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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2014-03-12 17:24:07 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2014-03-12 17:24:07 -0400
commitd9e3a2948af710741c99014bef03e8d97f69804c (patch)
tree98ed67f97cb6522f80c3720b4d1ae623e4c5920f /indra/newview/llviewershadermgr.cpp
parent895d52a399739962c38ddf571e57f85362823dff (diff)
parentcb91708332b8b8ddfe27808602ec5f43f11c24c2 (diff)
merge
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rwxr-xr-xindra/newview/llviewershadermgr.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 553f6a2d59..e88b22b461 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -87,6 +87,8 @@ LLGLSLShader gClipProgram;
LLGLSLShader gDownsampleDepthProgram;
LLGLSLShader gDownsampleDepthRectProgram;
LLGLSLShader gAlphaMaskProgram;
+LLGLSLShader gBenchmarkProgram;
+
//object shaders
LLGLSLShader gObjectSimpleProgram;
@@ -681,6 +683,7 @@ void LLViewerShaderMgr::unloadShaders()
gClipProgram.unload();
gDownsampleDepthProgram.unload();
gDownsampleDepthRectProgram.unload();
+ gBenchmarkProgram.unload();
gAlphaMaskProgram.unload();
gUIProgram.unload();
gPathfindingProgram.unload();
@@ -3190,6 +3193,26 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
+ gBenchmarkProgram.mName = "Benchmark Shader";
+ gBenchmarkProgram.mShaderFiles.clear();
+ gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
+ gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gBenchmarkProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gBenchmarkProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader";
+ gDownsampleDepthRectProgram.mShaderFiles.clear();
+ gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
+ gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDownsampleDepthRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gDownsampleDepthRectProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader";
gDownsampleDepthRectProgram.mShaderFiles.clear();
gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));