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authorDave Parks <davep@lindenlab.com>2024-09-10 15:54:01 -0500
committerGitHub <noreply@github.com>2024-09-10 15:54:01 -0500
commit94453aecc352613f52fec0e59b23230314cffb32 (patch)
tree3d8f677cfb61f716b95fbdde7518e94b357dda2b /indra/newview/llviewershadermgr.cpp
parent1f754e50908ba325c132b8d83383f7f0dbbdf793 (diff)
#2434 Intel HD4000 compatibility pass (#2541)
* #2434 Intel HD4000 compatibility pass * Fixes crash on old drivers when loading shaders * Fixes 30 second hang on startup * Fixes occasional dev build crash in LLWearableList --------- Co-authored-by: Brad Linden <brad@lindenlab.com>
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp89
1 files changed, 51 insertions, 38 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 6b0fc4f5e8..ee071b51fc 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -430,13 +430,20 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gDeferredDiffuseProgram);
mShaderList.push_back(&gDeferredBumpProgram);
mShaderList.push_back(&gDeferredPBROpaqueProgram);
- mShaderList.push_back(&gGLTFPBRMetallicRoughnessProgram);
+
+ if (gSavedSettings.getBOOL("GLTFEnabled"))
+ {
+ mShaderList.push_back(&gGLTFPBRMetallicRoughnessProgram);
+ }
+
mShaderList.push_back(&gDeferredAvatarProgram);
mShaderList.push_back(&gDeferredTerrainProgram);
+
for (U32 paint_type = 0; paint_type < TERRAIN_PAINT_TYPE_COUNT; ++paint_type)
{
mShaderList.push_back(&gDeferredPBRTerrainProgram[paint_type]);
}
+
mShaderList.push_back(&gDeferredDiffuseAlphaMaskProgram);
mShaderList.push_back(&gDeferredNonIndexedDiffuseAlphaMaskProgram);
mShaderList.push_back(&gDeferredTreeProgram);
@@ -1323,26 +1330,29 @@ bool LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
- if (success)
+ if (gSavedSettings.getBOOL("GLTFEnabled"))
{
- gGLTFPBRMetallicRoughnessProgram.mName = "GLTF PBR Metallic Roughness Shader";
- gGLTFPBRMetallicRoughnessProgram.mFeatures.hasSrgb = true;
+ if (success)
+ {
+ gGLTFPBRMetallicRoughnessProgram.mName = "GLTF PBR Metallic Roughness Shader";
+ gGLTFPBRMetallicRoughnessProgram.mFeatures.hasSrgb = true;
- gGLTFPBRMetallicRoughnessProgram.mShaderFiles.clear();
- gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessV.glsl", GL_VERTEX_SHADER));
- gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessF.glsl", GL_FRAGMENT_SHADER));
- gGLTFPBRMetallicRoughnessProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gGLTFPBRMetallicRoughnessProgram.clearPermutations();
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.clear();
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessV.glsl", GL_VERTEX_SHADER));
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessF.glsl", GL_FRAGMENT_SHADER));
+ gGLTFPBRMetallicRoughnessProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gGLTFPBRMetallicRoughnessProgram.clearPermutations();
- success = make_gltf_variants(gGLTFPBRMetallicRoughnessProgram, use_sun_shadow);
+ success = make_gltf_variants(gGLTFPBRMetallicRoughnessProgram, use_sun_shadow);
- //llassert(success);
- if (!success)
- {
- LL_WARNS() << "Failed to create GLTF PBR Metallic Roughness Shader, disabling!" << LL_ENDL;
- gSavedSettings.setBOOL("RenderCanUseGLTFPBROpaqueShaders", false);
- // continue as if this shader never happened
- success = true;
+ //llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create GLTF PBR Metallic Roughness Shader, disabling!" << LL_ENDL;
+ gSavedSettings.setBOOL("RenderCanUseGLTFPBROpaqueShaders", false);
+ // continue as if this shader never happened
+ success = true;
+ }
}
}
@@ -2977,29 +2987,32 @@ bool LLViewerShaderMgr::loadShadersInterface()
success = gCopyDepthProgram.createShader();
}
- if (success)
+ if (gSavedSettings.getBOOL("LocalTerrainPaintEnabled"))
{
- LLGLSLShader* shader = &gPBRTerrainBakeProgram;
- U32 bit_depth = gSavedSettings.getU32("TerrainPaintBitDepth");
- // LLTerrainPaintMap currently uses an RGB8 texture internally
- bit_depth = llclamp(bit_depth, 1, 8);
- shader->mName = llformat("Terrain Bake Shader RGB%o", bit_depth);
- shader->mFeatures.isPBRTerrain = true;
-
- shader->mShaderFiles.clear();
- shader->mShaderFiles.push_back(make_pair("interface/pbrTerrainBakeV.glsl", GL_VERTEX_SHADER));
- shader->mShaderFiles.push_back(make_pair("interface/pbrTerrainBakeF.glsl", GL_FRAGMENT_SHADER));
- shader->mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- const U32 value_range = (1 << bit_depth) - 1;
- shader->addPermutation("TERRAIN_PAINT_PRECISION", llformat("%d", value_range));
- success = success && shader->createShader();
- //llassert(success);
- if (!success)
+ if (success)
{
- LL_WARNS() << "Failed to create shader '" << shader->mName << "', disabling!" << LL_ENDL;
- gSavedSettings.setBOOL("RenderCanUseTerrainBakeShaders", false);
- // continue as if this shader never happened
- success = true;
+ LLGLSLShader* shader = &gPBRTerrainBakeProgram;
+ U32 bit_depth = gSavedSettings.getU32("TerrainPaintBitDepth");
+ // LLTerrainPaintMap currently uses an RGB8 texture internally
+ bit_depth = llclamp(bit_depth, 1, 8);
+ shader->mName = llformat("Terrain Bake Shader RGB%o", bit_depth);
+ shader->mFeatures.isPBRTerrain = true;
+
+ shader->mShaderFiles.clear();
+ shader->mShaderFiles.push_back(make_pair("interface/pbrTerrainBakeV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("interface/pbrTerrainBakeF.glsl", GL_FRAGMENT_SHADER));
+ shader->mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ const U32 value_range = (1 << bit_depth) - 1;
+ shader->addPermutation("TERRAIN_PAINT_PRECISION", llformat("%d", value_range));
+ success = success && shader->createShader();
+ //llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create shader '" << shader->mName << "', disabling!" << LL_ENDL;
+ gSavedSettings.setBOOL("RenderCanUseTerrainBakeShaders", false);
+ // continue as if this shader never happened
+ success = true;
+ }
}
}