diff options
author | Dave Parks <davep@lindenlab.com> | 2022-10-04 12:20:19 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-10-04 12:20:19 -0500 |
commit | 1900df361558313f10e8b27ada03bcefd41241d9 (patch) | |
tree | 0ec5b6a71723f5f2dd8244ca9a4a74408e2e5b0c /indra/newview/llviewershadermgr.cpp | |
parent | 7d426815019ac5394e5821f1c6ba374e12606aaa (diff) |
SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still busted). WIP on reflection probe/PBR driven water shader.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 6783875161..f2b01808a5 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1020,9 +1020,11 @@ BOOL LLViewerShaderMgr::loadShadersWater() // load water shader gWaterProgram.mName = "Water Shader"; gWaterProgram.mFeatures.calculatesAtmospherics = true; + gWaterProgram.mFeatures.hasAtmospherics = true; gWaterProgram.mFeatures.hasGamma = true; gWaterProgram.mFeatures.hasTransport = true; gWaterProgram.mFeatures.hasSrgb = true; + gWaterProgram.mFeatures.hasReflectionProbes = true; gWaterProgram.mShaderFiles.clear(); gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER)); @@ -1037,9 +1039,11 @@ BOOL LLViewerShaderMgr::loadShadersWater() // load water shader gWaterEdgeProgram.mName = "Water Edge Shader"; gWaterEdgeProgram.mFeatures.calculatesAtmospherics = true; + gWaterEdgeProgram.mFeatures.hasAtmospherics = true; gWaterEdgeProgram.mFeatures.hasGamma = true; gWaterEdgeProgram.mFeatures.hasTransport = true; gWaterEdgeProgram.mFeatures.hasSrgb = true; + gWaterEdgeProgram.mFeatures.hasReflectionProbes = true; gWaterEdgeProgram.mShaderFiles.clear(); gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER)); |