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authorRunitaiLinden <davep@lindenlab.com>2023-05-15 11:01:24 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-05-15 11:01:24 -0500
commitcdc9852f052d804f8b25564ab7d90eb2b79cddd4 (patch)
tree1aab4d69fb7e85c814b1c77895b039348269e522 /indra/newview/llviewershadermgr.cpp
parente3f9244375e3ddfb96a38afac007f0a5a68d3b46 (diff)
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering fullbright alpha. Incidental decruft.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp57
1 files changed, 19 insertions, 38 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 4ceef07e72..291a23d117 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -735,7 +735,6 @@ std::string LLViewerShaderMgr::loadBasicShaders()
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mShaderLevel[SHADER_WINDLIGHT]) );
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mShaderLevel[SHADER_WATER] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/encodeNormF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/srgbF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) );
@@ -791,8 +790,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterProgram.mFeatures.hasAtmospherics = true;
gWaterProgram.mFeatures.hasWaterFog = true;
gWaterProgram.mFeatures.hasGamma = true;
- gWaterProgram.mFeatures.hasTransport = true;
- gWaterProgram.mFeatures.hasSrgb = true;
+ gWaterProgram.mFeatures.hasSrgb = true;
gWaterProgram.mFeatures.hasReflectionProbes = true;
gWaterProgram.mFeatures.hasShadows = use_sun_shadow;
gWaterProgram.mShaderFiles.clear();
@@ -823,8 +821,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterEdgeProgram.mFeatures.hasAtmospherics = true;
gWaterEdgeProgram.mFeatures.hasWaterFog = true;
gWaterEdgeProgram.mFeatures.hasGamma = true;
- gWaterEdgeProgram.mFeatures.hasTransport = true;
- gWaterEdgeProgram.mFeatures.hasSrgb = true;
+ gWaterEdgeProgram.mFeatures.hasSrgb = true;
gWaterEdgeProgram.mFeatures.hasReflectionProbes = true;
gWaterEdgeProgram.mFeatures.hasShadows = use_sun_shadow;
gWaterEdgeProgram.mShaderFiles.clear();
@@ -1205,7 +1202,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
bool has_skin = i & 0x10;
gDeferredMaterialProgram[i].mFeatures.hasSrgb = true;
- gDeferredMaterialProgram[i].mFeatures.hasTransport = true;
gDeferredMaterialProgram[i].mFeatures.encodesNormal = true;
gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true;
gDeferredMaterialProgram[i].mFeatures.hasAtmospherics = true;
@@ -1302,7 +1298,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialWaterProgram[i].mFeatures.hasAtmospherics = true;
gDeferredMaterialWaterProgram[i].mFeatures.hasGamma = true;
- gDeferredMaterialWaterProgram[i].mFeatures.hasTransport = true;
gDeferredMaterialWaterProgram[i].mFeatures.hasShadows = use_sun_shadow;
if (has_skin)
@@ -1401,7 +1396,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->mFeatures.calculatesAtmospherics = true;
shader->mFeatures.hasAtmospherics = true;
shader->mFeatures.hasGamma = true;
- shader->mFeatures.hasTransport = true;
shader->mFeatures.hasShadows = use_sun_shadow;
shader->mFeatures.isDeferred = true; // include deferredUtils
shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED];
@@ -1716,7 +1710,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->mFeatures.calculatesAtmospherics = true;
shader->mFeatures.hasAtmospherics = true;
shader->mFeatures.hasGamma = true;
- shader->mFeatures.hasTransport = true;
shader->mFeatures.hasShadows = use_sun_shadow;
shader->mFeatures.hasReflectionProbes = true;
shader->mFeatures.hasWaterFog = true;
@@ -1855,7 +1848,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader[i]->mFeatures.calculatesAtmospherics = true;
shader[i]->mFeatures.hasAtmospherics = true;
shader[i]->mFeatures.hasGamma = true;
- shader[i]->mFeatures.hasTransport = true;
shader[i]->mFeatures.hasShadows = use_sun_shadow;
shader[i]->mFeatures.hasReflectionProbes = true;
shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -1914,7 +1906,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader";
gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarEyesProgram.mFeatures.hasGamma = true;
- gDeferredAvatarEyesProgram.mFeatures.hasTransport = true;
+ gDeferredAvatarEyesProgram.mFeatures.hasAtmospherics = true;
gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true;
gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true;
@@ -1933,7 +1925,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mName = "Deferred Fullbright Shader";
gDeferredFullbrightProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightProgram.mShaderFiles.clear();
@@ -1950,7 +1942,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightProgram.mName = "HUD Fullbright Shader";
gHUDFullbrightProgram.mFeatures.calculatesAtmospherics = true;
gHUDFullbrightProgram.mFeatures.hasGamma = true;
- gHUDFullbrightProgram.mFeatures.hasTransport = true;
+ gHUDFullbrightProgram.mFeatures.hasAtmospherics = true;
gHUDFullbrightProgram.mFeatures.hasSrgb = true;
gHUDFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gHUDFullbrightProgram.mShaderFiles.clear();
@@ -1968,7 +1960,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Masking Shader";
gDeferredFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
@@ -1987,7 +1979,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightAlphaMaskProgram.mName = "HUD Fullbright Alpha Masking Shader";
gHUDFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
gHUDFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
- gHUDFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
+ gHUDFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true;
gHUDFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
gHUDFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gHUDFullbrightAlphaMaskProgram.mShaderFiles.clear();
@@ -2006,7 +1998,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskAlphaProgram.mName = "Deferred Fullbright Alpha Masking Alpha Shader";
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true;
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -2027,7 +2019,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightAlphaMaskAlphaProgram.mName = "HUD Fullbright Alpha Masking Alpha Shader";
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true;
- gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true;
+ gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasAtmospherics = true;
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true;
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true;
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -2048,7 +2040,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader";
gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightWaterProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightWaterProgram.mFeatures.hasWaterFog = true;
gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -2068,7 +2060,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightWaterAlphaProgram.mName = "Deferred Fullbright Underwater Alpha Shader";
gDeferredFullbrightWaterAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightWaterAlphaProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightWaterAlphaProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightWaterAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightWaterAlphaProgram.mFeatures.hasWaterFog = true;
gDeferredFullbrightWaterAlphaProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightWaterAlphaProgram.mFeatures.isDeferred = true;
@@ -2091,7 +2083,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader";
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasWaterFog = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -2113,7 +2105,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightShinyProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true;
gDeferredFullbrightShinyProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightShinyProgram.mShaderFiles.clear();
@@ -2132,7 +2123,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
gHUDFullbrightShinyProgram.mFeatures.hasAtmospherics = true;
gHUDFullbrightShinyProgram.mFeatures.hasGamma = true;
- gHUDFullbrightShinyProgram.mFeatures.hasTransport = true;
gHUDFullbrightShinyProgram.mFeatures.hasSrgb = true;
gHUDFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gHUDFullbrightShinyProgram.mShaderFiles.clear();
@@ -2151,7 +2141,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredEmissiveProgram.mName = "Deferred Emissive Shader";
gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true;
gDeferredEmissiveProgram.mFeatures.hasGamma = true;
- gDeferredEmissiveProgram.mFeatures.hasTransport = true;
+ gDeferredEmissiveProgram.mFeatures.hasAtmospherics = true;
gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredEmissiveProgram.mShaderFiles.clear();
gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER));
@@ -2169,7 +2159,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.mFeatures.hasSrgb = true;
gDeferredSoftenProgram.mFeatures.calculatesAtmospherics = true;
gDeferredSoftenProgram.mFeatures.hasAtmospherics = true;
- gDeferredSoftenProgram.mFeatures.hasTransport = true;
gDeferredSoftenProgram.mFeatures.hasGamma = true;
gDeferredSoftenProgram.mFeatures.isDeferred = true;
gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow;
@@ -2226,7 +2215,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenWaterProgram.mFeatures.hasSrgb = true;
gDeferredSoftenWaterProgram.mFeatures.calculatesAtmospherics = true;
gDeferredSoftenWaterProgram.mFeatures.hasAtmospherics = true;
- gDeferredSoftenWaterProgram.mFeatures.hasTransport = true;
gDeferredSoftenWaterProgram.mFeatures.hasGamma = true;
gDeferredSoftenWaterProgram.mFeatures.isDeferred = true;
gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow;
@@ -2265,14 +2253,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredShadowProgram.mName = "Deferred Shadow Shader";
- gDeferredShadowProgram.mFeatures.isDeferred = true;
- gDeferredShadowProgram.mFeatures.hasShadows = true;
gDeferredShadowProgram.mShaderFiles.clear();
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER));
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- // gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now
- gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
+ gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
success = gDeferredShadowProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2402,7 +2387,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true;
gDeferredTerrainProgram.mFeatures.hasAtmospherics = true;
gDeferredTerrainProgram.mFeatures.hasGamma = true;
- gDeferredTerrainProgram.mFeatures.hasTransport = true;
gDeferredTerrainProgram.mShaderFiles.clear();
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
@@ -2425,8 +2409,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true;
gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true;
gDeferredTerrainWaterProgram.mFeatures.hasGamma = true;
- gDeferredTerrainWaterProgram.mFeatures.hasTransport = true;
-
+
gDeferredTerrainWaterProgram.mShaderFiles.clear();
gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
@@ -2462,7 +2445,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.encodesNormal = true;
gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
- gDeferredAvatarAlphaProgram.mFeatures.hasTransport = true;
gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true;
gDeferredAvatarAlphaProgram.mFeatures.isDeferred = true;
gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true;
@@ -2639,7 +2621,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";
gDeferredWLSkyProgram.mShaderFiles.clear();
gDeferredWLSkyProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWLSkyProgram.mFeatures.hasTransport = true;
+ gDeferredWLSkyProgram.mFeatures.hasAtmospherics = true;
gDeferredWLSkyProgram.mFeatures.hasGamma = true;
gDeferredWLSkyProgram.mFeatures.hasSrgb = true;
@@ -2657,7 +2639,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";
gDeferredWLCloudProgram.mShaderFiles.clear();
gDeferredWLCloudProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWLCloudProgram.mFeatures.hasTransport = true;
+ gDeferredWLCloudProgram.mFeatures.hasAtmospherics = true;
gDeferredWLCloudProgram.mFeatures.hasGamma = true;
gDeferredWLCloudProgram.mFeatures.hasSrgb = true;
@@ -2674,7 +2656,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredWLSunProgram.mName = "Deferred Windlight Sun Program";
gDeferredWLSunProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWLSunProgram.mFeatures.hasTransport = true;
+ gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
gDeferredWLSunProgram.mFeatures.hasGamma = true;
gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
gDeferredWLSunProgram.mFeatures.disableTextureIndex = true;
@@ -2692,7 +2674,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredWLMoonProgram.mName = "Deferred Windlight Moon Program";
gDeferredWLMoonProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWLMoonProgram.mFeatures.hasTransport = true;
+ gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;
gDeferredWLMoonProgram.mFeatures.hasGamma = true;
gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;
gDeferredWLMoonProgram.mFeatures.hasSrgb = true;
@@ -3192,7 +3174,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gReflectionProbeDisplayProgram.mFeatures.hasSrgb = true;
gReflectionProbeDisplayProgram.mFeatures.calculatesAtmospherics = true;
gReflectionProbeDisplayProgram.mFeatures.hasAtmospherics = true;
- gReflectionProbeDisplayProgram.mFeatures.hasTransport = true;
gReflectionProbeDisplayProgram.mFeatures.hasGamma = true;
gReflectionProbeDisplayProgram.mFeatures.isDeferred = true;
gReflectionProbeDisplayProgram.mShaderFiles.clear();