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authorRye Mutt <rye@alchemyviewer.org>2024-08-27 22:47:32 -0400
committerRye Mutt <rye@alchemyviewer.org>2024-08-29 17:24:50 -0400
commit958afaa7a7bfb1217bbffee3fe562f21901277ac (patch)
tree64a878d5c747ce9d848ad3b993b0eb24298ef65c /indra/newview/llviewershadermgr.cpp
parent3a7374892945a233a9eaa3a88c94a984873373d3 (diff)
Integrate SMAA and rework post process chain for better visual quality
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp199
1 files changed, 165 insertions, 34 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index d1dea16bc0..873a59e6f6 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -194,15 +194,20 @@ LLGLSLShader gDeferredSkinnedEmissiveProgram;
LLGLSLShader gDeferredPostProgram;
LLGLSLShader gDeferredCoFProgram;
LLGLSLShader gDeferredDoFCombineProgram;
+LLGLSLShader gDeferredPostTonemapProgram;
+LLGLSLShader gNoPostTonemapProgram;
LLGLSLShader gDeferredPostGammaCorrectProgram;
-LLGLSLShader gNoPostGammaCorrectProgram;
LLGLSLShader gLegacyPostGammaCorrectProgram;
LLGLSLShader gExposureProgram;
LLGLSLShader gExposureProgramNoFade;
LLGLSLShader gLuminanceProgram;
-LLGLSLShader gFXAAProgram;
+LLGLSLShader gFXAAProgram[4];
+LLGLSLShader gSMAAEdgeDetectProgram[4];
+LLGLSLShader gSMAABlendWeightsProgram[4];
+LLGLSLShader gSMAANeighborhoodBlendProgram[4];
LLGLSLShader gCASProgram;
LLGLSLShader gDeferredPostNoDoFProgram;
+LLGLSLShader gDeferredPostNoDoFNoiseProgram;
LLGLSLShader gDeferredWLSkyProgram;
LLGLSLShader gEnvironmentMapProgram;
LLGLSLShader gDeferredWLCloudProgram;
@@ -427,8 +432,9 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gDeferredWLSunProgram);
mShaderList.push_back(&gDeferredPBRAlphaProgram);
mShaderList.push_back(&gHUDPBRAlphaProgram);
+ mShaderList.push_back(&gDeferredPostTonemapProgram);
+ mShaderList.push_back(&gNoPostTonemapProgram);
mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma
- mShaderList.push_back(&gNoPostGammaCorrectProgram);
mShaderList.push_back(&gLegacyPostGammaCorrectProgram);
mShaderList.push_back(&gDeferredDiffuseProgram);
mShaderList.push_back(&gDeferredBumpProgram);
@@ -1102,9 +1108,17 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gExposureProgramNoFade.unload();
gLuminanceProgram.unload();
gDeferredPostGammaCorrectProgram.unload();
- gNoPostGammaCorrectProgram.unload();
gLegacyPostGammaCorrectProgram.unload();
- gFXAAProgram.unload();
+ gDeferredPostTonemapProgram.unload();
+ gNoPostTonemapProgram.unload();
+ for (auto i = 0; i < 4; ++i)
+ {
+ gFXAAProgram[i].unload();
+ gSMAAEdgeDetectProgram[i].unload();
+ gSMAABlendWeightsProgram[i].unload();
+ gSMAANeighborhoodBlendProgram[i].unload();
+ }
+ gCASProgram.unload();
gEnvironmentMapProgram.unload();
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
@@ -2309,21 +2323,6 @@ bool LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gNoPostGammaCorrectProgram.mName = "No Post Gamma Correction Post Process";
- gNoPostGammaCorrectProgram.mFeatures.hasSrgb = true;
- gNoPostGammaCorrectProgram.mFeatures.isDeferred = true;
- gNoPostGammaCorrectProgram.mShaderFiles.clear();
- gNoPostGammaCorrectProgram.clearPermutations();
- gNoPostGammaCorrectProgram.addPermutation("NO_POST", "1");
- gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
- gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
- gNoPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gNoPostGammaCorrectProgram.createShader();
- llassert(success);
- }
-
- if (success)
- {
gLegacyPostGammaCorrectProgram.mName = "Legacy Gamma Correction Post Process";
gLegacyPostGammaCorrectProgram.mFeatures.hasSrgb = true;
gLegacyPostGammaCorrectProgram.mFeatures.isDeferred = true;
@@ -2337,27 +2336,143 @@ bool LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
+ if (success)
+ {
+ gDeferredPostTonemapProgram.mName = "Deferred Tonemap Post Process";
+ gDeferredPostTonemapProgram.mFeatures.hasSrgb = true;
+ gDeferredPostTonemapProgram.mFeatures.isDeferred = true;
+ gDeferredPostTonemapProgram.mShaderFiles.clear();
+ gDeferredPostTonemapProgram.clearPermutations();
+ gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER));
+ gDeferredPostTonemapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gDeferredPostTonemapProgram.createShader();
+ llassert(success);
+ }
+
+ if (success)
+ {
+ gNoPostTonemapProgram.mName = "No Post Tonemap Post Process";
+ gNoPostTonemapProgram.mFeatures.hasSrgb = true;
+ gNoPostTonemapProgram.mFeatures.isDeferred = true;
+ gNoPostTonemapProgram.mShaderFiles.clear();
+ gNoPostTonemapProgram.clearPermutations();
+ gNoPostTonemapProgram.addPermutation("NO_POST", "1");
+ gNoPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gNoPostTonemapProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredTonemap.glsl", GL_FRAGMENT_SHADER));
+ gNoPostTonemapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gNoPostTonemapProgram.createShader();
+ llassert(success);
+ }
if (success && gGLManager.mGLVersion > 3.9f)
{
- gFXAAProgram.mName = "FXAA Shader";
- gFXAAProgram.mFeatures.isDeferred = true;
- gFXAAProgram.mShaderFiles.clear();
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
-
- if (gGLManager.mGLVersion > 3.9)
+ std::vector<std::pair<std::string, std::string>> quality_levels = { {"12", "Low"},
+ {"23", "Medium"},
+ {"28", "High"},
+ {"39", "Ultra"} };
+ int i = 0;
+ for (const auto& quality_pair : quality_levels)
{
- gFXAAProgram.addPermutation("FXAA_GLSL_400", "1");
+ if (success)
+ {
+ gFXAAProgram[i].mName = llformat("FXAA Shader (%s)", quality_pair.second.c_str());
+ gFXAAProgram[i].mFeatures.isDeferred = true;
+ gFXAAProgram[i].mShaderFiles.clear();
+ gFXAAProgram[i].mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
+ gFXAAProgram[i].mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
+
+ gFXAAProgram[i].clearPermutations();
+ gFXAAProgram[i].addPermutation("FXAA_QUALITY__PRESET", quality_pair.first);
+ if (gGLManager.mGLVersion > 3.9)
+ {
+ gFXAAProgram[i].addPermutation("FXAA_GLSL_400", "1");
+ }
+ else
+ {
+ gFXAAProgram[i].addPermutation("FXAA_GLSL_130", "1");
+ }
+
+ gFXAAProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gFXAAProgram[i].createShader();
+ llassert(success);
+ }
+ ++i;
}
- else
+ }
+
+ if (success)
+ {
+ std::vector<std::pair<std::string, std::string>> quality_levels = { {"SMAA_PRESET_LOW", "Low"},
+ {"SMAA_PRESET_MEDIUM", "Medium"},
+ {"SMAA_PRESET_HIGH", "High"},
+ {"SMAA_PRESET_ULTRA", "Ultra"} };
+ int i = 0;
+ for (const auto& smaa_pair : quality_levels)
{
- gFXAAProgram.addPermutation("FXAA_GLSL_130", "1");
- }
+ std::map<std::string, std::string> defines;
+ if (gGLManager.mGLVersion >= 4.f)
+ defines.emplace("SMAA_GLSL_4", "1");
+ else if (gGLManager.mGLVersion >= 3.1f)
+ defines.emplace("SMAA_GLSL_3", "1");
+ else
+ defines.emplace("SMAA_GLSL_2", "1");
+ defines.emplace("SMAA_PREDICATION", "0");
+ defines.emplace("SMAA_REPROJECTION", "0");
+ defines.emplace(smaa_pair.first, "1");
- gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gFXAAProgram.createShader();
- llassert(success);
+ if (success)
+ {
+ gSMAAEdgeDetectProgram[i].mName = llformat("SMAA Edge Detection (%s)", smaa_pair.second.c_str());
+ gSMAAEdgeDetectProgram[i].mFeatures.isDeferred = true;
+
+ gSMAAEdgeDetectProgram[i].clearPermutations();
+ gSMAAEdgeDetectProgram[i].addPermutations(defines);
+
+ gSMAAEdgeDetectProgram[i].mShaderFiles.clear();
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAAEdgeDetectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAAEdgeDetectV.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAAEdgeDetectProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gSMAAEdgeDetectProgram[i].createShader();
+ }
+
+ if (success)
+ {
+ gSMAABlendWeightsProgram[i].mName = llformat("SMAA Blending Weights (%s)", smaa_pair.second.c_str());
+ gSMAABlendWeightsProgram[i].mFeatures.isDeferred = true;
+
+ gSMAABlendWeightsProgram[i].clearPermutations();
+ gSMAABlendWeightsProgram[i].addPermutations(defines);
+
+ gSMAABlendWeightsProgram[i].mShaderFiles.clear();
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAABlendWeightsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAABlendWeightsV.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAABlendWeightsProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gSMAABlendWeightsProgram[i].createShader();
+ }
+
+ if (success)
+ {
+ gSMAANeighborhoodBlendProgram[i].mName = llformat("SMAA Neighborhood Blending (%s)", smaa_pair.second.c_str());
+ gSMAANeighborhoodBlendProgram[i].mFeatures.isDeferred = true;
+
+ gSMAANeighborhoodBlendProgram[i].clearPermutations();
+ gSMAANeighborhoodBlendProgram[i].addPermutations(defines);
+
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.clear();
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAANeighborhoodBlendV.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderFiles.push_back(make_pair("deferred/SMAA.glsl", GL_VERTEX_SHADER_ARB));
+ gSMAANeighborhoodBlendProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gSMAANeighborhoodBlendProgram[i].createShader();
+ }
+ ++i;
+ }
}
if (success)
@@ -2421,6 +2536,22 @@ bool LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredPostNoDoFNoiseProgram.mName = "Deferred Post NoDoF Noise Shader";
+ gDeferredPostNoDoFNoiseProgram.mFeatures.isDeferred = true;
+ gDeferredPostNoDoFNoiseProgram.mShaderFiles.clear();
+ gDeferredPostNoDoFNoiseProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostNoDoFNoiseProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER));
+
+ gDeferredPostNoDoFNoiseProgram.clearPermutations();
+ gDeferredPostNoDoFNoiseProgram.addPermutation("HAS_NOISE", "1");
+
+ gDeferredPostNoDoFNoiseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gDeferredPostNoDoFNoiseProgram.createShader();
+ llassert(success);
+ }
+
+ if (success)
+ {
gEnvironmentMapProgram.mName = "Environment Map Program";
gEnvironmentMapProgram.mShaderFiles.clear();
gEnvironmentMapProgram.mFeatures.calculatesAtmospherics = true;