjectFullbrightNoColorProgram); @@ -729,6 +731,7 @@ void LLViewerShaderMgr::unloadShaders() gObjectFullbrightNoColorProgram.unload(); gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); + gObjectSimpleImpostorProgram.unload(); gObjectPreviewProgram.unload(); gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); @@ -2020,6 +2023,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightNoColorProgram.unload(); gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); + gObjectSimpleImpostorProgram.unload(); gObjectPreviewProgram.unload(); gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); @@ -2442,6 +2446,27 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { + gObjectSimpleImpostorProgram.mName = "Simple Impostor Shader"; + gObjectSimpleImpostorProgram.mFeatures.calculatesLighting = true; + gObjectSimpleImpostorProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleImpostorProgram.mFeatures.hasGamma = true; + gObjectSimpleImpostorProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleImpostorProgram.mFeatures.hasLighting = true; + gObjectSimpleImpostorProgram.mFeatures.mIndexedTextureChannels = 0; + // force alpha mask version of lighting so we can weed out + // transparent pixels from impostor temp buffer + // + gObjectSimpleImpostorProgram.mFeatures.hasAlphaMask = true; + gObjectSimpleImpostorProgram.mShaderFiles.clear(); + gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + + success = gObjectSimpleImpostorProgram.createShader(NULL, NULL); + } + + if (success) + { gObjectSimpleWaterProgram.mName = "Simple Water Shader"; gObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; gObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; |