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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-09-04 17:00:08 +0300
committerGitHub <noreply@github.com>2024-09-04 17:00:08 +0300
commit206bdc90de1cbb68f78df74c1b6cf6426522ef79 (patch)
tree27f2d17c397bbebc1a1071248b63dc6d33a43cb7 /indra/newview/llviewershadermgr.cpp
parenta65bc46b138b89200586b29fe729cbc7b0f0c8c4 (diff)
parente5bcd6f50a8247dde1121210150835d968dc214d (diff)
Merge pull request #2494 from secondlife/marchcat/b-develop
Maint B sync
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp739
1 files changed, 525 insertions, 214 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index d0846e3017..c422e1d3ae 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -64,7 +64,7 @@ using std::pair;
using std::make_pair;
using std::string;
-BOOL LLViewerShaderMgr::sInitialized = FALSE;
+bool LLViewerShaderMgr::sInitialized = false;
bool LLViewerShaderMgr::sSkipReload = false;
LLVector4 gShinyOrigin;
@@ -100,6 +100,7 @@ LLGLSLShader gBenchmarkProgram;
LLGLSLShader gReflectionProbeDisplayProgram;
LLGLSLShader gCopyProgram;
LLGLSLShader gCopyDepthProgram;
+LLGLSLShader gPBRTerrainBakeProgram;
//object shaders
LLGLSLShader gObjectPreviewProgram;
@@ -157,6 +158,7 @@ LLGLSLShader gDeferredMultiLightProgram[16];
LLGLSLShader gDeferredSpotLightProgram;
LLGLSLShader gDeferredMultiSpotLightProgram;
LLGLSLShader gDeferredSunProgram;
+LLGLSLShader gDeferredSunProbeProgram;
LLGLSLShader gHazeProgram;
LLGLSLShader gHazeWaterProgram;
LLGLSLShader gDeferredBlurLightProgram;
@@ -192,14 +194,20 @@ LLGLSLShader gDeferredSkinnedEmissiveProgram;
LLGLSLShader gDeferredPostProgram;
LLGLSLShader gDeferredCoFProgram;
LLGLSLShader gDeferredDoFCombineProgram;
+LLGLSLShader gDeferredPostTonemapProgram;
+LLGLSLShader gNoPostTonemapProgram;
LLGLSLShader gDeferredPostGammaCorrectProgram;
-LLGLSLShader gNoPostGammaCorrectProgram;
LLGLSLShader gLegacyPostGammaCorrectProgram;
LLGLSLShader gExposureProgram;
LLGLSLShader gExposureProgramNoFade;
LLGLSLShader gLuminanceProgram;
-LLGLSLShader gFXAAProgram;
+LLGLSLShader gFXAAProgram[4];
+LLGLSLShader gSMAAEdgeDetectProgram[4];
+LLGLSLShader gSMAABlendWeightsProgram[4];
+LLGLSLShader gSMAANeighborhoodBlendProgram[4];
+LLGLSLShader gCASProgram;
LLGLSLShader gDeferredPostNoDoFProgram;
+LLGLSLShader gDeferredPostNoDoFNoiseProgram;
LLGLSLShader gDeferredWLSkyProgram;
LLGLSLShader gEnvironmentMapProgram;
LLGLSLShader gDeferredWLCloudProgram;
@@ -226,7 +234,10 @@ LLGLSLShader gDeferredSkinnedPBROpaqueProgram;
LLGLSLShader gHUDPBRAlphaProgram;
LLGLSLShader gDeferredPBRAlphaProgram;
LLGLSLShader gDeferredSkinnedPBRAlphaProgram;
-LLGLSLShader gDeferredPBRTerrainProgram;
+LLGLSLShader gDeferredPBRTerrainProgram[TERRAIN_PAINT_TYPE_COUNT];
+
+LLGLSLShader gGLTFPBRMetallicRoughnessProgram;
+
//helper for making a rigged variant of a given shader
static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader)
@@ -235,13 +246,110 @@ static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader
riggedShader.mFeatures = shader.mFeatures;
riggedShader.mFeatures.hasObjectSkinning = true;
riggedShader.mDefines = shader.mDefines; // NOTE: Must come before addPermutation
+
riggedShader.addPermutation("HAS_SKIN", "1");
riggedShader.mShaderFiles = shader.mShaderFiles;
riggedShader.mShaderLevel = shader.mShaderLevel;
riggedShader.mShaderGroup = shader.mShaderGroup;
shader.mRiggedVariant = &riggedShader;
- return riggedShader.createShader(NULL, NULL);
+ return riggedShader.createShader();
+}
+
+
+static bool make_gltf_variant(LLGLSLShader& shader, LLGLSLShader& variant, bool alpha_blend, bool rigged, bool unlit, bool multi_uv, bool use_sun_shadow)
+{
+ variant.mName = shader.mName.c_str();
+ variant.mFeatures = shader.mFeatures;
+ variant.mShaderFiles = shader.mShaderFiles;
+ variant.mShaderLevel = shader.mShaderLevel;
+ variant.mShaderGroup = shader.mShaderGroup;
+
+ variant.mDefines = shader.mDefines; // NOTE: Must come before addPermutation
+
+ U32 node_size = 16 * 3;
+ U32 max_nodes = gGLManager.mMaxUniformBlockSize / node_size;
+ variant.addPermutation("MAX_NODES_PER_GLTF_OBJECT", std::to_string(max_nodes));
+
+ U32 material_size = 16 * 12;
+ U32 max_materials = gGLManager.mMaxUniformBlockSize / material_size;
+ LLGLSLShader::sMaxGLTFMaterials = max_materials;
+
+ variant.addPermutation("MAX_MATERIALS_PER_GLTF_OBJECT", std::to_string(max_materials));
+
+ U32 max_vec4s = gGLManager.mMaxUniformBlockSize / 16;
+ variant.addPermutation("MAX_UBO_VEC4S", std::to_string(max_vec4s));
+
+ if (rigged)
+ {
+ variant.addPermutation("HAS_SKIN", "1");
+ }
+
+ if (unlit)
+ {
+ variant.addPermutation("UNLIT", "1");
+ }
+
+ if (multi_uv)
+ {
+ variant.addPermutation("MULTI_UV", "1");
+ }
+
+ if (alpha_blend)
+ {
+ variant.addPermutation("ALPHA_BLEND", "1");
+
+ variant.mFeatures.calculatesLighting = false;
+ variant.mFeatures.hasLighting = false;
+ variant.mFeatures.isAlphaLighting = true;
+ variant.mFeatures.hasSrgb = true;
+ variant.mFeatures.calculatesAtmospherics = true;
+ variant.mFeatures.hasAtmospherics = true;
+ variant.mFeatures.hasGamma = true;
+ variant.mFeatures.hasShadows = use_sun_shadow;
+ variant.mFeatures.isDeferred = true; // include deferredUtils
+ variant.mFeatures.hasReflectionProbes = true;
+
+ if (use_sun_shadow)
+ {
+ variant.addPermutation("HAS_SUN_SHADOW", "1");
+ }
+
+ bool success = variant.createShader();
+ llassert(success);
+
+ // Alpha Shader Hack
+ // See: LLRender::syncMatrices()
+ variant.mFeatures.calculatesLighting = true;
+ variant.mFeatures.hasLighting = true;
+
+ return success;
+ }
+ else
+ {
+ return variant.createShader();
+ }
+}
+
+static bool make_gltf_variants(LLGLSLShader& shader, bool use_sun_shadow)
+{
+ shader.mFeatures.mGLTF = true;
+ shader.mGLTFVariants.resize(LLGLSLShader::NUM_GLTF_VARIANTS);
+
+ for (U32 i = 0; i < LLGLSLShader::NUM_GLTF_VARIANTS; ++i)
+ {
+ bool alpha_blend = i & LLGLSLShader::GLTFVariant::ALPHA_BLEND;
+ bool rigged = i & LLGLSLShader::GLTFVariant::RIGGED;
+ bool unlit = i & LLGLSLShader::GLTFVariant::UNLIT;
+ bool multi_uv = i & LLGLSLShader::GLTFVariant::MULTI_UV;
+
+ if (!make_gltf_variant(shader, shader.mGLTFVariants[i], alpha_blend, rigged, unlit, multi_uv, use_sun_shadow))
+ {
+ return false;
+ }
+ }
+
+ return true;
}
#ifdef SHOW_ASSERT
@@ -299,6 +407,7 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gObjectAlphaMaskNoColorProgram);
mShaderList.push_back(&gUnderWaterProgram);
mShaderList.push_back(&gDeferredSunProgram);
+ mShaderList.push_back(&gDeferredSunProbeProgram);
mShaderList.push_back(&gHazeProgram);
mShaderList.push_back(&gHazeWaterProgram);
mShaderList.push_back(&gDeferredSoftenProgram);
@@ -323,15 +432,20 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gDeferredWLSunProgram);
mShaderList.push_back(&gDeferredPBRAlphaProgram);
mShaderList.push_back(&gHUDPBRAlphaProgram);
+ mShaderList.push_back(&gDeferredPostTonemapProgram);
+ mShaderList.push_back(&gNoPostTonemapProgram);
mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma
- mShaderList.push_back(&gNoPostGammaCorrectProgram);
mShaderList.push_back(&gLegacyPostGammaCorrectProgram);
mShaderList.push_back(&gDeferredDiffuseProgram);
mShaderList.push_back(&gDeferredBumpProgram);
mShaderList.push_back(&gDeferredPBROpaqueProgram);
+ mShaderList.push_back(&gGLTFPBRMetallicRoughnessProgram);
mShaderList.push_back(&gDeferredAvatarProgram);
mShaderList.push_back(&gDeferredTerrainProgram);
- mShaderList.push_back(&gDeferredPBRTerrainProgram);
+ for (U32 paint_type = 0; paint_type < TERRAIN_PAINT_TYPE_COUNT; ++paint_type)
+ {
+ mShaderList.push_back(&gDeferredPBRTerrainProgram[paint_type]);
+ }
mShaderList.push_back(&gDeferredDiffuseAlphaMaskProgram);
mShaderList.push_back(&gDeferredNonIndexedDiffuseAlphaMaskProgram);
mShaderList.push_back(&gDeferredTreeProgram);
@@ -394,8 +508,6 @@ void LLViewerShaderMgr::setShaders()
mShaderList.clear();
- LLShaderMgr::sMirrorsEnabled = LLPipeline::RenderMirrors;
-
if (!gGLManager.mHasRequirements)
{
// Viewer will show 'hardware requirements' warning later
@@ -425,8 +537,8 @@ void LLViewerShaderMgr::setShaders()
// when using indexed texture rendering, leave some texture units available for shadow and reflection maps
static LLCachedControl<S32> reserved_texture_units(gSavedSettings, "RenderReservedTextureIndices", 14);
- LLGLSLShader::sIndexedTextureChannels =
- llclamp<S32>(max_texture_index, 1, gGLManager.mNumTextureImageUnits-reserved_texture_units);
+ LLGLSLShader::sIndexedTextureChannels = 4;
+ //llclamp<S32>(max_texture_index, 1, gGLManager.mNumTextureImageUnits-reserved_texture_units);
reentrance = true;
@@ -505,7 +617,7 @@ void LLViewerShaderMgr::setShaders()
gPipeline.mShadersLoaded = true;
- BOOL loaded = loadShadersWater();
+ bool loaded = loadShadersWater();
if (loaded)
{
@@ -652,7 +764,9 @@ std::string LLViewerShaderMgr::loadBasicShaders()
attribs["MAX_JOINTS_PER_MESH_OBJECT"] =
std::to_string(LLSkinningUtil::getMaxJointCount());
- BOOL ssr = gSavedSettings.getBOOL("RenderScreenSpaceReflections");
+ bool ssr = gSavedSettings.getBOOL("RenderScreenSpaceReflections");
+
+ bool mirrors = gSavedSettings.getBOOL("RenderMirrors");
bool has_reflection_probes = gSavedSettings.getBOOL("RenderReflectionsEnabled") && gGLManager.mGLVersion > 3.99f;
@@ -681,6 +795,11 @@ std::string LLViewerShaderMgr::loadBasicShaders()
attribs["REF_SAMPLE_COUNT"] = "32";
}
+ if (mirrors)
+ {
+ attribs["HERO_PROBES"] = "1";
+ }
+
{ // PBR terrain
const S32 mapping = clamp_terrain_mapping(gSavedSettings.getS32("RenderTerrainPBRPlanarSampleCount"));
attribs["TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT"] = llformat("%d", mapping);
@@ -749,11 +868,11 @@ std::string LLViewerShaderMgr::loadBasicShaders()
return std::string();
}
-BOOL LLViewerShaderMgr::loadShadersWater()
+bool LLViewerShaderMgr::loadShadersWater()
{
LL_PROFILE_ZONE_SCOPED;
- BOOL success = TRUE;
- BOOL terrainWaterSuccess = TRUE;
+ bool success = true;
+ bool terrainWaterSuccess = true;
bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1 &&
gSavedSettings.getS32("RenderShadowDetail") > 0;
@@ -763,7 +882,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterProgram.unload();
gWaterEdgeProgram.unload();
gUnderWaterProgram.unload();
- return TRUE;
+ return true;
}
if (success)
@@ -792,7 +911,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
- success = gWaterProgram.createShader(NULL, NULL);
+ success = gWaterProgram.createShader();
llassert(success);
}
@@ -822,7 +941,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
}
gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
- success = gWaterEdgeProgram.createShader(NULL, NULL);
+ success = gWaterEdgeProgram.createShader();
llassert(success);
}
@@ -842,7 +961,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
{
gUnderWaterProgram.addPermutation("TRANSPARENT_WATER", "1");
}
- success = gUnderWaterProgram.createShader(NULL, NULL);
+ success = gUnderWaterProgram.createShader();
llassert(success);
}
@@ -856,7 +975,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
if (!success)
{
mShaderLevel[SHADER_WATER] = 0;
- return FALSE;
+ return false;
}
// if we failed to load the terrain water shaders and we need them (using class2 water),
@@ -869,19 +988,19 @@ BOOL LLViewerShaderMgr::loadShadersWater()
LLWorld::getInstance()->updateWaterObjects();
- return TRUE;
+ return true;
}
-BOOL LLViewerShaderMgr::loadShadersEffects()
+bool LLViewerShaderMgr::loadShadersEffects()
{
LL_PROFILE_ZONE_SCOPED;
- BOOL success = TRUE;
+ bool success = true;
if (mShaderLevel[SHADER_EFFECT] == 0)
{
gGlowProgram.unload();
gGlowExtractProgram.unload();
- return TRUE;
+ return true;
}
if (success)
@@ -891,10 +1010,10 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER));
gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER));
gGlowProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
- success = gGlowProgram.createShader(NULL, NULL);
+ success = gGlowProgram.createShader();
if (!success)
{
- LLPipeline::sRenderGlow = FALSE;
+ LLPipeline::sRenderGlow = false;
}
}
@@ -914,10 +1033,10 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
gGlowExtractProgram.addPermutation("HAS_NOISE", "1");
}
- success = gGlowExtractProgram.createShader(NULL, NULL);
+ success = gGlowExtractProgram.createShader();
if (!success)
{
- LLPipeline::sRenderGlow = FALSE;
+ LLPipeline::sRenderGlow = false;
}
}
@@ -925,7 +1044,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
}
-BOOL LLViewerShaderMgr::loadShadersDeferred()
+bool LLViewerShaderMgr::loadShadersDeferred()
{
LL_PROFILE_ZONE_SCOPED;
bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1 &&
@@ -989,9 +1108,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gExposureProgramNoFade.unload();
gLuminanceProgram.unload();
gDeferredPostGammaCorrectProgram.unload();
- gNoPostGammaCorrectProgram.unload();
gLegacyPostGammaCorrectProgram.unload();
- gFXAAProgram.unload();
+ gDeferredPostTonemapProgram.unload();
+ gNoPostTonemapProgram.unload();
+ for (auto i = 0; i < 4; ++i)
+ {
+ gFXAAProgram[i].unload();
+ gSMAAEdgeDetectProgram[i].unload();
+ gSMAABlendWeightsProgram[i].unload();
+ gSMAANeighborhoodBlendProgram[i].unload();
+ }
+ gCASProgram.unload();
gEnvironmentMapProgram.unload();
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
@@ -1019,15 +1146,19 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHUDPBROpaqueProgram.unload();
gPBRGlowProgram.unload();
gDeferredPBROpaqueProgram.unload();
+ gGLTFPBRMetallicRoughnessProgram.unload();
gDeferredSkinnedPBROpaqueProgram.unload();
gDeferredPBRAlphaProgram.unload();
gDeferredSkinnedPBRAlphaProgram.unload();
- gDeferredPBRTerrainProgram.unload();
+ for (U32 paint_type = 0; paint_type < TERRAIN_PAINT_TYPE_COUNT; ++paint_type)
+ {
+ gDeferredPBRTerrainProgram[paint_type].unload();
+ }
- return TRUE;
+ return true;
}
- BOOL success = TRUE;
+ bool success = true;
if (success)
{
@@ -1036,7 +1167,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER));
gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gDeferredHighlightProgram.createShader(NULL, NULL);
+ success = gDeferredHighlightProgram.createShader();
}
if (success)
@@ -1049,7 +1180,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram);
- success = success && gDeferredDiffuseProgram.createShader(NULL, NULL);
+ success = success && gDeferredDiffuseProgram.createShader();
}
if (success)
@@ -1061,7 +1192,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram);
- success = success && gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredDiffuseAlphaMaskProgram.createShader();
}
if (success)
@@ -1071,7 +1202,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL);
+ success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1082,7 +1213,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL);
+ success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader();
llassert(success);
}
@@ -1094,7 +1225,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER));
gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram);
- success = success && gDeferredBumpProgram.createShader(NULL, NULL);
+ success = success && gDeferredBumpProgram.createShader();
llassert(success);
}
@@ -1176,7 +1307,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[i].mRiggedVariant = &gDeferredMaterialProgram[i + 0x10];
}
- success = gDeferredMaterialProgram[i].createShader(NULL, NULL);
+ success = gDeferredMaterialProgram[i].createShader();
llassert(success);
}
}
@@ -1204,13 +1335,36 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram);
if (success)
{
- success = gDeferredPBROpaqueProgram.createShader(NULL, NULL);
+ success = gDeferredPBROpaqueProgram.createShader();
}
llassert(success);
}
if (success)
{
+ gGLTFPBRMetallicRoughnessProgram.mName = "GLTF PBR Metallic Roughness Shader";
+ gGLTFPBRMetallicRoughnessProgram.mFeatures.hasSrgb = true;
+
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.clear();
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessV.glsl", GL_VERTEX_SHADER));
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessF.glsl", GL_FRAGMENT_SHADER));
+ gGLTFPBRMetallicRoughnessProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gGLTFPBRMetallicRoughnessProgram.clearPermutations();
+
+ success = make_gltf_variants(gGLTFPBRMetallicRoughnessProgram, use_sun_shadow);
+
+ //llassert(success);
+ if (!success)
+ {
+ LL_WARNS() << "Failed to create GLTF PBR Metallic Roughness Shader, disabling!" << LL_ENDL;
+ gSavedSettings.setBOOL("RenderCanUseGLTFPBROpaqueShaders", false);
+ // continue as if this shader never happened
+ success = true;
+ }
+ }
+
+ if (success)
+ {
gPBRGlowProgram.mName = " PBR Glow Shader";
gPBRGlowProgram.mFeatures.hasSrgb = true;
gPBRGlowProgram.mShaderFiles.clear();
@@ -1221,7 +1375,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = make_rigged_variant(gPBRGlowProgram, gPBRGlowSkinnedProgram);
if (success)
{
- success = gPBRGlowProgram.createShader(NULL, NULL);
+ success = gPBRGlowProgram.createShader();
}
llassert(success);
}
@@ -1237,7 +1391,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHUDPBROpaqueProgram.clearPermutations();
gHUDPBROpaqueProgram.addPermutation("IS_HUD", "1");
- success = gHUDPBROpaqueProgram.createShader(NULL, NULL);
+ success = gHUDPBROpaqueProgram.createShader();
llassert(success);
}
@@ -1282,7 +1436,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaProgram);
if (success)
{
- success = shader->createShader(NULL, NULL);
+ success = shader->createShader();
}
llassert(success);
@@ -1311,7 +1465,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->addPermutation("IS_HUD", "1");
shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = shader->createShader(NULL, NULL);
+ success = shader->createShader();
llassert(success);
}
@@ -1320,26 +1474,31 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
S32 detail = gSavedSettings.getS32("RenderTerrainPBRDetail");
detail = llclamp(detail, TERRAIN_PBR_DETAIL_MIN, TERRAIN_PBR_DETAIL_MAX);
const S32 mapping = clamp_terrain_mapping(gSavedSettings.getS32("RenderTerrainPBRPlanarSampleCount"));
- gDeferredPBRTerrainProgram.mName = llformat("Deferred PBR Terrain Shader %d %s",
- detail,
- (mapping == 1 ? "flat" : "triplanar"));
- gDeferredPBRTerrainProgram.mFeatures.hasSrgb = true;
- gDeferredPBRTerrainProgram.mFeatures.isAlphaLighting = true;
- gDeferredPBRTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
- gDeferredPBRTerrainProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredPBRTerrainProgram.mFeatures.hasAtmospherics = true;
- gDeferredPBRTerrainProgram.mFeatures.hasGamma = true;
- gDeferredPBRTerrainProgram.mFeatures.hasTransport = true;
- gDeferredPBRTerrainProgram.mFeatures.isPBRTerrain = true;
+ for (U32 paint_type = 0; paint_type < TERRAIN_PAINT_TYPE_COUNT; ++paint_type)
+ {
+ LLGLSLShader* shader = &gDeferredPBRTerrainProgram[paint_type];
+ shader->mName = llformat("Deferred PBR Terrain Shader %d %s %s",
+ detail,
+ (paint_type == TERRAIN_PAINT_TYPE_PBR_PAINTMAP ? "paintmap" : "heightmap-with-noise"),
+ (mapping == 1 ? "flat" : "triplanar"));
+ shader->mFeatures.hasSrgb = true;
+ shader->mFeatures.isAlphaLighting = true;
+ shader->mFeatures.calculatesAtmospherics = true;
+ shader->mFeatures.hasAtmospherics = true;
+ shader->mFeatures.hasGamma = true;
+ shader->mFeatures.hasTransport = true;
+ shader->mFeatures.isPBRTerrain = true;
- gDeferredPBRTerrainProgram.mShaderFiles.clear();
- gDeferredPBRTerrainProgram.mShaderFiles.push_back(make_pair("deferred/pbrterrainV.glsl", GL_VERTEX_SHADER));
- gDeferredPBRTerrainProgram.mShaderFiles.push_back(make_pair("deferred/pbrterrainF.glsl", GL_FRAGMENT_SHADER));
- gDeferredPBRTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PBR_DETAIL", llformat("%d", detail));
- gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT", llformat("%d", mapping));
- success = gDeferredPBRTerrainProgram.createShader(NULL, NULL);
- llassert(success);
+ shader->mShaderFiles.clear();
+ shader->mShaderFiles.push_back(make_pair("deferred/pbrterrainV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/pbrterrainF.glsl", GL_FRAGMENT_SHADER));
+ shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ shader->addPermutation("TERRAIN_PBR_DETAIL", llformat("%d", detail));
+ shader->addPermutation("TERRAIN_PAINT_TYPE", llformat("%d", paint_type));
+ shader->addPermutation("TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT", llformat("%d", mapping));
+ success = success && shader->createShader();
+ llassert(success);
+ }
}
if (success)
@@ -1349,7 +1508,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER));
gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredTreeProgram.createShader(NULL, NULL);
+ success = gDeferredTreeProgram.createShader();
}
if (success)
@@ -1360,7 +1519,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram;
- success = gDeferredTreeShadowProgram.createShader(NULL, NULL);
+ success = gDeferredTreeShadowProgram.createShader();
llassert(success);
}
@@ -1372,7 +1531,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER));
gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL);
+ success = gDeferredSkinnedTreeShadowProgram.createShader();
llassert(success);
}
@@ -1384,7 +1543,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER));
gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER));
gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredImpostorProgram.createShader(NULL, NULL);
+ success = gDeferredImpostorProgram.createShader();
llassert(success);
}
@@ -1402,7 +1561,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredLightProgram.clearPermutations();
- success = gDeferredLightProgram.createShader(NULL, NULL);
+ success = gDeferredLightProgram.createShader();
llassert(success);
}
@@ -1422,7 +1581,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1));
- success = gDeferredMultiLightProgram[i].createShader(NULL, NULL);
+ success = gDeferredMultiLightProgram[i].createShader();
llassert(success);
}
}
@@ -1440,7 +1599,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSpotLightProgram.createShader(NULL, NULL);
+ success = gDeferredSpotLightProgram.createShader();
llassert(success);
}
@@ -1458,17 +1617,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL);
+ success = gDeferredMultiSpotLightProgram.createShader();
llassert(success);
}
if (success)
{
std::string fragment;
- std::string vertex = "deferred/sunLightV.glsl";
-
bool use_ao = gSavedSettings.getBOOL("RenderDeferredSSAO");
-
if (use_ao)
{
fragment = "deferred/sunLightSSAOF.glsl";
@@ -1476,10 +1632,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
else
{
fragment = "deferred/sunLightF.glsl";
- if (mShaderLevel[SHADER_DEFERRED] == 1)
- { //no shadows, no SSAO, no frag coord
- vertex = "deferred/sunLightNoFragCoordV.glsl";
- }
}
gDeferredSunProgram.mName = "Deferred Sun Shader";
@@ -1488,11 +1640,26 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mFeatures.hasAmbientOcclusion = use_ao;
gDeferredSunProgram.mShaderFiles.clear();
- gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER));
+ gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER));
gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER));
gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSunProgram.createShader(NULL, NULL);
+ success = gDeferredSunProgram.createShader();
+ llassert(success);
+ }
+
+ if (success)
+ {
+ gDeferredSunProbeProgram.mName = "Deferred Sun Probe Shader";
+ gDeferredSunProbeProgram.mFeatures.isDeferred = true;
+ gDeferredSunProbeProgram.mFeatures.hasShadows = true;
+
+ gDeferredSunProbeProgram.mShaderFiles.clear();
+ gDeferredSunProbeProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSunProbeProgram.mShaderFiles.push_back(make_pair("deferred/sunLightF.glsl", GL_FRAGMENT_SHADER));
+ gDeferredSunProbeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ success = gDeferredSunProbeProgram.createShader();
llassert(success);
}
@@ -1506,7 +1673,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredBlurLightProgram.createShader(NULL, NULL);
+ success = gDeferredBlurLightProgram.createShader();
llassert(success);
}
@@ -1539,7 +1706,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->mFeatures.calculatesLighting = false;
shader->mFeatures.hasLighting = false;
shader->mFeatures.isAlphaLighting = true;
- shader->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
shader->mFeatures.hasSrgb = true;
shader->mFeatures.calculatesAtmospherics = true;
shader->mFeatures.hasAtmospherics = true;
@@ -1573,7 +1739,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = shader->createShader(NULL, NULL);
+ success = shader->createShader();
llassert(success);
// Hack
@@ -1632,7 +1798,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
shader->mRiggedVariant = shaders[1];
}
- success = shader->createShader(NULL, NULL);
+ success = shader->createShader();
llassert(success);
// End Hack
@@ -1647,7 +1813,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarEyesProgram.mFeatures.hasGamma = true;
gDeferredAvatarEyesProgram.mFeatures.hasAtmospherics = true;
- gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true;
gDeferredAvatarEyesProgram.mFeatures.hasShadows = true;
@@ -1655,7 +1820,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarEyesProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarEyesProgram.createShader();
llassert(success);
}
@@ -1672,7 +1837,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram);
- success = gDeferredFullbrightProgram.createShader(NULL, NULL);
+ success = gDeferredFullbrightProgram.createShader();
llassert(success);
}
@@ -1690,7 +1855,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gHUDFullbrightProgram.clearPermutations();
gHUDFullbrightProgram.addPermutation("IS_HUD", "1");
- success = gHUDFullbrightProgram.createShader(NULL, NULL);
+ success = gHUDFullbrightProgram.createShader();
llassert(success);
}
@@ -1709,7 +1874,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram);
- success = success && gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredFullbrightAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1728,7 +1893,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK", "1");
gHUDFullbrightAlphaMaskProgram.addPermutation("IS_HUD", "1");
gHUDFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gHUDFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ success = gHUDFullbrightAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1749,7 +1914,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1");
gDeferredFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightAlphaMaskAlphaProgram, gDeferredSkinnedFullbrightAlphaMaskAlphaProgram);
- success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL);
+ success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader();
llassert(success);
}
@@ -1770,7 +1935,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1");
gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_HUD", "1");
gHUDFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL);
+ success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader();
llassert(success);
}
@@ -1788,7 +1953,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredFullbrightShinyProgram.mFeatures.hasReflectionProbes = true;
success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram);
- success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL);
+ success = success && gDeferredFullbrightShinyProgram.createShader();
llassert(success);
}
@@ -1807,7 +1972,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightShinyProgram.mFeatures.hasReflectionProbes = true;
gHUDFullbrightShinyProgram.clearPermutations();
gHUDFullbrightShinyProgram.addPermutation("IS_HUD", "1");
- success = gHUDFullbrightShinyProgram.createShader(NULL, NULL);
+ success = gHUDFullbrightShinyProgram.createShader();
llassert(success);
}
@@ -1823,7 +1988,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER));
gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram);
- success = success && gDeferredEmissiveProgram.createShader(NULL, NULL);
+ success = success && gDeferredEmissiveProgram.createShader();
llassert(success);
}
@@ -1856,7 +2021,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.addPermutation("HAS_SSAO", "1");
}
- success = gDeferredSoftenProgram.createShader(NULL, NULL);
+ success = gDeferredSoftenProgram.createShader();
llassert(success);
}
@@ -1878,7 +2043,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHazeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gHazeProgram.createShader(NULL, NULL);
+ success = gHazeProgram.createShader();
llassert(success);
}
@@ -1902,7 +2067,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHazeWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gHazeWaterProgram.createShader(NULL, NULL);
+ success = gHazeWaterProgram.createShader();
llassert(success);
}
@@ -1915,7 +2080,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
- success = gDeferredShadowProgram.createShader(NULL, NULL);
+ success = gDeferredShadowProgram.createShader();
llassert(success);
}
@@ -1930,7 +2095,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
// gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now
- success = gDeferredSkinnedShadowProgram.createShader(NULL, NULL);
+ success = gDeferredSkinnedShadowProgram.createShader();
llassert(success);
}
@@ -1944,7 +2109,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
// gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1");
gDeferredShadowCubeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredShadowCubeProgram.createShader(NULL, NULL);
+ success = gDeferredShadowCubeProgram.createShader();
llassert(success);
}
@@ -1962,7 +2127,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1");
gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredShadowFullbrightAlphaMaskProgram, gDeferredSkinnedShadowFullbrightAlphaMaskProgram);
- success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1976,7 +2141,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredShadowAlphaMaskProgram, gDeferredSkinnedShadowAlphaMaskProgram);
- success = success && gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredShadowAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1990,7 +2155,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowGLTFAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowGLTFAlphaMaskProgram.clearPermutations();
success = make_rigged_variant(gDeferredShadowGLTFAlphaMaskProgram, gDeferredSkinnedShadowGLTFAlphaMaskProgram);
- success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader();
llassert(success);
}
@@ -2003,7 +2168,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowGLTFAlphaBlendProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowGLTFAlphaBlendProgram.clearPermutations();
success = make_rigged_variant(gDeferredShadowGLTFAlphaBlendProgram, gDeferredSkinnedShadowGLTFAlphaBlendProgram);
- success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader(NULL, NULL);
+ success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader();
llassert(success);
}
@@ -2016,7 +2181,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarShadowProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarShadowProgram.createShader();
llassert(success);
}
@@ -2028,7 +2193,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarAlphaShadowProgram.createShader();
llassert(success);
}
if (success)
@@ -2039,7 +2204,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarAlphaMaskShadowProgram.createShader();
llassert(success);
}
@@ -2048,7 +2213,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mName = "Deferred Terrain Shader";
gDeferredTerrainProgram.mFeatures.hasSrgb = true;
gDeferredTerrainProgram.mFeatures.isAlphaLighting = true;
- gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true;
gDeferredTerrainProgram.mFeatures.hasAtmospherics = true;
gDeferredTerrainProgram.mFeatures.hasGamma = true;
@@ -2057,7 +2221,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredTerrainProgram.createShader(NULL, NULL);
+ success = gDeferredTerrainProgram.createShader();
llassert(success);
}
@@ -2069,7 +2233,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarProgram.createShader();
llassert(success);
}
@@ -2080,7 +2244,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false;
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false;
gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true;
- gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarAlphaProgram.mFeatures.hasSrgb = true;
gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
@@ -2103,7 +2266,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarAlphaProgram.createShader();
llassert(success);
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
@@ -2121,7 +2284,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gExposureProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gExposureProgram.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER));
gExposureProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gExposureProgram.createShader(NULL, NULL);
+ success = gExposureProgram.createShader();
llassert(success);
}
@@ -2135,7 +2298,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gExposureProgramNoFade.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gExposureProgramNoFade.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER));
gExposureProgramNoFade.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gExposureProgramNoFade.createShader(NULL, NULL);
+ success = gExposureProgramNoFade.createShader();
llassert(success);
}
@@ -2147,7 +2310,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER));
gLuminanceProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gLuminanceProgram.createShader(NULL, NULL);
+ success = gLuminanceProgram.createShader();
llassert(success);
}
@@ -2161,22 +2324,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
- gNoPostGammaCorrectProgram.mName = "No Post Gamma Correction Post Process";
- gNoPostGammaCorrectProgram.mFeatures.hasSrgb = true;
- gNoPostGammaCorrectProgram.mFeatures.isDeferred = true;
- gNoPostGammaCorrectProgram.mShaderFiles.clear();
- gNoPostGammaCorrectProgram.clearPermutations();
- gNoPostGammaCorrectProgram.addPermutation("NO_POST", "1");
- gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
- gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
- gNoPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gNoPostGammaCorrectProgram.createShader(NULL, NULL);
+ success = gDeferredPostGammaCorrectProgram.createShader();
llassert(success);
}
@@ -2191,23 +2339,160 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
gLegacyPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gLegacyPostGammaCorrectProgram.createShader(NULL, NULL);
+ success = gLegacyPostGammaCorrectProgram.createShader();
llassert(success);
}
+ if (success)
+ {
+ gDeferredPostTonemapProgram.mName = "Deferred Tonemap Post Process";
+ gDeferredPostTonemapProgram.mFeatures.hasSrgb = true;
+ gDeferredPostTonemapProgram.mFeatures.isDeferred = true;
+ gDeferredPostTonemapProgram.mShaderFiles.clear();
+ gDeferredPostTonemapProgram.clearPermutations();
+ gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER));
+ gDeferredPostTonemapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gDeferredPostTonemapProgram.createShader();
+ llassert(success);
+ }
- if (success && gGLManager.mGLVersion > 3.9f)
+ if (success)
{
- gFXAAProgram.mName = "FXAA Shader";
- gFXAAProgram.mFeatures.isDeferred = true;
- gFXAAProgram.mShaderFiles.clear();
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
- gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gFXAAProgram.createShader(NULL, NULL);
+ gNoPostTonemapProgram.mName = "No Post Tonemap Post Process";
+ gNoPostTonemapProgram.mFeatures.hasSrgb = true;
+ gNoPostTonemapProgram.mFeatures.isDeferred = true;
+ gNoPostTonemapProgram.mShaderFiles.clear();
+ gNoPostTonemapProgram.clearPermutations();
+ gNoPostTonemapProgram.addPermutation("NO_POST", "1");
+ gNoPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gNoPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER));
+ gNoPostTonemapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gNoPostTonemapProgram.createShader();
llassert(success);
}
+ if (success && gGLManager.mGLVersion > 3.9f)
+ {
+ std::vector<std::pair<std::string, std::string>> quality_levels = { {"12", "Low"},
+ {"23", "Medium"},
+ {"28", "High"},
+ {"39", "Ultra"} };
+ int i = 0;
+ for (const auto& quality_pair : quality_levels)
+ {
+ if (success)
+ {
+ gFXAAProgram[i].mName = llformat("FXAA Shader (%s)", quality_pair.second.c_str());
+ gFXAAProgram[i].mFeatures.isDeferred = true;
+ gFXAAProgram[i].mShaderFiles.clear();
+ gFXAAProgram[i].mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
+ gFXAAProgram[i].mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
+
+ gFXAAProgram[i].clearPermutations();
+ gFXAAProgram[i].addPermutation("FXAA_QUALITY__PRESET", quality_pair.first);
+ if (gGLManager.mGLVersion > 3.9)
+ {
+ gFXAAProgram[i].addPermutation("FXAA_GLSL_400", "1");
+ }
+ else
+ {
+ gFXAAProgram[i].addPermutation("FXAA_GLSL_130", "1");
+ }
+
+ gFXAAProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gFXAAProgram[i].createShader();
+ llassert(success);
+ }
+ ++i;
+ }
+ }
+
+ if (success)
+ {
+ std::vector<std::pair<std::string, std::string>> quality_levels = { {"SMAA_PRESET_LOW", "Low"},
+ {"SMAA_PRESET_MEDIUM", "Medium"},
+ {"SMAA_PRESET_HIGH", "High"},
+ {"SMAA_PRESET_ULTRA", "Ultra"} };
+ int i = 0;
+ for (const auto& smaa_pair : quality_levels)
+ {
+ std::map<std::string, std::string> defines;
+ if (gGLManager.mGLVersion >= 4.f)
+ defines.emplace("SMAA_GLSL_4", "1");
+ else if (gGLManager.mGLVersion >= 3.1f)
+ defines.emplace("SMAA_GLSL_3", "1");
+ else
+ defines.emplace("SMAA_GLSL_2", "1");
+ defines.emplace("SMAA_PREDICATION", "0");
+ defines.emplace("SMAA_REPROJECTION", "0");
+ defines.emplace(smaa_pair.first, "1");
+
+ if (success)
+ {
+ gSMAAEdgeDetectProgram[i].mName = llformat("SMAA Edge Detection (%s)", smaa_pair.second.c_str());
+ gSMAAEdgeDetectProgram[i].mFeatures.isDeferred = true;
+
+ gSMAAEdgeDetectProgram[i].clearPermutations();
+ gSMAAEdgeDetectProgram[i].addPermutations(defines);
+
+ gSMAAEdgeDetectProgram[i].mShaderFiles.clear();
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAAEdgeDetectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAAEdgeDetectV.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gSMAAEdgeDetectProgram[i].createShader();
+ }
+
+ if (success)
+ {
+ gSMAABlendWeightsProgram[i].mName = llformat("SMAA Blending Weights (%s)", smaa_pair.second.c_str());
+ gSMAABlendWeightsProgram[i].mFeatures.isDeferred = true;
+
+ gSMAABlendWeightsProgram[i].clearPermutations();
+ gSMAABlendWeightsProgram[i].addPermutations(defines);
+
+ gSMAABlendWeightsProgram[i].mShaderFiles.clear();
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAABlendWeightsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAABlendWeightsV.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gSMAABlendWeightsProgram[i].createShader();
+ }
+
+ if (success)
+ {
+ gSMAANeighborhoodBlendProgram[i].mName = llformat("SMAA Neighborhood Blending (%s)", smaa_pair.second.c_str());
+ gSMAANeighborhoodBlendProgram[i].mFeatures.isDeferred = true;
+
+ gSMAANeighborhoodBlendProgram[i].clearPermutations();
+ gSMAANeighborhoodBlendProgram[i].addPermutations(defines);
+
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.clear();
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendV.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gSMAANeighborhoodBlendProgram[i].createShader();
+ }
+ ++i;
+ }
+ }
+
+ if (success)
+ {
+ gCASProgram.mName = "Contrast Adaptive Sharpening Shader";
+ gCASProgram.mFeatures.hasSrgb = true;
+ gCASProgram.mShaderFiles.clear();
+ gCASProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gCASProgram.mShaderFiles.push_back(make_pair("deferred/CASF.glsl", GL_FRAGMENT_SHADER));
+ gCASProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gCASProgram.createShader();
+ }
+
if (success)
{
gDeferredPostProgram.mName = "Deferred Post Shader";
@@ -2216,7 +2501,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredPostProgram.createShader(NULL, NULL);
+ success = gDeferredPostProgram.createShader();
llassert(success);
}
@@ -2228,7 +2513,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER));
gDeferredCoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredCoFProgram.createShader(NULL, NULL);
+ success = gDeferredCoFProgram.createShader();
llassert(success);
}
@@ -2240,7 +2525,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER));
gDeferredDoFCombineProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredDoFCombineProgram.createShader(NULL, NULL);
+ success = gDeferredDoFCombineProgram.createShader();
llassert(success);
}
@@ -2252,7 +2537,23 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostNoDoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredPostNoDoFProgram.createShader(NULL, NULL);
+ success = gDeferredPostNoDoFProgram.createShader();
+ llassert(success);
+ }
+
+ if (success)
+ {
+ gDeferredPostNoDoFNoiseProgram.mName = "Deferred Post NoDoF Noise Shader";
+ gDeferredPostNoDoFNoiseProgram.mFeatures.isDeferred = true;
+ gDeferredPostNoDoFNoiseProgram.mShaderFiles.clear();
+ gDeferredPostNoDoFNoiseProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostNoDoFNoiseProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER));
+
+ gDeferredPostNoDoFNoiseProgram.clearPermutations();
+ gDeferredPostNoDoFNoiseProgram.addPermutation("HAS_NOISE", "1");
+
+ gDeferredPostNoDoFNoiseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gDeferredPostNoDoFNoiseProgram.createShader();
llassert(success);
}
@@ -2272,7 +2573,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gEnvironmentMapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gEnvironmentMapProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gEnvironmentMapProgram.createShader(NULL, NULL);
+ success = gEnvironmentMapProgram.createShader();
llassert(success);
}
@@ -2290,7 +2591,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gDeferredWLSkyProgram.createShader(NULL, NULL);
+ success = gDeferredWLSkyProgram.createShader();
llassert(success);
}
@@ -2308,7 +2609,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
- success = gDeferredWLCloudProgram.createShader(NULL, NULL);
+ success = gDeferredWLCloudProgram.createShader();
llassert(success);
}
@@ -2319,14 +2620,13 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
gDeferredWLSunProgram.mFeatures.hasGamma = true;
gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
- gDeferredWLSunProgram.mFeatures.disableTextureIndex = true;
gDeferredWLSunProgram.mFeatures.hasSrgb = true;
gDeferredWLSunProgram.mShaderFiles.clear();
gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER));
gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gDeferredWLSunProgram.createShader(NULL, NULL);
+ success = gDeferredWLSunProgram.createShader();
llassert(success);
}
@@ -2338,7 +2638,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.mFeatures.hasGamma = true;
gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;
gDeferredWLMoonProgram.mFeatures.hasSrgb = true;
- gDeferredWLMoonProgram.mFeatures.disableTextureIndex = true;
gDeferredWLMoonProgram.mShaderFiles.clear();
gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER));
@@ -2346,7 +2645,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
- success = gDeferredWLMoonProgram.createShader(NULL, NULL);
+ success = gDeferredWLMoonProgram.createShader();
llassert(success);
}
@@ -2359,7 +2658,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113
- success = gDeferredStarProgram.createShader(NULL, NULL);
+ success = gDeferredStarProgram.createShader();
llassert(success);
}
@@ -2371,7 +2670,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER));
gNormalMapGenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gNormalMapGenProgram.createShader(NULL, NULL);
+ success = gNormalMapGenProgram.createShader();
}
if (success)
@@ -2381,7 +2680,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutV.glsl", GL_VERTEX_SHADER));
gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutF.glsl", GL_FRAGMENT_SHADER));
gDeferredGenBrdfLutProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredGenBrdfLutProgram.createShader(NULL, NULL);
+ success = gDeferredGenBrdfLutProgram.createShader();
}
if (success) {
@@ -2392,7 +2691,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gPostScreenSpaceReflectionProgram.mFeatures.hasScreenSpaceReflections = true;
gPostScreenSpaceReflectionProgram.mFeatures.isDeferred = true;
gPostScreenSpaceReflectionProgram.mShaderLevel = 3;
- success = gPostScreenSpaceReflectionProgram.createShader(NULL, NULL);
+ success = gPostScreenSpaceReflectionProgram.createShader();
}
if (success) {
@@ -2401,16 +2700,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredVisualizeBuffers.glsl", GL_FRAGMENT_SHADER));
gDeferredBufferVisualProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredBufferVisualProgram.createShader(NULL, NULL);
+ success = gDeferredBufferVisualProgram.createShader();
}
return success;
}
-BOOL LLViewerShaderMgr::loadShadersObject()
+bool LLViewerShaderMgr::loadShadersObject()
{
LL_PROFILE_ZONE_SCOPED;
- BOOL success = TRUE;
+ bool success = true;
if (success)
{
@@ -2420,7 +2719,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER));
gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram);
- success = success && gObjectBumpProgram.createShader(NULL, NULL);
+ success = success && gObjectBumpProgram.createShader();
if (success)
{ //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1
LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram };
@@ -2442,37 +2741,34 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNoColorProgram.mFeatures.hasGamma = true;
gObjectAlphaMaskNoColorProgram.mFeatures.hasAtmospherics = true;
gObjectAlphaMaskNoColorProgram.mFeatures.hasLighting = true;
- gObjectAlphaMaskNoColorProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNoColorProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNoColorProgram.mShaderFiles.clear();
gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER));
gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL);
+ success = gObjectAlphaMaskNoColorProgram.createShader();
}
if (success)
{
gImpostorProgram.mName = "Impostor Shader";
- gImpostorProgram.mFeatures.disableTextureIndex = true;
gImpostorProgram.mFeatures.hasSrgb = true;
gImpostorProgram.mShaderFiles.clear();
gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER));
gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER));
gImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gImpostorProgram.createShader(NULL, NULL);
+ success = gImpostorProgram.createShader();
}
if (success)
{
gObjectPreviewProgram.mName = "Object Preview Shader";
- gObjectPreviewProgram.mFeatures.disableTextureIndex = true;
gObjectPreviewProgram.mShaderFiles.clear();
gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER));
gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER));
gObjectPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectPreviewProgram, gSkinnedObjectPreviewProgram);
- success = gObjectPreviewProgram.createShader(NULL, NULL);
+ success = gObjectPreviewProgram.createShader();
gObjectPreviewProgram.mFeatures.hasLighting = true;
gSkinnedObjectPreviewProgram.mFeatures.hasLighting = true;
}
@@ -2485,36 +2781,34 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gPhysicsPreviewProgram.mFeatures.hasGamma = false;
gPhysicsPreviewProgram.mFeatures.hasAtmospherics = false;
gPhysicsPreviewProgram.mFeatures.hasLighting = false;
- gPhysicsPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
- gPhysicsPreviewProgram.mFeatures.disableTextureIndex = true;
gPhysicsPreviewProgram.mShaderFiles.clear();
gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER));
gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER));
gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gPhysicsPreviewProgram.createShader(NULL, NULL);
+ success = gPhysicsPreviewProgram.createShader();
gPhysicsPreviewProgram.mFeatures.hasLighting = false;
}
if (!success)
{
mShaderLevel[SHADER_OBJECT] = 0;
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
-BOOL LLViewerShaderMgr::loadShadersAvatar()
+bool LLViewerShaderMgr::loadShadersAvatar()
{
LL_PROFILE_ZONE_SCOPED;
#if 1 // DEPRECATED -- forward rendering is deprecated
- BOOL success = TRUE;
+ bool success = true;
if (mShaderLevel[SHADER_AVATAR] == 0)
{
gAvatarProgram.unload();
gAvatarEyeballProgram.unload();
- return TRUE;
+ return true;
}
if (success)
@@ -2527,12 +2821,11 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarProgram.mFeatures.hasAtmospherics = true;
gAvatarProgram.mFeatures.hasLighting = true;
gAvatarProgram.mFeatures.hasAlphaMask = true;
- gAvatarProgram.mFeatures.disableTextureIndex = true;
gAvatarProgram.mShaderFiles.clear();
gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER));
gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER));
gAvatarProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
- success = gAvatarProgram.createShader(NULL, NULL);
+ success = gAvatarProgram.createShader();
/// Keep track of avatar levels
if (gAvatarProgram.mShaderLevel != mShaderLevel[SHADER_AVATAR])
@@ -2551,28 +2844,27 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarEyeballProgram.mFeatures.hasAtmospherics = true;
gAvatarEyeballProgram.mFeatures.hasLighting = true;
gAvatarEyeballProgram.mFeatures.hasAlphaMask = true;
- gAvatarEyeballProgram.mFeatures.disableTextureIndex = true;
gAvatarEyeballProgram.mShaderFiles.clear();
gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER));
gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER));
gAvatarEyeballProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
- success = gAvatarEyeballProgram.createShader(NULL, NULL);
+ success = gAvatarEyeballProgram.createShader();
}
if( !success )
{
mShaderLevel[SHADER_AVATAR] = 0;
mMaxAvatarShaderLevel = 0;
- return FALSE;
+ return false;
}
#endif
- return TRUE;
+ return true;
}
-BOOL LLViewerShaderMgr::loadShadersInterface()
+bool LLViewerShaderMgr::loadShadersInterface()
{
LL_PROFILE_ZONE_SCOPED;
- BOOL success = TRUE;
+ bool success = true;
if (success)
{
@@ -2582,7 +2874,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gHighlightProgram, gSkinnedHighlightProgram);
- success = success && gHighlightProgram.createShader(NULL, NULL);
+ success = success && gHighlightProgram.createShader();
}
if (success)
@@ -2592,7 +2884,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER));
gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gHighlightNormalProgram.createShader(NULL, NULL);
+ success = gHighlightNormalProgram.createShader();
}
if (success)
@@ -2602,7 +2894,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER));
gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gHighlightSpecularProgram.createShader(NULL, NULL);
+ success = gHighlightSpecularProgram.createShader();
}
if (success)
@@ -2612,7 +2904,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER));
gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER));
gUIProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gUIProgram.createShader(NULL, NULL);
+ success = gUIProgram.createShader();
}
if (success)
@@ -2622,7 +2914,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER));
gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gPathfindingProgram.createShader(NULL, NULL);
+ success = gPathfindingProgram.createShader();
}
if (success)
@@ -2632,7 +2924,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER));
gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingNoNormalsProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gPathfindingNoNormalsProgram.createShader(NULL, NULL);
+ success = gPathfindingNoNormalsProgram.createShader();
}
if (success)
@@ -2642,7 +2934,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER));
gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gGlowCombineProgram.createShader(NULL, NULL);
+ success = gGlowCombineProgram.createShader();
if (success)
{
gGlowCombineProgram.bind();
@@ -2659,7 +2951,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER));
gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineFXAAProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gGlowCombineFXAAProgram.createShader(NULL, NULL);
+ success = gGlowCombineFXAAProgram.createShader();
if (success)
{
gGlowCombineFXAAProgram.bind();
@@ -2677,7 +2969,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER));
gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER));
gTwoTextureCompareProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gTwoTextureCompareProgram.createShader(NULL, NULL);
+ success = gTwoTextureCompareProgram.createShader();
if (success)
{
gTwoTextureCompareProgram.bind();
@@ -2694,7 +2986,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER));
gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER));
gOneTextureFilterProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gOneTextureFilterProgram.createShader(NULL, NULL);
+ success = gOneTextureFilterProgram.createShader();
if (success)
{
gOneTextureFilterProgram.bind();
@@ -2710,7 +3002,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER));
gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER));
gSolidColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gSolidColorProgram.createShader(NULL, NULL);
+ success = gSolidColorProgram.createShader();
if (success)
{
gSolidColorProgram.bind();
@@ -2727,7 +3019,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram;
- success = gOcclusionProgram.createShader(NULL, NULL);
+ success = gOcclusionProgram.createShader();
}
if (success)
@@ -2738,7 +3030,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER));
gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gSkinnedOcclusionProgram.createShader(NULL, NULL);
+ success = gSkinnedOcclusionProgram.createShader();
}
if (success)
@@ -2748,7 +3040,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER));
gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionCubeProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gOcclusionCubeProgram.createShader(NULL, NULL);
+ success = gOcclusionCubeProgram.createShader();
}
if (success)
@@ -2760,7 +3052,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram;
gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram);
- success = success && gDebugProgram.createShader(NULL, NULL);
+ success = success && gDebugProgram.createShader();
}
if (success)
@@ -2786,7 +3078,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
shader.addPermutation("HAS_ATTRIBUTE_TANGENT", "1");
}
success = make_rigged_variant(shader, skinned_shader);
- success = success && shader.createShader(NULL, NULL);
+ success = success && shader.createShader();
}
}
@@ -2797,7 +3089,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER));
gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER));
gClipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gClipProgram.createShader(NULL, NULL);
+ success = gClipProgram.createShader();
}
if (success)
@@ -2807,7 +3099,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gBenchmarkProgram.createShader(NULL, NULL);
+ success = gBenchmarkProgram.createShader();
}
if (success)
@@ -2823,7 +3115,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeV.glsl", GL_VERTEX_SHADER));
gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeF.glsl", GL_FRAGMENT_SHADER));
gReflectionProbeDisplayProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gReflectionProbeDisplayProgram.createShader(NULL, NULL);
+ success = gReflectionProbeDisplayProgram.createShader();
}
if (success)
@@ -2833,7 +3125,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gCopyProgram.mShaderFiles.push_back(make_pair("interface/copyV.glsl", GL_VERTEX_SHADER));
gCopyProgram.mShaderFiles.push_back(make_pair("interface/copyF.glsl", GL_FRAGMENT_SHADER));
gCopyProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gCopyProgram.createShader(NULL, NULL);
+ success = gCopyProgram.createShader();
}
if (success)
@@ -2845,7 +3137,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gCopyDepthProgram.clearPermutations();
gCopyDepthProgram.addPermutation("COPY_DEPTH", "1");
gCopyDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gCopyDepthProgram.createShader(NULL, NULL);
+ success = gCopyDepthProgram.createShader();
+ }
+
+ if (success)
+ {
+ LLGLSLShader* shader = &gPBRTerrainBakeProgram;
+ U32 bit_depth = gSavedSettings.getU32("TerrainPaintBitDepth");
+ // LLTerrainPaintMap currently uses an RGB8 texture internally
+ bit_depth = llclamp(bit_depth, 1, 8);
+ shader->mName = llformat("Terrain Bake Shader RGB%o", bit_depth);
+ shader->mFeatures.isPBRTerrain = true;
+
+ shader->mShaderFiles.clear();
+ shader->mShaderFiles.push_back(make_pair("interface/pbrTerrainBakeV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("interface/pbrTerrainBakeF.glsl", GL_FRAGMENT_SHADER));
+ shader->mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ const U32 value_range = (1 << bit_depth) - 1;
+ shader->addPermutation("TERRAIN_PAINT_PRECISION", llformat("%d", value_range));
+ success = success && shader->createShader();
+ llassert(success);
}
if (success)
@@ -2855,7 +3166,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER));
gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER));
gAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gAlphaMaskProgram.createShader(NULL, NULL);
+ success = gAlphaMaskProgram.createShader();
}
if (success)
@@ -2869,7 +3180,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER));
gReflectionMipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gReflectionMipProgram.createShader(NULL, NULL);
+ success = gReflectionMipProgram.createShader();
}
if (success)
@@ -2883,7 +3194,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gGaussianProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
gGaussianProgram.mShaderFiles.push_back(make_pair("interface/gaussianF.glsl", GL_FRAGMENT_SHADER));
gGaussianProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gGaussianProgram.createShader(NULL, NULL);
+ success = gGaussianProgram.createShader();
}
if (success && gGLManager.mHasCubeMapArray)
@@ -2894,7 +3205,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER));
gRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
gRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "32");
- success = gRadianceGenProgram.createShader(NULL, NULL);
+ success = gRadianceGenProgram.createShader();
}
if (success && gGLManager.mHasCubeMapArray)
@@ -2906,7 +3217,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gHeroRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
gHeroRadianceGenProgram.addPermutation("HERO_PROBES", "1");
gHeroRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "4");
- success = gHeroRadianceGenProgram.createShader(NULL, NULL);
+ success = gHeroRadianceGenProgram.createShader();
}
if (success && gGLManager.mHasCubeMapArray)
@@ -2916,16 +3227,16 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER));
gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER));
gIrradianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gIrradianceGenProgram.createShader(NULL, NULL);
+ success = gIrradianceGenProgram.createShader();
}
if( !success )
{
mShaderLevel[SHADER_INTERFACE] = 0;
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}