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authorsimon@lindenlab.com <simon@lindenlab.com>2011-07-07 17:46:18 -0700
committersimon@lindenlab.com <simon@lindenlab.com>2011-07-07 17:46:18 -0700
commit1cf5ce3a436297e0ac2293eacae7428f231fe1ec (patch)
tree4a074ab4bebd09ff53df696954f0f091cd48327c /indra/newview/llviewershadermgr.cpp
parentf5bd2109c27b098dd73a9578f1f032b6ff9e4c2d (diff)
parent66dcc72870b19c6ada65a643ca33c779c9c9989b (diff)
Merge latest from viewer trunk
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp23
1 files changed, 19 insertions, 4 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index da4d0548d0..e473901609 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -722,6 +722,11 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
shaders.reserve(13);
S32 ch = gGLManager.mNumTextureImageUnits-1;
+ if (gGLManager.mGLVersion < 3.1f)
+ { //force to 1 texture index channel for old drivers
+ ch = 1;
+ }
+
std::vector<S32> index_channels;
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) );
@@ -1209,7 +1214,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
if (multisample)
{
- fragment = "deferred/sunlightSSAOMSF.glsl";
+ fragment = "deferred/sunLightSSAOMSF.glsl";
}
else
{
@@ -1220,7 +1225,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
if (multisample)
{
- fragment = "deferred/sunlightMSF.glsl";
+ fragment = "deferred/sunLightMSF.glsl";
}
else
{
@@ -2184,6 +2189,16 @@ std::string LLViewerShaderMgr::getShaderDirPrefix(void)
void LLViewerShaderMgr::updateShaderUniforms(LLGLSLShader * shader)
{
- LLWLParamManager::instance()->updateShaderUniforms(shader);
- LLWaterParamManager::instance()->updateShaderUniforms(shader);
+ LLWLParamManager::getInstance()->updateShaderUniforms(shader);
+ LLWaterParamManager::getInstance()->updateShaderUniforms(shader);
+}
+
+LLViewerShaderMgr::shader_iter LLViewerShaderMgr::beginShaders() const
+{
+ return mShaderList.begin();
+}
+
+LLViewerShaderMgr::shader_iter LLViewerShaderMgr::endShaders() const
+{
+ return mShaderList.end();
}