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authorDave Parks <davep@lindenlab.com>2013-05-29 18:48:09 -0500
committerDave Parks <davep@lindenlab.com>2013-05-29 18:48:09 -0500
commit743d1a777e5c2827d50051c3f5e0942a870a6ff9 (patch)
tree67f264a5c799003a0eaebcd5e729c315f53a42bc /indra/newview/llviewershadermgr.cpp
parente6de3d6232a12ace8f669abd4ede4c6f586046df (diff)
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix testing based overhaul WIP
Reviewed by Graham
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rwxr-xr-xindra/newview/llviewershadermgr.cpp31
1 files changed, 30 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 87c5211952..a36d6c10da 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -211,6 +211,7 @@ LLGLSLShader gDeferredWLCloudProgram;
LLGLSLShader gDeferredStarProgram;
LLGLSLShader gDeferredFullbrightShinyProgram;
LLGLSLShader gDeferredSkinnedFullbrightShinyProgram;
+LLGLSLShader gDeferredSkinnedFullbrightProgram;
LLGLSLShader gNormalMapGenProgram;
// Deferred materials shaders
@@ -293,6 +294,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredFullbrightProgram);
mShaderList.push_back(&gDeferredFullbrightShinyProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram);
+ mShaderList.push_back(&gDeferredSkinnedFullbrightProgram);
mShaderList.push_back(&gDeferredEmissiveProgram);
mShaderList.push_back(&gDeferredAvatarEyesProgram);
mShaderList.push_back(&gDeferredWaterProgram);
@@ -1138,6 +1140,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredStarProgram.unload();
gDeferredFullbrightShinyProgram.unload();
gDeferredSkinnedFullbrightShinyProgram.unload();
+ gDeferredSkinnedFullbrightProgram.unload();
+
gNormalMapGenProgram.unload();
for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
@@ -1491,7 +1495,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true;
gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true;
- gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
+ gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = 0;
gDeferredFullbrightShinyProgram.mShaderFiles.clear();
gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
@@ -1501,6 +1505,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredSkinnedFullbrightProgram.mName = "Skinned Fullbright Shader";
+ gDeferredSkinnedFullbrightProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredSkinnedFullbrightProgram.mFeatures.hasGamma = true;
+ gDeferredSkinnedFullbrightProgram.mFeatures.hasTransport = true;
+ gDeferredSkinnedFullbrightProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredSkinnedFullbrightProgram.mFeatures.disableTextureIndex = true;
+ gDeferredSkinnedFullbrightProgram.mShaderFiles.clear();
+ gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+ success = gDeferredSkinnedFullbrightProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gDeferredSkinnedFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader";
gDeferredSkinnedFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasGamma = true;
@@ -2455,6 +2474,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectSimpleProgram.mFeatures.hasAtmospherics = true;
gSkinnedObjectSimpleProgram.mFeatures.hasLighting = true;
gSkinnedObjectSimpleProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectSimpleProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectSimpleProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectSimpleProgram.mShaderFiles.clear();
gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2471,6 +2491,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectFullbrightProgram.mFeatures.hasTransport = true;
gSkinnedObjectFullbrightProgram.mFeatures.isFullbright = true;
gSkinnedObjectFullbrightProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectFullbrightProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectFullbrightProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectFullbrightProgram.mShaderFiles.clear();
gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2487,6 +2508,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true;
gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true;
gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectEmissiveProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectEmissiveProgram.mShaderFiles.clear();
gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2503,6 +2525,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true;
gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true;
gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectEmissiveWaterProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true;
gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear();
@@ -2521,6 +2544,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectFullbrightShinyProgram.mFeatures.isShiny = true;
gSkinnedObjectFullbrightShinyProgram.mFeatures.isFullbright = true;
gSkinnedObjectFullbrightShinyProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectFullbrightShinyProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectFullbrightShinyProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectFullbrightShinyProgram.mShaderFiles.clear();
gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2537,6 +2561,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectShinySimpleProgram.mFeatures.hasGamma = true;
gSkinnedObjectShinySimpleProgram.mFeatures.hasAtmospherics = true;
gSkinnedObjectShinySimpleProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectShinySimpleProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectShinySimpleProgram.mFeatures.isShiny = true;
gSkinnedObjectShinySimpleProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectShinySimpleProgram.mShaderFiles.clear();
@@ -2558,6 +2583,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true;
gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear();
gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2574,6 +2600,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectFullbrightWaterProgram.mFeatures.hasTransport = true;
gSkinnedObjectFullbrightWaterProgram.mFeatures.isFullbright = true;
gSkinnedObjectFullbrightWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectFullbrightWaterProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true;
gSkinnedObjectFullbrightWaterProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
@@ -2593,6 +2620,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true;
gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true;
gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true;
gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
@@ -2611,6 +2639,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasGamma = true;
gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAtmospherics = true;
gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectShinySimpleWaterProgram.mFeatures.isShiny = true;
gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasWaterFog = true;
gSkinnedObjectShinySimpleWaterProgram.mFeatures.disableTextureIndex = true;