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authorRunitaiLinden <davep@lindenlab.com>2023-06-14 17:26:30 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-06-14 17:26:30 -0500
commit3305fbe1cf5fe3faa6dc5479aa29e6c891ee943f (patch)
tree9cf7cfa1150bd9b0efec0d236f83d7e2c42dc404 /indra/newview/llviewershadermgr.cpp
parent7fb024cfc24222df63a0f3335d2266260c7e6a42 (diff)
SL-19838 Fix for transparent PBR materials always casting shadows.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp16
1 files changed, 15 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 5ec78df6c4..5eae1dfb18 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -158,6 +158,8 @@ LLGLSLShader gDeferredShadowAlphaMaskProgram;
LLGLSLShader gDeferredSkinnedShadowAlphaMaskProgram;
LLGLSLShader gDeferredShadowGLTFAlphaMaskProgram;
LLGLSLShader gDeferredSkinnedShadowGLTFAlphaMaskProgram;
+LLGLSLShader gDeferredShadowGLTFAlphaBlendProgram;
+LLGLSLShader gDeferredSkinnedShadowGLTFAlphaBlendProgram;
LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram;
LLGLSLShader gDeferredSkinnedShadowFullbrightAlphaMaskProgram;
LLGLSLShader gDeferredAvatarShadowProgram;
@@ -2364,7 +2366,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredShadowGLTFAlphaMaskProgram.mName = "Deferred GLTF Shadow Alpha Mask Shader";
- gDeferredShadowGLTFAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowGLTFAlphaMaskProgram.mShaderFiles.clear();
gDeferredShadowGLTFAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/pbrShadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
gDeferredShadowGLTFAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/pbrShadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
@@ -2375,6 +2376,19 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
llassert(success);
}
+ if (success)
+ {
+ gDeferredShadowGLTFAlphaBlendProgram.mName = "Deferred GLTF Shadow Alpha Blend Shader";
+ gDeferredShadowGLTFAlphaBlendProgram.mShaderFiles.clear();
+ gDeferredShadowGLTFAlphaBlendProgram.mShaderFiles.push_back(make_pair("deferred/pbrShadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowGLTFAlphaBlendProgram.mShaderFiles.push_back(make_pair("deferred/pbrShadowAlphaBlendF.glsl", GL_FRAGMENT_SHADER));
+ gDeferredShadowGLTFAlphaBlendProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gDeferredShadowGLTFAlphaBlendProgram.clearPermutations();
+ success = make_rigged_variant(gDeferredShadowGLTFAlphaBlendProgram, gDeferredSkinnedShadowGLTFAlphaBlendProgram);
+ success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
if (success)
{
gDeferredAvatarShadowProgram.mName = "Deferred Avatar Shadow Shader";