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authorGraham Linden <graham@lindenlab.com>2019-04-25 10:59:00 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-25 10:59:00 -0700
commit4ed05fc84fce0fbee76c583e91feed5aff2dbbfc (patch)
tree31bfec7a2b09919d9df3a050d2f2ed369d31f0ad /indra/newview/llviewershadermgr.cpp
parentca16874379bf76dd844d57b2ee59da531d642a8e (diff)
Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness about it).
Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index ebfdc38d50..0bd4a5eae0 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -478,7 +478,8 @@ void LLViewerShaderMgr::setShaders()
//using shaders, disable fixed function
LLGLSLShader::sNoFixedFunction = true;
- S32 light_class = 2;
+ S32 light_class = 3;
+ S32 interface_class = 2;
S32 env_class = 2;
S32 obj_class = 2;
S32 effect_class = 2;
@@ -519,6 +520,10 @@ void LLViewerShaderMgr::setShaders()
// windlight shaders to stub versions.
wl_class = 2;
}
+ else
+ {
+ light_class = 2;
+ }
// Trigger a full rebuild of the fallback skybox / cubemap if we've toggled windlight shaders
if (mShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull())
@@ -528,7 +533,7 @@ void LLViewerShaderMgr::setShaders()
// Load lighting shaders
mShaderLevel[SHADER_LIGHTING] = light_class;
- mShaderLevel[SHADER_INTERFACE] = light_class;
+ mShaderLevel[SHADER_INTERFACE] = interface_class;
mShaderLevel[SHADER_ENVIRONMENT] = env_class;
mShaderLevel[SHADER_WATER] = water_class;
mShaderLevel[SHADER_OBJECT] = obj_class;