diff options
author | Graham Linden <graham@lindenlab.com> | 2019-03-07 10:56:26 -0800 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-03-07 10:56:26 -0800 |
commit | 423fa1ac297e39c9395f45490278b8751188b6db (patch) | |
tree | 35b1689b3121f59448e53d06ba22f7d4118df305 /indra/newview/llviewershadermgr.cpp | |
parent | f488e5855a310d0db55baac758da5c2f8621d2ee (diff) |
SL-10618, SL-10698
Fix reflection/distortion map culling planes again.
Fix broken handling of shadow disables in ALM forward shaders.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 98 |
1 files changed, 80 insertions, 18 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 26254bd8a3..e30ff42b4f 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1400,10 +1400,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + gDeferredSkinnedAlphaProgram.clearPermutations(); gDeferredSkinnedAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1"); gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN", "1"); gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); - gDeferredSkinnedAlphaProgram.addPermutation("HAS_SHADOW", use_sun_shadow ? "1" : "0"); + if (use_sun_shadow) + { + gDeferredSkinnedAlphaProgram.addPermutation("HAS_SHADOW", "1"); + } success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); llassert(success); @@ -1456,23 +1461,41 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredMaterialProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredMaterialProgram[i].addPermutation("HAS_NORMAL_MAP", i & 0x8? "1" : "0"); - gDeferredMaterialProgram[i].addPermutation("HAS_SPECULAR_MAP", i & 0x4 ? "1" : "0"); + + gDeferredMaterialProgram[i].clearPermutations(); + + bool has_normal_map = (i & 0x8) > 0; + bool has_specular_map = (i & 0x4) > 0; + + if (has_normal_map) + { + gDeferredMaterialProgram[i].addPermutation("HAS_NORMAL_MAP", "1"); + } + + if (has_specular_map) + { + gDeferredMaterialProgram[i].addPermutation("HAS_SPECULAR_MAP", "1"); + } + gDeferredMaterialProgram[i].addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode)); - gDeferredMaterialProgram[i].addPermutation("HAS_SUN_SHADOW", use_sun_shadow ? "1" : "0"); - bool has_skin = i & 0x10; - gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0"); + if (use_sun_shadow) + { + gDeferredMaterialProgram[i].addPermutation("HAS_SUN_SHADOW", "1"); + } + + bool has_skin = i & 0x10; gDeferredMaterialProgram[i].mFeatures.hasSrgb = true; gDeferredMaterialProgram[i].mFeatures.hasTransport = true; gDeferredMaterialProgram[i].mFeatures.encodesNormal = true; gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true; gDeferredMaterialProgram[i].mFeatures.hasAtmospherics = true; gDeferredMaterialProgram[i].mFeatures.hasGamma = true; - gDeferredMaterialProgram[i].mFeatures.hasShadows = true; + gDeferredMaterialProgram[i].mFeatures.hasShadows = use_sun_shadow; if (has_skin) { + gDeferredMaterialProgram[i].addPermutation("HAS_SKIN", "1"); gDeferredMaterialProgram[i].mFeatures.hasObjectSkinning = true; } @@ -1494,12 +1517,32 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialWaterProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredMaterialWaterProgram[i].mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredMaterialWaterProgram[i].addPermutation("HAS_NORMAL_MAP", i & 0x8? "1" : "0"); - gDeferredMaterialWaterProgram[i].addPermutation("HAS_SPECULAR_MAP", i & 0x4 ? "1" : "0"); + gDeferredMaterialWaterProgram[i].clearPermutations(); + + bool has_normal_map = (i & 0x8) > 0; + bool has_specular_map = (i & 0x4) > 0; + + if (has_normal_map) + { + gDeferredMaterialWaterProgram[i].addPermutation("HAS_NORMAL_MAP", "1"); + } + + if (has_specular_map) + { + gDeferredMaterialWaterProgram[i].addPermutation("HAS_SPECULAR_MAP", "1"); + } + gDeferredMaterialWaterProgram[i].addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode)); - gDeferredMaterialWaterProgram[i].addPermutation("HAS_SUN_SHADOW", use_sun_shadow ? "1" : "0"); + if (use_sun_shadow) + { + gDeferredMaterialWaterProgram[i].addPermutation("HAS_SUN_SHADOW", "1"); + } + bool has_skin = i & 0x10; - gDeferredMaterialWaterProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0"); + if (has_skin) + { + gDeferredMaterialWaterProgram[i].addPermutation("HAS_SKIN", "1"); + } gDeferredMaterialWaterProgram[i].addPermutation("WATER_FOG","1"); gDeferredMaterialWaterProgram[i].mFeatures.hasWaterFog = true; @@ -1510,7 +1553,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialWaterProgram[i].mFeatures.hasGamma = true; gDeferredMaterialWaterProgram[i].mFeatures.hasTransport = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasShadows = true; + gDeferredMaterialWaterProgram[i].mFeatures.hasShadows = use_sun_shadow; if (has_skin) { @@ -1707,7 +1750,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredAlphaProgram.mFeatures.hasGamma = true; gDeferredAlphaProgram.mFeatures.hasTransport = true; - gDeferredAlphaProgram.mFeatures.hasShadows = true; + gDeferredAlphaProgram.mFeatures.hasShadows = use_sun_shadow; if (mShaderLevel[SHADER_DEFERRED] < 1) { @@ -1721,8 +1764,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mShaderFiles.clear(); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + + gDeferredAlphaProgram.clearPermutations(); + gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1"); - gDeferredAlphaProgram.addPermutation("HAS_SHADOW", use_sun_shadow ? "1" : "0"); + if (use_sun_shadow) + { + gDeferredAlphaProgram.addPermutation("HAS_SHADOW", "1"); + } gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); gDeferredAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -1743,7 +1792,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaImpostorProgram.mFeatures.isAlphaLighting = true; gDeferredAlphaImpostorProgram.mFeatures.hasSrgb = true; gDeferredAlphaImpostorProgram.mFeatures.encodesNormal = true; - gDeferredAlphaImpostorProgram.mFeatures.hasShadows = true; + gDeferredAlphaImpostorProgram.mFeatures.hasShadows = use_sun_shadow; gDeferredAlphaImpostorProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels if (mShaderLevel[SHADER_DEFERRED] < 1) @@ -1758,11 +1807,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaImpostorProgram.mShaderFiles.clear(); gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + + gDeferredAlphaImpostorProgram.clearPermutations(); gDeferredAlphaImpostorProgram.addPermutation("USE_INDEXED_TEX", "1"); - gDeferredAlphaImpostorProgram.addPermutation("HAS_SHADOW", use_sun_shadow ? "1" : "0"); gDeferredAlphaImpostorProgram.addPermutation("USE_VERTEX_COLOR", "1"); gDeferredAlphaImpostorProgram.addPermutation("FOR_IMPOSTOR", "1"); + if (use_sun_shadow) + { + gDeferredAlphaImpostorProgram.addPermutation("HAS_SHADOW", "1"); + } + gDeferredAlphaImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAlphaImpostorProgram.createShader(NULL, NULL); @@ -1787,7 +1842,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaWaterProgram.mFeatures.hasAtmospherics = true; gDeferredAlphaWaterProgram.mFeatures.hasGamma = true; gDeferredAlphaWaterProgram.mFeatures.hasTransport = true; - gDeferredAlphaWaterProgram.mFeatures.hasShadows = true; + gDeferredAlphaWaterProgram.mFeatures.hasShadows = use_sun_shadow; if (mShaderLevel[SHADER_DEFERRED] < 1) { @@ -1801,10 +1856,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaWaterProgram.mShaderFiles.clear(); gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + + gDeferredAlphaWaterProgram.clearPermutations(); gDeferredAlphaWaterProgram.addPermutation("USE_INDEXED_TEX", "1"); gDeferredAlphaWaterProgram.addPermutation("WATER_FOG", "1"); gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1"); - gDeferredAlphaWaterProgram.addPermutation("HAS_SHADOW", use_sun_shadow ? "1" : "0"); + if (use_sun_shadow) + { + gDeferredAlphaWaterProgram.addPermutation("HAS_SHADOW", "1"); + } gDeferredAlphaWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gDeferredAlphaWaterProgram.createShader(NULL, NULL); @@ -2230,6 +2290,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + + gDeferredAvatarAlphaProgram.clearPermutations(); gDeferredAvatarAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1"); gDeferredAvatarAlphaProgram.addPermutation("IS_AVATAR_SKIN", "1"); if (use_sun_shadow) |