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author | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-11-26 18:50:40 +0200 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-11-26 18:50:40 +0200 |
commit | e1c7688b2c69c3a79b673011abe6d59ce97acdff (patch) | |
tree | da4f904d34e61196a8ef9e441a040446241f69b9 /indra/newview/llviewershadermgr.cpp | |
parent | df497ee700eab8b93c2b94bc1abfcabedf424900 (diff) |
SL-10101 Remade most frequent setting calls to cached variants
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ff7647a7e4..f610335b07 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -399,7 +399,8 @@ void LLViewerShaderMgr::setShaders() return; } - LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")), 1); + static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16); + LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) max_texture_index), 1); //NEVER use more than 16 texture channels (work around for prevalent driver bug) LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16); |