diff options
author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-05-07 08:40:59 +0100 |
---|---|---|
committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-05-07 08:40:59 +0100 |
commit | c3cdb8ced6ad9cedf9a4b37d19d302c59d33d72c (patch) | |
tree | f0c5484493ffc1319439f31b1df77bf9d818bdbb /indra/newview/llviewershadermgr.cpp | |
parent | b89c31052802450ec59fee48ace4c66a713755ab (diff) | |
parent | aad87303c88458c9db3c312d44e8a4b125de1fe3 (diff) |
merge from viewer-trunk
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 55 |
1 files changed, 43 insertions, 12 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 86b1a8c910..0e29851778 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -317,10 +317,16 @@ S32 LLViewerShaderMgr::getVertexShaderLevel(S32 type) void LLViewerShaderMgr::setShaders() { - if (!gPipeline.mInitialized || !sInitialized) + //setShaders might be called redundantly by gSavedSettings, so return on reentrance + static bool reentrance = false; + + if (!gPipeline.mInitialized || !sInitialized || reentrance) { return; } + + reentrance = true; + // Make sure the compiled shader map is cleared before we recompile shaders. mShaderObjects.clear(); @@ -368,17 +374,11 @@ void LLViewerShaderMgr::setShaders() S32 wl_class = 2; S32 water_class = 2; S32 deferred_class = 0; - if (!(LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders") - && gSavedSettings.getBOOL("WindLightUseAtmosShaders"))) - { - // user has disabled WindLight in their settings, downgrade - // windlight shaders to stub versions. - wl_class = 1; - } - - if (LLPipeline::sRenderDeferred) + + if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + gSavedSettings.getBOOL("RenderDeferred")) { - if (gSavedSettings.getBOOL("RenderDeferredShadow")) + if (gSavedSettings.getS32("RenderShadowDetail") > 0) { if (gSavedSettings.getBOOL("RenderDeferredGI")) { //shadows + gi @@ -393,6 +393,24 @@ void LLViewerShaderMgr::setShaders() { //no shadows deferred_class = 1; } + + //make sure framebuffer objects are enabled + gSavedSettings.setBOOL("RenderUseFBO", TRUE); + + //make sure hardware skinning is enabled + gSavedSettings.setBOOL("RenderAvatarVP", TRUE); + + //make sure atmospheric shaders are enabled + gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE); + } + + + if (!(LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders") + && gSavedSettings.getBOOL("WindLightUseAtmosShaders"))) + { + // user has disabled WindLight in their settings, downgrade + // windlight shaders to stub versions. + wl_class = 1; } if(!gSavedSettings.getBOOL("EnableRippleWater")) @@ -517,6 +535,8 @@ void LLViewerShaderMgr::setShaders() gViewerWindow->setCursor(UI_CURSOR_ARROW); } gPipeline.createGLBuffers(); + + reentrance = false; } void LLViewerShaderMgr::unloadShaders() @@ -973,10 +993,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + std::string fragment; + + if (gSavedSettings.getBOOL("RenderDeferredSSAO")) + { + fragment = "deferred/sunLightSSAOF.glsl"; + } + else + { + fragment = "deferred/sunLightF.glsl"; + } + gDeferredSunProgram.mName = "Deferred Sun Shader"; gDeferredSunProgram.mShaderFiles.clear(); gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSunProgram.createShader(NULL, NULL); } |