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author | Graham Madarasz (Graham Linden) <graham@lindenlab.com> | 2013-04-11 20:16:11 -0700 |
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committer | Graham Madarasz (Graham Linden) <graham@lindenlab.com> | 2013-04-11 20:16:11 -0700 |
commit | 7d623abfc3c7f6ef99ae3189a592211f4bf696db (patch) | |
tree | 0b791d1eaea21e1d9d8e5836ad79f6f0f3d88eba /indra/newview/llviewershadermgr.cpp | |
parent | 19430bfce05748c363bb83c7e78e605ee6af3b14 (diff) |
NORSPEC-98 redux...hopefully fix mac AND linux at the same time
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 38 |
1 files changed, 37 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ce066d85f1..4d16b4869c 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -175,6 +175,9 @@ LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; LLGLSLShader gDeferredSkinnedAlphaProgram; +#if LL_DARWIN +LLGLSLShader gDeferredSkinnedAlphaProgramMac; +#endif LLGLSLShader gDeferredBumpProgram; LLGLSLShader gDeferredTerrainProgram; LLGLSLShader gDeferredTreeProgram; @@ -276,6 +279,9 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredSoftenProgram); mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); +#if LL_DARWIN + mShaderList.push_back(&gDeferredSkinnedAlphaProgramMac); +#endif mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); @@ -1082,6 +1088,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); gDeferredSkinnedAlphaProgram.unload(); +#if LL_DARWIN + gDeferredSkinnedAlphaProgramMac.unload(); +#endif gDeferredBumpProgram.unload(); gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); @@ -1212,7 +1221,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - + gDeferredSkinnedAlphaProgram.addPermutation("MAC_GEFORCE_HACK","0"); success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); // Hack to include uniforms for lighting without linking in lighting file @@ -1220,6 +1229,33 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; } +#if LL_DARWIN + if (success) + { + gDeferredSkinnedAlphaProgramMac.mName = "Deferred Skinned Alpha Shader"; + gDeferredSkinnedAlphaProgramMac.mFeatures.atmosphericHelpers = true; + gDeferredSkinnedAlphaProgramMac.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesAtmospherics = true; + gDeferredSkinnedAlphaProgramMac.mFeatures.hasGamma = true; + gDeferredSkinnedAlphaProgramMac.mFeatures.hasAtmospherics = true; + gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesLighting = false; + gDeferredSkinnedAlphaProgramMac.mFeatures.hasLighting = false; + gDeferredSkinnedAlphaProgramMac.mFeatures.isAlphaLighting = true; + gDeferredSkinnedAlphaProgramMac.mFeatures.disableTextureIndex = true; + gDeferredSkinnedAlphaProgramMac.mShaderFiles.clear(); + gDeferredSkinnedAlphaProgramMac.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedAlphaProgramMac.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedAlphaProgramMac.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredSkinnedAlphaProgramMac.addPermutation("MAC_GEFORCE_HACK","1"); + + success = gDeferredSkinnedAlphaProgramMac.createShader(NULL, NULL); + + // Hack to include uniforms for lighting without linking in lighting file + gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesLighting = true; + gDeferredSkinnedAlphaProgramMac.mFeatures.hasLighting = true; + } +#endif + if (success) { gDeferredBumpProgram.mName = "Deferred Bump Shader"; |