diff options
author | simon@lindenlab.com <simon@lindenlab.com> | 2011-07-07 17:46:18 -0700 |
---|---|---|
committer | simon@lindenlab.com <simon@lindenlab.com> | 2011-07-07 17:46:18 -0700 |
commit | 1cf5ce3a436297e0ac2293eacae7428f231fe1ec (patch) | |
tree | 4a074ab4bebd09ff53df696954f0f091cd48327c /indra/newview/llviewershadermgr.cpp | |
parent | f5bd2109c27b098dd73a9578f1f032b6ff9e4c2d (diff) | |
parent | 66dcc72870b19c6ada65a643ca33c779c9c9989b (diff) |
Merge latest from viewer trunk
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index da4d0548d0..e473901609 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -722,6 +722,11 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.reserve(13); S32 ch = gGLManager.mNumTextureImageUnits-1; + if (gGLManager.mGLVersion < 3.1f) + { //force to 1 texture index channel for old drivers + ch = 1; + } + std::vector<S32> index_channels; index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); @@ -1209,7 +1214,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { if (multisample) { - fragment = "deferred/sunlightSSAOMSF.glsl"; + fragment = "deferred/sunLightSSAOMSF.glsl"; } else { @@ -1220,7 +1225,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { if (multisample) { - fragment = "deferred/sunlightMSF.glsl"; + fragment = "deferred/sunLightMSF.glsl"; } else { @@ -2184,6 +2189,16 @@ std::string LLViewerShaderMgr::getShaderDirPrefix(void) void LLViewerShaderMgr::updateShaderUniforms(LLGLSLShader * shader) { - LLWLParamManager::instance()->updateShaderUniforms(shader); - LLWaterParamManager::instance()->updateShaderUniforms(shader); + LLWLParamManager::getInstance()->updateShaderUniforms(shader); + LLWaterParamManager::getInstance()->updateShaderUniforms(shader); +} + +LLViewerShaderMgr::shader_iter LLViewerShaderMgr::beginShaders() const +{ + return mShaderList.begin(); +} + +LLViewerShaderMgr::shader_iter LLViewerShaderMgr::endShaders() const +{ + return mShaderList.end(); } |